Jump to content


Photo

Command & Conquer 2142 General Discussion


  • Please log in to reply
160 replies to this topic

#1 Paladin58

Paladin58

    I lurk moar...

  • Project Team
  • 2,384 posts
  • Location:Iowa, USA
  •  Drifting Gun-Toting Liberal, Forum Lurker

Posted 07 July 2007 - 09:59 PM

May I ask how resource-gathering will go down in this? It's pretty obvious that you're not going to use tiberium. :lol: I suppose it will be some redesigns of the Tibe spikes into something a little more BF: 2142-worthy?

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

Posted Image <-This stays up there for you, buddy!

#2 derek328

derek328
  • Hosted
  • 118 posts
  • Location:Hong Kong SAR
  • Projects:Command & Conquer 2142

Posted 08 July 2007 - 05:09 AM

May I ask how resource-gathering will go down in this? It's pretty obvious that you're not going to use tiberium. :p I suppose it will be some redesigns of the Tibe spikes into something a little more BF: 2142-worthy?


Hello Nology5890 and welcome to 2142!

Regarding the resource-gathering aspects of CNC2142, since we currently have no idea whether the ModSDK will allow us to change the income sources, etc, our mod team currently decides to stick to the Tiberiums for now. :lol:

However, players WILL be able to obtain $$$ through additional sources in our upcoming mod, so stay tuned! :p

Derek
Posted Image Posted Image
Posted Image Posted Image
Posted Image Posted Image

#3 Paladin58

Paladin58

    I lurk moar...

  • Project Team
  • 2,384 posts
  • Location:Iowa, USA
  •  Drifting Gun-Toting Liberal, Forum Lurker

Posted 10 July 2007 - 07:40 PM

May I suggest that you just kill tiberium, and make the acquisition of resources around capturing supply points, ala Company of Heroes? In my opinion, that would be pretty logical, and you already have Tiberium spikes to use as a structure code. And, a small bounty on units would probably be good too.

Edited by Nology5890, 10 July 2007 - 07:40 PM.

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

Posted Image <-This stays up there for you, buddy!

#4 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 10 July 2007 - 09:06 PM

i think money should come by killing enemy units and structers (50 % of the cost)
and from buildings they are such as the black market in generals(so pac will bekome a building such as it and the Eu should have a supply drop think (i think the spike code will be useful)


and if my english is bad sorry for it

Edited by Silverx, 10 July 2007 - 09:10 PM.


#5 Helge129

Helge129

    title available

  • Project Team
  • 259 posts

Posted 10 July 2007 - 09:15 PM

What about making it ala GC?

There are several spots around the map where you have to put units nearby to capture it. You get then money by those.

fhvfBYy.jpg


#6 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 12 July 2007 - 10:14 AM

what about sw will be there sw or will infantry able to call artil(sorry cant spell) and such as in bf2142

#7 derek328

derek328
  • Hosted
  • 118 posts
  • Location:Hong Kong SAR
  • Projects:Command & Conquer 2142

Posted 12 July 2007 - 02:39 PM

what about sw will be there sw or will infantry able to call artil(sorry cant spell) and such as in bf2142


Hello Silverx!
Arti will be made available as a superweapon power - and will be operated very much alike the way you would target Nod's Nuclear missile in CNC3. :xd:

Of course, our mod is still very early in development, so any suggestions are possible
Posted Image Posted Image
Posted Image Posted Image
Posted Image Posted Image

#8 Helge129

Helge129

    title available

  • Project Team
  • 259 posts

Posted 12 July 2007 - 07:45 PM

We could make a specially designated infantry unit, which is the commander and which can call in arty strikes n' such.

fhvfBYy.jpg


#9 Paladin58

Paladin58

    I lurk moar...

  • Project Team
  • 2,384 posts
  • Location:Iowa, USA
  •  Drifting Gun-Toting Liberal, Forum Lurker

Posted 24 July 2007 - 10:22 PM

Have you thought of having vehicle specialties, such as tank destroyers and such? I've noticed that the PAC has hover vehicles, and EU has normal ground-pounding units. As such, it seems to reflect that the EU should have the slower, more heavily-armored vehicles, with conventional weapons; and PAC should concentrate on speed, maneuverability, and experimental technologies. For instance, in the same use as a unit like a tank destroyer, the EU should have a slower tank-killer, with moderate armor and a large-caliber penetrating tank shell; whereas the PAC's version of the same vehicle would be a lightweight hover-tank,with light armor and some kind of railgun as a weapon. Of course, though the hover-tank would be more susceptible of being destroyed quicker, it still can take out a EU tank destroyer one-on-one if it's used to it's strengths. Of course, if the EU's tank destroyer plays to its strengths as well, there's a good chance the PAC hovertank will get turned into a tin can with holes in it.

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

Posted Image <-This stays up there for you, buddy!

#10 derek328

derek328
  • Hosted
  • 118 posts
  • Location:Hong Kong SAR
  • Projects:Command & Conquer 2142

Posted 25 July 2007 - 04:00 AM

Of course, though the hover-tank would be more susceptible of being destroyed quicker, it still can take out a EU tank destroyer one-on-one if it's used to it's strengths. Of course, if the EU's tank destroyer plays to its strengths as well, there's a good chance the PAC hovertank will get turned into a tin can with holes in it.


The mod team was actually thinking about creating the same thing as what you typed there! :lol: The thing is, within CNC when units are ordered to attack, they often simply "sit n shoot" - so with the unmatched level of armour and firepower for the EU tank destroyers & IFVs, I think the only way out for PAC players would be micromanaging the hovertanks so that they fire when hovering around the target.

Another thing would be the reloading times for the vehicles. I suspect the mod team is going to give the EU powerhouses longer reloadings, while the PAC hovertanks will reload faster but the shells won't be as damaging. :)

btw Nology5890, the mod team and I've put your name (and silverx's) into the 2nd Q&A session at the FAQ page. Is that okay for u?

Edited by derek328, 25 July 2007 - 04:02 AM.

Posted Image Posted Image
Posted Image Posted Image
Posted Image Posted Image

#11 Paladin58

Paladin58

    I lurk moar...

  • Project Team
  • 2,384 posts
  • Location:Iowa, USA
  •  Drifting Gun-Toting Liberal, Forum Lurker

Posted 25 July 2007 - 04:13 AM

It works for me. If there's any time that you guys need an extra brain to throw into a brainstorm, just let me know, as well. :lol: I have an uncapped well of ideas for your mod at the moment.

Note: Although most of EU's weapons should be stronger than the PAC's weapons, the PAC have one ace up their sleeve - they excel in experimental technologies. The railgun is a very powerful weapon, when used in the right way. As far as physics go, has anyone seen whether the vehicles in C&C 3 have the potential to flip over? If so, then that could be a side effect of the weapon - when it hits a target, it has an X% of overturning the vehicle. It should be a fairly small percentage, and able to be enhanced with upgrades. Of course, those upgrades should deteriorate the hovering ability of the vehicle, thereby introducing a chance of rollover when it fires. Another side effect, if you will. :) Of course, I have no clue if this could work, as someone would have to look inside the game files with the tools.

Edited by Nology5890, 25 July 2007 - 04:24 AM.

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

Posted Image <-This stays up there for you, buddy!

#12 derek328

derek328
  • Hosted
  • 118 posts
  • Location:Hong Kong SAR
  • Projects:Command & Conquer 2142

Posted 25 July 2007 - 04:40 AM

Hmm as far as I know, things in CNC3 simply go parallel with the terrain, like land vehicles, infantry even aircrafts to some extent (they would "crash" into really steep terrains :) )...

It might be possible for us to add the flip angle values, etc, but in the original CNC3, I personally haven't seen anything flipping over their sides so far, so it all really comes down to how much flexibility the modSDK will bring us.
Posted Image Posted Image
Posted Image Posted Image
Posted Image Posted Image

#13 Paladin58

Paladin58

    I lurk moar...

  • Project Team
  • 2,384 posts
  • Location:Iowa, USA
  •  Drifting Gun-Toting Liberal, Forum Lurker

Posted 25 July 2007 - 04:46 AM

As I said, I have no clue if it's possible, because no one has had a chance to use the SDK. :lol: Just, if it is possible, it would be a good idea. Either that, or completely bypassing armor with the railgun at random times. I could keep going with ideas all night, but I'm not into that. I have better things to do, like playing APF2K8 on my 360. :) Though,, as I said, if you start to get brainfarts, give me a call.

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

Posted Image <-This stays up there for you, buddy!

#14 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 31 July 2007 - 08:41 AM

long time not to come here(about 2 weeks that many time from my summer holideay (lol))
o cool ideas
but i don't think the rail gun should be randomly damage things cos rail gun is very strong weapon so as a tank destroyer it should take any light tanks with 1 shot and medium with 3 shoots but not so effective vs heavy (and remember don't let it damage buildings too many cos it is a tank destroyer) and make it have a slow reload time (cos its strength i think it must be light armored) as that i think the pac should have some medium tanks (about 3) and a heavy tank so it can face eu tank(i think eu should have more medium and heavy tanks but little light and the most are slow moving units) and the pac have must speedy units and as i read the pac will have more tech what about a prism tank(such as in ra2) i now it dosnt fit bf2142 style but just they will have something that can destroy the most buildings when in groups of 5.
Edit:i think also weather should have some effect on weapons and the weather usually change( if sdk enables that)so some tanks will stronger then other depending on the weather
and for the question (about the faq page) that isn't only ok its v. well for me that my name to be in the faq page for such a :cool: mod :) with a :cool: page ( ^_^ cant wait but will and must wait)

Edited by Silverx, 31 July 2007 - 09:21 AM.


#15 derek328

derek328
  • Hosted
  • 118 posts
  • Location:Hong Kong SAR
  • Projects:Command & Conquer 2142

Posted 31 July 2007 - 10:22 AM

long time not to come here(about 2 weeks that many time from my summer holideay (lol))
o cool ideas
but i don't think the rail gun should be randomly damage things cos rail gun is very strong weapon so as a tank destroyer it should take any light tanks with 1 shot and medium with 3 shoots but not so effective vs heavy (and remember don't let it damage buildings too many cos it is a tank destroyer) and make it have a slow reload time (cos its strength i think it must be light armored) as that i think the pac should have some medium tanks (about 3) and a heavy tank so it can face eu tank(i think eu should have more medium and heavy tanks but little light and the most are slow moving units) and the pac have must speedy units and as i read the pac will have more tech what about a prism tank(such as in ra2) i now it dosnt fit bf2142 style but just they will have something that can destroy the most buildings when in groups of 5.
i think also weather should have some effect on weapons and the weather usually change( if sdk enables that)so some tanks will stronger then other depending on the weather


Hi Silverx, welcome back to 2142! ^_^ I was wondering where you've been for the past weeks! Regarding your new ideas and input (and Nology5890's), I'll make sure the other mod team members get to read it for our mod development! Don't worry if your idea is not gonna fit the mod, just make sure you make a suggestion at the forums, or even PM me regarding any ideas! As long as the idea doesn't involve flying teletubbies :lol: , it will very possibly be included as part of the mod!
I agree with the weather effects on units too. According to some Worldbuilder fansites, weather effect IS possible to be scripted without the ModSDK - in fact, warlord007 suggested something similar to me sometime ago, and has started working on it recently! Good Job! :)

and for the question (about the faq page) that isn't only ok its v. well for me that my name to be in the faq page for such a ^_^ mod :) with a :cool: page ( ^_^ cant wait but will and must wait)


Thanks for the kind compliments Silverx! ^_^ :cool: These kind comments are the things that keep us modders going with great enthusiasm (well, at least that's how I feel :p )! Thanks! :cool:

Edited by derek328, 31 July 2007 - 03:31 PM.

Posted Image Posted Image
Posted Image Posted Image
Posted Image Posted Image

#16 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 31 July 2007 - 01:08 PM

this time i come with tons of questions:
1-what aircraft will the both sides have (cos i don't play with aircraft to many more time with tanks and gunships)(hope aircraft will be more then their is in cnc3)
2-also a suggestion about weather effect i think when it is night and does rain and make some storms aircraft will make more damage but will have lower armor and do miss the target(even buildings) (until its morning again)
3-about campaigns ( i now it will not be in the first release) what are you planning for it
4-about the buildings that let the income flowing i think they must be one at each place where skirmish begin (cannot say it well with English ;sorry)
so the players wont let all the money go to move around the map to find one
5-will be there navy?
6-will warfactory build both mech and tanks or will be special building for mech production ( i think 2 are better then 1 so you can add more units (so 9 tanks and 9 mechs will be cool))
edit:7- i think the railgun weapon of the hover tank will make depends on the weather too (as nology5890 it should have a random damage) i agree with him now with x% damage but will depend on weather change so each time the damage will change will be cool)

Edited by Silverx, 31 July 2007 - 01:19 PM.


#17 derek328

derek328
  • Hosted
  • 118 posts
  • Location:Hong Kong SAR
  • Projects:Command & Conquer 2142

Posted 31 July 2007 - 04:19 PM

Hi Silverx!

Hello again! Its nice to see people start new topics for the mod, but we really need to tidy up the forums a little bit... don't hesitate starting new topics within the CnC2142 Forum section! This will really help others searching for answers, and so on. Thanks! ^_^

- Topics Split -

Soooo, lets jump back to your questions:

1- What aircraft will the both sides have (cos i don't play with aircraft to many more time with tanks and gunships)(hope aircraft will be more then their is in cnc3)

Until today (July 31st), the mod CnC2142 only provides 2 aircraft types to the EU and PAC factions. However, to maximize customizing capabilities, there will be a LOT more upgrades for vehicles, including Amour upgrades, Firepower improvements, Active Defence missile countermeasures, and so on! You can get further info related to upgrades, etc, at our Factions Database.

2- Also a suggestion about weather effect i think when it is night and does rain and make some storms aircraft will make more damage but will have lower armor and do miss the target(even buildings) (until its morning again)

Thanks for the idea! I shall note this for a further review with other mod members! :cool:

3- About campaigns ( i now it will not be in the first release) what are you planning for it?

For singleplayer gameplay in CnC2142, the traditional CNC3 Skirmish mode will be available in 2142 style, and also the Conquest mode, either with or without ticket-bleeding system! If things go as planned without much problems, a newer singleplayer-specific mode will likely be made available. Updates on singleplayer gameplay will be available in our upcoming FAQ session. :cool:

4- About the buildings that let the income flowing, i think there should be one at each player's beginning location, so they don't have to risk being low on money when trying to find one. (my interpretation - correct me if i'm wrong :) )

There will be few units given to players at the start of each game. Capture points / silos will be distributed along the battlefield, but there will be particular ones that are closer to the player's starting position. This should help cut any unnecessary "running arounds" ^_^ . It would be up to the gamers to decide how to use the available resources, whether to simply defend capture points and wait for enemies - or wage a direct assult upon the enemy's base! How will YOU fight? That is the question. :cool:

5- Will be there navy?

CnC2142 will PROBABLY feature navy combats, the mod team will review the possibility as soon as possible. Stay tuned for our next update!

6- Will warfactory build both mech and tanks or will be special building for mech production?

In CnC2142, players will be building all vehicles from the War Factory, however in order to build more advanced ones like the mechs, a DysTek Research Lab will be needed beforehand.

7- I think the railgun weapon of the hover tank will make depends on the weather too (as nology5890 it should have a random damage) i agree with him now with x% damage but will depend on weather change so each time the damage will change will be cool)

Hmmm that's a tricky question... we will have to see how much flexibility the ModSDK actually brings us. The mod team will try implementing it if possible. :lol:

Derek

Edited by derek328, 31 July 2007 - 04:31 PM.

Posted Image Posted Image
Posted Image Posted Image
Posted Image Posted Image

#18 Helge129

Helge129

    title available

  • Project Team
  • 259 posts

Posted 31 July 2007 - 08:16 PM

It is possible to do the unit spawning like in BF2/2142!

fhvfBYy.jpg


#19 Paladin58

Paladin58

    I lurk moar...

  • Project Team
  • 2,384 posts
  • Location:Iowa, USA
  •  Drifting Gun-Toting Liberal, Forum Lurker

Posted 01 August 2007 - 02:07 AM

but i don't think the rail gun should be randomly damage things cos rail gun is very strong weapon so as a tank destroyer it should take any light tanks with 1 shot and medium with 3 shoots but not so effective vs heavy (and remember don't let it damage buildings too many cos it is a tank destroyer) and make it have a slow reload time (cos its strength i think it must be light armored) as that i think the pac should have some medium tanks (about 3) and a heavy tank so it can face eu tank(i think eu should have more medium and heavy tanks but little light and the most are slow moving units) and the pac have must speedy units and as i read the pac will have more tech what about a prism tank(such as in ra2) i now it dosnt fit bf2142 style but just they will have something that can destroy the most buildings when in groups of 5.


Actually, my idea about the damage randomly penetrating the armor, ergo doing direct damage to the vehicle fired on, revolves around the fact of it being an experimental technology. It would be very temperamental (this might work even better than a chance of rollover), so it wouldn't happen all the time. In terms of buildings, it'd be pretty weak (the shells would be designed to penetrate, disable and/or destroy tank armor, not concrete and ballistic protection). The kinetic energy idea comes from RA2, actually. In that, with help of the Rockpatch, you can create vehicles that can flip units over, like a Brute. However, instead of being based on melee, it could be a tank shell that has the power to flip a vehicle over. Wow, I did it again. Man, I'm an idea machine. :)

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

Posted Image <-This stays up there for you, buddy!

#20 GodSun666

GodSun666

    Marching Trough The Eternal Fields Of Chaos!

  • Banned
  • 1,439 posts
  • Location:The Netherland @ Nod HQ!
  • Projects:Fast Fun And Crazy for Red Alert 3

Posted 01 August 2007 - 11:40 AM

Hello, i have some qeustions and ideas well here it goes :

1. a new aircraft some Light Recon Helicopter wich has the abbilty to detect stealth and is a very fast unit it Also has an small and weak machinegun for defence agains small ground forces.

2. With BF2142 you can upgrade youre units right? So i was thinking with making maps have some sort of "Crates" wich have some upgrades in them and move some infantry to them and each "squade/infantry" can pick one upgrade each crate holds 3 upgrades? and its worth fighting for ?



3. About the resources as Nology5890 sayd : Company of heroes style. i actualy agree with that .. since it is war and EU and PAC want to have the most live able part on the world for themselves? so make a few Recourse points? where you need to place some special structure wich gives you every second XX cash? (this idea could use some brainstorming)


4. C&C3's Anti tiberium gun defence thingy... could be used for the railgun? it fires a straight line? damges multiple units ... so its USEFUL :good:


well those were my ideas sofar :good:.. have fun brainstorming :good:
для матери Россия! Советский Союз победит! Америка может облизывать мои яйца
Posted Image
Posted Image




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users