Campaign
#341
Posted 17 May 2008 - 08:20 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#343
Posted 17 May 2008 - 10:26 PM
maybe because the linear would probably take less time to do and they want a new campaign to play with
exactly
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#344
Posted 17 May 2008 - 11:39 PM
Don't worry though...we'll be periodically adding maps as we go. I believe rob is working on getting ithilien added in for the next public.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#345
Posted 18 May 2008 - 01:30 AM
Linear we have to make three sets of scripts (1 for each difficulty) and there's about twice as many maps...
Don't worry though...we'll be periodically adding maps as we go. I believe rob is working on getting ithilien added in for the next public.
Will Ithilien be split into Northern and Southern regions like the first BFME?
#346
Posted 18 May 2008 - 01:36 AM
So long story short - linear first, then I'll pick them up and convert them to a non-linear mission.
Robert J.
#347
Posted 18 May 2008 - 08:09 PM
cool, cant wait for the linear, ( damn i should propably install old BFME, for the animation sound import )
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#348
Posted 19 May 2008 - 09:40 PM
I'm sure most of us know scripting and some know ini!That's a long way off...Consider: we have I think like 8-10 mappers, which is nice, but only 3-4 can script, and only 2-3 of those can do inis
#349
Posted 19 May 2008 - 09:47 PM
Ini-you, rob, and dre@mer
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#352
Posted 20 May 2008 - 04:33 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#353
Posted 25 May 2008 - 04:21 AM
Is Haldir getting his own army or something? Because otherwise, it looks like he's going to tag along with Theoden and his army after Helm's Deep. I have an idea for this but:
-First of all you could consider giving Haldir the ability to lead his own army. I believe that this could mess up the mechanics for the elves in the campaign because (correct me if I'm wrong) it looks like there's already going to be 3 armies (one for each sub-faction). Anyways the essence of my idea doesn't completely rely on Haldir leading his own army...
Okay now here's my idea: How about instead of having Haldir automatically join Rohan in Helm's Deep, you could just disband him and some archers from the Lorien army (or click Haldir's seperate army, if you have him leading another force) and manually bring them in as allies? This would give the player the choice to have elves during Helm's Deep or not. I believe that this would allow the player to be "book-specific" if they wanted to as well.
My other idea was that you could also disband a portion of the Dwarves or Gondor and have them arrive in Helm's Deep as allies as well if you chose to do that. This would increase the flexibility of battles if you gave us the power to do that because you could really customize your battles to your liking.
My post might not have made sense, so I apologize for my errors in advance. I am very tired right now. By the way, I also apologize if this idea was suggested somewhere else....
Edited by Scryer, 25 May 2008 - 04:24 AM.
#354
Posted 25 May 2008 - 04:58 AM
If it were me, I'd make the survival of heroes in the campaign much more important than in BFME1. If Boromir dies at Amon Hen, then no more Boro. If this idea were to be used, then I'd suggest that if Haldir survived Helm's Deep, he'd lead whatever of his warriors that also survived back to Lorien to fight in the Battles fought there. This could be used as his forces being possible reinforcements in those Missions.
#355
Posted 25 May 2008 - 02:45 PM
Also, you can bring in dwarves/gondor/elves/whoever you want for Helms Deep, that's the way it works. Defend with dwarves and have the fellowship come as reinforcements!
There will only be 4, max 5 armies in wotr. Aragorn, Eomer, Dain, Elrond, and maybe Imrahil. Having more than four in a battle at one time will cause a gamecrash.
If you want haldir to switch out with elves...just garrison him in a different army like you would in a normal wotr. You can actually have an army of elves, dwarves, and men all under one hero
The campaign still functions exactly like wotr...except battles are scripted in advance. But you can really do whatever you want.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#356
Posted 25 May 2008 - 03:09 PM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#357
Posted 27 May 2008 - 01:20 AM
As soon as the mission starts, Isengard flipping empties on me. All of the units, including Saruman and Grima just flood onto me at the very beginning of the mission. Now, Treebeard is slow enough as it is so by the time he, the rest of the ents, and the hobbits get to the Ent Moot, the Rohirrim are nearly dead. Now, I could survive a rougher start but it's rediculous with the amount of Uruk-hai and wargs trying to chop up my ents. Not only that but my population cap was 200. And apparently, I've already filled that up with Treebeard and 4 other ents plus the rohirrim and the hobbits. And lastly, it takes longer for the ents to rise out of the ground than the build time. So winning this mission through "real-time" seems a little unfair right now.... I also tried sending in Treebeard + friends straight to the dam, but they were just slaughtered by more units inside Isengard.
Is this happening to anyone else besides me or do I just suck badly at this game? My suggestion is to replace the Rohan riders with elven archers (just because they don't go running into anything) plus their stealth would be handy for once. And I also suggest that you guys should dramatically raise the population cap to 800 or a 1000 because you can hardly get any ents out there. Or you could reduce the amount of population that ents are worth.
Also, Prince Imrahil makes an appearance in there as well. I don't remember if he's in the books or not at this point (infact, I'm pretty sure that he's not at Isengard at this point). It would be interesting if he came with some riders as reinforcements, but currently he has no purpose as to why he's there. It's not like he sits around and does nothing, he's been pretty good for me on this mission when 3 battalions of pikemen and crossbows aren't cutting him down with wargs and soldiers on the side... But why is he there?
I've been re-reading this post and it sounds really 'whiney' to me. In fact, that's not my mood at all when I was typing this up. So I apologize if this post got its point across the wrong way.
#358
Posted 27 May 2008 - 11:53 AM
+ my entmoot, got destroyed by berserker ( the entmoot was invurnearable in BFME .... ).
this mission is kinda " rigged "
and i think there should be less uruk hai ( LESS means - fast none ), instead much mor orcs
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#359
Posted 27 May 2008 - 06:57 PM
Wierd...maybe I'll go back myself and play it again.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#360
Posted 27 May 2008 - 08:57 PM
As far as I remember, only ents and hobbits are available?
Wierd...maybe I'll go back myself and play it again.
Yeah it's true, you just start out with some rohirrim.
I kind of agree with Myrdin's post about making the map larger. I mean, I always had to be careful whenever I had the hobbits take out a warg pit in the BFME 1 mission. But in my opinion I think that you should use BFME's Isengard's "line of sight". <Hope that made sense... Also, would it be possible for ents to get a stealth ability among trees?
Edited by Scryer, 27 May 2008 - 09:20 PM.
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