Those upgrades are sweet, Myrdan. Good imagination.dude for gods sake, dont begin again with the sword vs pike stuff. . . please
as for the archers, - i noticed trackers have better range, and dmg too ( better than basic orc archers ), soo i kinda cant agree on this one
as for the upgrades for the stoneworks, heres some suggestions:
Gate of Kings, Restless guards , Glory of the white citi and White Rider
Gate of kings - increases the hp of the gate, and changes skin ( like in BFME )
Restless guards -Every wall upgrade ( Towers, and Trebuchets ) that attacks enemy, will fire twice as fast (or have +1/2 range)
Glory of the white city - every enemy unit of rank lover than 2 (means all hordes without banners - all races have banner carriers), will recieve armor and dmg penalty when they are too near of the walls ( efect same as Dread Wisage - BUT no darkness flowing around the target, instead a shiny light )
White Rider - All units that are present on the walls will be resistant to fear (as long as they stay on walls)
its of course ment just for RJ maps
'Gate of Kings' doesn't make sense tbh; how about 'Gate of Endurance'.
This applies to RJ-revisited maps:
With regards to Rohan as much as Gondor, and I think Arnor as well, when you station units on the walls, they don't stay in one place. Can anything be done about this as this is a major flaw? I've experimented with the different stances, but no luck there as well. When they're put on defensive, they start moonwalking eventually down the stairs and out of the castle.
I mean what is the point of walls where units can stand on them if they don't even bother standing on them when the enemy comes?
Edited by Fyro11, 25 April 2008 - 05:18 PM.