Hero powers
#21
Posted 19 July 2007 - 12:57 PM
#22
Posted 19 July 2007 - 03:13 PM
i got FoD so yeahthat would be cool the witchking haveing both fires of doom and word of power then he really cannot die in the hands of men!
i don't have to ask because i already know how to do this on a custom map
i can make his word of power recharge every sec.
now he would be invincable then!
not even the belrog can kill him!
yeah, i got everything to work perfectly, thanks Athem for your assistance
Have you make that FoD or need you help?
#23
Posted 19 July 2007 - 05:09 PM
#24
Posted 19 July 2007 - 05:47 PM
If english is not your native language i understand that this may not be easy. But a sentence, ending with a 'period' should be well within anyone's capabilities. Thank you.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#25
Posted 20 July 2007 - 01:11 AM
You may try to improve your writing. Use punctuation. Use capital letters for names and at the beginning of a sentence. Use whole sentences. I can't understand half of what you are writing.
If english is not your native language i understand that this may not be easy. But a sentence, ending with a 'period' should be well within anyone's capabilities. Thank you.
lol sorry.
Say i have one problem thats it well it is not a problem.
but there's something i wat to do
i want to give the witchking
morgul blade like the other nazgul but i cannot find the nazul command set or the experince.ini.
what do i do?
#26
Posted 20 July 2007 - 06:13 AM
If you search for morgulblade, youll find both in commandset and experiencelevels...
Ive added that one to WK´s the only buggy thing is that when using that power, WK doesnt uses his sword, he just stays quiet and the morgul effects works, but no sword there.
#27
Posted 20 July 2007 - 12:41 PM
say i spoke to a modder
and he said you can add summon the belrog to a hero power.And i was wondering how do you do that?
and how do you take away the belrog's timer?
Edited by witchking, 20 July 2007 - 01:58 PM.
#28
Posted 20 July 2007 - 01:52 PM
#29
Posted 20 July 2007 - 05:21 PM
To take away the Balrogs timer, go into gamedata.ini and search for the Balrog. Then find Balrog lifetime, and just make it 99999999999999999999999999999999999999999999999999999. you get the picture. and also, this is just my opinion, but you could just make it easier and make him a buildable hero in the fortress. just put "MordorBalrog"then he really would be the ultamite in my private mod the witch king with the belrog
#30
Posted 20 July 2007 - 06:02 PM
To take away the Balrogs timer, go into gamedata.ini and search for the Balrog. Then find Balrog lifetime, and just make it 99999999999999999999999999999999999999999999999999999. you get the picture. and also, this is just my opinion, but you could just make it easier and make him a buildable hero in the fortress. just put "MordorBalrog"
I believe you can just delete the time code, just a theory though
#31
Posted 20 July 2007 - 06:26 PM
i think you're right. Nice observation.To take away the Balrogs timer, go into gamedata.ini and search for the Balrog. Then find Balrog lifetime, and just make it 99999999999999999999999999999999999999999999999999999. you get the picture. and also, this is just my opinion, but you could just make it easier and make him a buildable hero in the fortress. just put "MordorBalrog"
I believe you can just delete the time code, just a theory though
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