Jump to content


Photo

Mordor


  • Please log in to reply
769 replies to this topic

#761 Ring o' Fate

Ring o' Fate

    The Ghost.

  • Project Team
  • 1,627 posts
  • Location:PA
  • Projects:Trying to find meaning...
  •  The guy that is just a ghost.

Posted 01 April 2010 - 08:53 PM

Short answer: No.
Long answer: No, because Mordor does NOT need Cavalry. The closest thing to cavalry Mordor will get is the Trolls. Nothing more.
A changed man is only the same man with a different outlook of life.

#762 velociraptor

velociraptor
  • Members
  • 16 posts

Posted 03 April 2010 - 03:28 AM

Fine, but if you start losing plenty of troops to enemy archers don't say i didn't warn you!

#763 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 April 2010 - 07:41 PM

If that's a problem for you I suggest getting at least one or two nazgul. They utterly destroy archers.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#764 {IRS}Athos

{IRS}Athos

    Non Sequitur

  • Members
  • 4,008 posts
  • Location:Classified.
  • Projects:Ex-Advisor
  •  Resident Shakespearean.

Posted 04 April 2010 - 12:57 PM

And most everything else, too. With the exception of pikemen... and flying units. Not much good against those. ;)
BulletsfromaGunbanner_zps974f3ea8.png

Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.

I had the meaning of life in my signature, but it exceeded the character limit.

#765 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 04 April 2010 - 04:47 PM

To be honest, if you have like 4 of them that have dread visage even pikemen aren't that great :p

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#766 Digz

Digz

    title available

  • Division Leaders
  • 1,070 posts
  • Location:London, England
  • Projects:Petrolution
  • Division:Petrolution
  • Job:Division Leader

Posted 04 April 2010 - 04:53 PM

Yeah, although this idea should be in the game already but couldn't we stop Dread Visage from stacking?

I've abused this bug before in RotWK before it was patched and used to have all Naz's out and just took MotW out, to be honest it wasn't all a walk in the park but good micro skills help :p I doubt EA fixed it in their patch...

*Hops onto RotWK QM*

*Clicks Mordor*

Muhahahahaha

#767 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 04 April 2010 - 04:55 PM

Well, I'm not sure whether it stacks or not right now :p Rob shifted the balance back to bfme2 1.06 before messing with his own ideas, so it may be fixed.


Hey wait, were there even mounted nazgul in rotwk? Didn't they just have that stupid hero horde from the siege works?

Edited by Yoda, 04 April 2010 - 05:12 PM.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#768 Digz

Digz

    title available

  • Division Leaders
  • 1,070 posts
  • Location:London, England
  • Projects:Petrolution
  • Division:Petrolution
  • Job:Division Leader

Posted 04 April 2010 - 05:17 PM

Not sure, and that's a point... Was I playing BFME2 or RotWK????

And by the way 1.06 ruined everything , I liked 1.04!

#769 shadowcreature

shadowcreature

    title available

  • Members
  • 457 posts
  •  RJ-Bug Hunter

Posted 14 April 2010 - 07:13 AM

Well, I'm not sure whether it stacks or not right now :p Rob shifted the balance back to bfme2 1.06 before messing with his own ideas, so it may be fixed.


Hey wait, were there even mounted nazgul in rotwk? Didn't they just have that stupid hero horde from the siege works?

Yes and yes, a pack of them out of the siege works was ridiculous.

#770 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 19 September 2010 - 11:24 AM

If you upgradde morgul orcs with forged blades in 1.06 they can't attack anything!!!!!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users