General Talk
#81
Posted 20 July 2007 - 12:23 PM
#83
Posted 20 July 2007 - 12:36 PM
Example:
Faction Ally factions available
Gondor: Grey Company, Southern Fiefs, Rohan
Rohan: Lothlórien, Fangorn, Minas Tirith, Westmark
Isengard: Dunland, Moria, the bad mofo's in Bree-land (half-orcs and such)
Mordor: Harad, Rhun, Khand, Umbar
Harad: Far Harad (half-trolls and such), Khand, Rhun, Morgul
Rhun: Harad, Khand, Morgul, Gorgoroth, Umbar
Edited by Allathar, 20 July 2007 - 12:38 PM.
#84
Posted 21 July 2007 - 03:16 PM
I think the current system is great as it is! I mean, allying with a faction is better than just pre-determined units on a map. Although, you can also pre-set the ally-factions available to make it more true to the lore:
Example:
Faction Ally factions available
Gondor: Grey Company, Southern Fiefs, Rohan
Rohan: Lothlórien, Fangorn, Minas Tirith, Westmark
Isengard: Dunland, Moria, the bad mofo's in Bree-land (half-orcs and such)
Mordor: Harad, Rhun, Khand, Umbar
Harad: Far Harad (half-trolls and such), Khand, Rhun, Morgul
Rhun: Harad, Khand, Morgul, Gorgoroth, Umbar
thats the sort o thing i mean
#86
Posted 22 July 2007 - 05:23 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#87
Posted 22 July 2007 - 05:27 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#89
Posted 22 July 2007 - 05:45 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#90
Posted 22 July 2007 - 07:04 PM
besides, iv never had a prob gettin power points during a battle. and in bfme1, it took much longer 2 get power points.
#91
Posted 22 July 2007 - 11:22 PM
#92
Posted 23 July 2007 - 05:42 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#93
Posted 23 July 2007 - 07:27 AM
Although the Minas Tirith player already receives a very good benefit, it IS supposed to be very well defended. I hate when they turn the lore upside down.
#94
Posted 24 July 2007 - 07:00 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#95
Posted 24 July 2007 - 07:15 PM
#96
Posted 24 July 2007 - 07:37 PM
1) Inn units/alliances. I think I've said it before, but the inn system is completely scalable. I am always looking for more units/alliances to create. As I add more, the more flexible they also become to where factions have their own unique alliances or depending on the region you might have alliances available. Either way would work, as long as I have enough to give you the option of 3-4 alliances. (For example, if you are in the shire, you should have option for a full hobbit alliance, a rivendell alliance, a grey haven alliance, blue mountain alliance, and maybe more. Or as stated above, each faction has their own alliances.) This is all determined on how many units/models/skins/voices I can get my hands on or donated to the mod. As a huge bonus, the more units available, the more individual I can make each map in the campaign.
So as always, donations to the alliance system are welcome beyond belief.
2) Walls/gates. Yeah, when I was putting the castles together some of the objects in the BFME1 castles did not work so well and I borrowed from other sources. (Minas Tirith gate for example, which is why it is so weak.) I'm going to try to give a couple of quick changes to the gates and other areas that are in sore need for 1.05.02. In the next release they will be getting an overhaul including castles and such for EvilMen and improved (walls maybe) for Isengard and maybe others. I'll be putting the different options up when I get to them and maybe even hold it to a poll. (oooh, and maybe the dwarves might finally get a new non-Gondor Castle)
3) Height bonus, yes I'm going to include these as well for the castles walls. I just have to make sure I set up everything correctly and I have not yet. I've been busy add models/art/fixes/units/skies & Amon Hen this time around.
4) Battering rams, these will be looked at probably in 1.05.03. I hope I also will be adding more siege to other factions. (Battering rams, etc.) Now if only I can find the long-range siege that I can use for EvilMen....
There might be more things missed that I'll catch later, but I thought I'd weigh in.
Robert J.
#97
Posted 24 July 2007 - 07:42 PM
also, wote has a corsair ballista u could use.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#98
Posted 24 July 2007 - 08:54 PM
height bonus adds realism and makes everythin work a little better in-battle, so awesome 2 hear that it will com bak. (that was my main gripe w/ 1.06)
#99
Posted 24 July 2007 - 10:05 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#100
Posted 25 July 2007 - 06:09 PM
also, in the middle of a battle as gondor vs mordor on the argonath map, i captured 2 inns and bought the rohan alliance, near the end of the battle both inns randomly switched 2 using an isengard alliance.
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