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Hero powers


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#21 witchking

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Posted 19 July 2007 - 12:57 PM

is everything ok glorfindel? are u still getting an error? i still am

#22 Glorfindel_10

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Posted 19 July 2007 - 03:13 PM

that would be cool the witchking haveing both fires of doom and word of power then he really cannot die in the hands of men!

i don't have to ask because i already know how to do this on a custom map
i can make his word of power recharge every sec.
now he would be invincable then!
not even the belrog can kill him!


yeah, i got everything to work perfectly, thanks Athem for your assistance


Have you make that FoD or need you help?

i got FoD so yeah
As long as people are still having premarital sex with many anonymous partners while at the same time experimenting with mind-expanding drugs in a consequence free environment, I'll be sound as a pound!

#23 witchking

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Posted 19 July 2007 - 05:09 PM

kool and my lurtz and witchking now work without any crashes well lurtz im going right now to try and see if the witchking will go with out any crashes

#24 Sûlherokhh

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Posted 19 July 2007 - 05:47 PM

You may try to improve your writing. Use punctuation. Use capital letters for names and at the beginning of a sentence. Use whole sentences. I can't understand half of what you are writing.
If english is not your native language i understand that this may not be easy. But a sentence, ending with a 'period' should be well within anyone's capabilities. Thank you.

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#25 witchking

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    The Witch-King of Angmar, the leader of the Nazgûl (Ringwraiths)

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Posted 20 July 2007 - 01:11 AM

You may try to improve your writing. Use punctuation. Use capital letters for names and at the beginning of a sentence. Use whole sentences. I can't understand half of what you are writing.
If english is not your native language i understand that this may not be easy. But a sentence, ending with a 'period' should be well within anyone's capabilities. Thank you.


lol sorry.


Say i have one problem thats it well it is not a problem.

but there's something i wat to do
i want to give the witchking
morgul blade like the other nazgul but i cannot find the nazul command set or the experince.ini.
what do i do?

#26 FRA

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Posted 20 July 2007 - 06:13 AM

Lol You just have to look for it really.
If you search for morgulblade, youll find both in commandset and experiencelevels...
Ive added that one to WK´s the only buggy thing is that when using that power, WK doesnt uses his sword, he just stays quiet and the morgul effects works, but no sword there.

#27 witchking

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Posted 20 July 2007 - 12:41 PM

same here when i use the witchking with aragon's army of the dead and word of power.


say i spoke to a modder
and he said you can add summon the belrog to a hero power.And i was wondering how do you do that?

and how do you take away the belrog's timer?

Edited by witchking, 20 July 2007 - 01:58 PM.


#28 witchking

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Posted 20 July 2007 - 01:52 PM

then he really would be the ultamite in my private mod the witch king with the belrog

#29 Glorfindel_10

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Posted 20 July 2007 - 05:21 PM

then he really would be the ultamite in my private mod the witch king with the belrog

To take away the Balrogs timer, go into gamedata.ini and search for the Balrog. Then find Balrog lifetime, and just make it 99999999999999999999999999999999999999999999999999999. you get the picture. and also, this is just my opinion, but you could just make it easier and make him a buildable hero in the fortress. just put "MordorBalrog"
As long as people are still having premarital sex with many anonymous partners while at the same time experimenting with mind-expanding drugs in a consequence free environment, I'll be sound as a pound!

#30 thenewch

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Posted 20 July 2007 - 06:02 PM

To take away the Balrogs timer, go into gamedata.ini and search for the Balrog. Then find Balrog lifetime, and just make it 99999999999999999999999999999999999999999999999999999. you get the picture. and also, this is just my opinion, but you could just make it easier and make him a buildable hero in the fortress. just put "MordorBalrog"


I believe you can just delete the time code, just a theory though
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#31 Glorfindel_10

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Posted 20 July 2007 - 06:26 PM

To take away the Balrogs timer, go into gamedata.ini and search for the Balrog. Then find Balrog lifetime, and just make it 99999999999999999999999999999999999999999999999999999. you get the picture. and also, this is just my opinion, but you could just make it easier and make him a buildable hero in the fortress. just put "MordorBalrog"


I believe you can just delete the time code, just a theory though

i think you're right. Nice observation.
As long as people are still having premarital sex with many anonymous partners while at the same time experimenting with mind-expanding drugs in a consequence free environment, I'll be sound as a pound!




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