Mordor
#741
Posted 31 July 2009 - 06:36 AM
is there anyway to fix this?
#742
Posted 31 July 2009 - 06:46 AM
#743
Posted 01 August 2009 - 12:55 AM
nah its happened 3 times (with the same hero) in different games, and i recruited all the mordor heroes to try and get the dog-lord back, but to no avail.....They should be reviveable, are you sure you bought a hero first? Because sometimes the pic of the hero gets covered by another, and you have to buy a hero to be able to buy said hero.
its really annoying and i was just wondering is there any other way to get this fixed?
#744
Posted 01 August 2009 - 06:20 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#745
Posted 02 August 2009 - 02:13 AM
#746 Guest_João Vitor_*
Posted 30 October 2009 - 07:18 PM
Firstly what a masterpiece we have here! One of the greatests mods ever! Congrats!
But I think I've lost that feeling of playing with Mordor... probably because of two things:
1 - There are many kinds of swordsmen (orcs, black orcs etc) which I can't really tell the big diference beetween the strongests ones... for me is to many units for the same purpose! I only use the normal orcs in the beginning and when it reaches the lvl 2 I rarely use the Morannon orcs... their cost is not worth comparing with the Morgul ones... because they can recive armor and weapons upgrades and with the same 350 resources we can create three hordes. The Black orcs are fine... although I think there to few in a squadron to cost 400... once more I create the Morgul orcs, mostly because I need more the uruk tend to buy archers and pikes than creating the green faces... I'm still thinking in a reformulation in the orc pit and uruk tend... so I don't have many advices and sugestions for now... I will let you know soon =P
2 - No more Mumakils! - Of course I'm not criticising their exit... but they were my favorite unit of the faction...I think if you put in the game that creature that looks like a rhyno or something like that (those ones that were pulling the Ground in the 3rd movie) with archers on the top of them, I think many would be greatfull.... including me! =P
well... that's it for now... thank you for your attention!
keep up with the good work!
João, from Brazil!
#747
Posted 30 October 2009 - 08:06 PM
#748 Guest_João Vitor_*
Posted 30 October 2009 - 08:34 PM
Firstly, thanks for the complements, but the reason for the many numbrs of orc soldier types is because they're there to fight you're battles depending on what game stage you're at, e.g. normal Orcs for Early Game, Morannon Orcs/Morgul orcs for Mod to Late game. Also the Mumakil are part of MotE now, and they're going to stay there. But it has been suggested repeatedly about adding the Great Beasts (the massive rhino creatures that pull grond to the battlefield). But until Rob returns, we cannot do anything.
I agree that the mumakil should stay with MotE... my fault I wasn't clear enough with my words =P
one thing I would change is that the fact of the pike it's only avaible after the lvl 2 orc pit then build the uruk tend... it's the weak point of mordor... they don't have pikes in the early game... I suggest transforming the Morranon orcs into pikes... or kind of remove the generic pike from the uruk tend and put them in the orc pit
another thing that bothers me a little is the absence of real cavalary.... probably some sort of "mordor warg riders" would be a great addition to the game!
another thing... when Rob will return? Do you know why he's away?
#749
Posted 30 October 2009 - 08:49 PM
No to the cavalry idea though. If we give Mordor cavalry, it will turn out with a cookie-cutter effect. We need factions to have their own purpose... Mordor not having any cavalry, reinforces their uniqueness.
I suggest transforming the Morranon orcs into pikes...
I enjoy this idea . I HATE the current pikemen model for the Orc Pikemen anyways . To me, they look like reskinned Uruk Pikemen but from what I understand they were made pretty fast without a lot of detail going to them. Anyways, I have been thinking that the Orc Pikemen do need a reskin. And your suggestion could hit "two birds with one stone". But I do think that they should still stay in their tier 2 slot.
I am against the Great Beasts idea just because they would function like trolls with less flexibility.
I am also going to suggest that we remove that troll hero of Mordor's... He's useless compared to the Witchking! he Witchkind does everything that the Troll-hero (I forget his name) is mean't to do but the WK has a lot more versatility. So there is really no point, in my opinion, for the troll-hero.
Edited by Scryer, 31 October 2009 - 04:59 PM.
#750 Guest_João Vitor_*
Posted 30 October 2009 - 09:20 PM
Well nobody really knows what is going on with Rob. From the looks of it though, it's very serious. Which is also why we don't know when he'll be back.
No to the cavalry idea though. If we give Mordor cavalry, it will turn out with a cookie-cutter effect. We need factions to have their own purpose... Mordor not having any cavalry, reinforces their uniqueness.I suggest transforming the Morranon orcs into pikes...
I enjoy this idea . I HATE the current pikemen model for the Orc Pikemen anyways . To me, they look like reskinned Uruk Pikemen but from what I understand they were made pretty fast without a lot of detail going to them. Anyways, I have been thinking that the Orc Pikemen do need a reskin. And your suggestion could hit "two birds with one stone".
I am against the Great Beasts idea just because they would function like trolls with less flexibility.
I am also going to suggest that we remove that troll hero of Mordor's... He's useless compared to the Witchking! he Witchkind does everything that the Troll-hero (I forget his name) is mean't to do but the WK has a lot more versatility. So there is really no point, in my opinion, for the troll-hero.
Well... I was just thinking about the cavalary because the riders of harad were removed by obvious reasons
this is why for me Mordor sounds someway incomplete... we don't have real substitutes for the riders of harad and the Mumakil... if we think about purposes... in someway Corsairs are now the Morannon orcs and the Morgul orcs... Easterlings are now those generic pikes and the Archers of Harad are now the Orc Trackers... but nothing concerning the riders and the mumaks
But this is just me... I don't if the rest of you guys agree
#751
Posted 31 October 2009 - 04:39 PM
#752
Posted 31 October 2009 - 05:47 PM
#753
Posted 01 November 2009 - 08:22 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#754
Posted 02 November 2009 - 04:50 AM
Attack trolls essentially fill the spot of mumakil now, though admittedly they're not as powerful. Still, they're much stronger than they were in bfme1 and an attack troll with a couple mountain trolls and a few hundred orcs is really a scary thing to see coming at you
Thank god you posted. Now I won't have to do another very long post covering all those points in detail .
EDIT: When did Mordor have giants?
Edited by Scryer, 02 November 2009 - 04:50 AM.
#755 Guest_Guest_Velociraptor_*_*
Posted 26 March 2010 - 03:13 AM
#757
Posted 26 March 2010 - 08:13 PM
That was bfme when mordor was based on the return of the king without any certain scenes and plus tolkein did mention black numenorean horsemen as well as some orc horse riders and warg riders and besides the makers of the rotwk said that with the haradrim lancers that takes care of the problem with enemy archers so yeah mordor does need a cavalry unit!Mordor doesn't really need a cavalry unit. They didn't have one in bfme1 did they?
#758
Posted 27 March 2010 - 04:26 PM
Also, keep in mind that this mod originally started as a return to the bfme1 balance.
#759
Posted 27 March 2010 - 09:23 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#760
Posted 01 April 2010 - 03:14 PM
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