S.E.E. Campaign Mode?
#121
Posted 10 February 2008 - 07:17 PM
#122
Posted 10 February 2008 - 07:19 PM
*wanders off, reason; lacks info on map department*
The 4th Age version 0.8 has been released: Link
#124
Posted 26 March 2008 - 09:18 PM
So the campaign will not be in Beta V? :( If is not we still be waiting for a great new version (
Hard to say when the Campaign will be in SEE, but the plan is for Beta V. But since it's a huge work load and very much dependent on help from others like Robnkarla, we'll see...
Lovely progress on the map though Merccy
Edited by Nazgûl, 27 March 2008 - 11:38 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#125
Posted 09 August 2008 - 10:07 AM
Hi Fans and Players...
First: S.E.E. is a SKIRMISH mod ONLY! (So far!)
I have some GREAT news for you!
As (most of?) you know, and like stated above ^, S.E.E. has been a SKIRMISH mod ONLY, from the start
This was due to me starting this mod as a personal minimod of "Marks FullGamePLay Mod 1.04b" that was not campaign compatible. But you already know that, so I'm not gonna ramble about that again...
What you do NOT know is that SEE's Mod Ally, the mod RJ-RotWK's leader Robnkarla has stepped in and located the problem... This was posted by me in Support section just minutes ago, in reply to a Player asking about the non running Campaign mode...It is (sorta) fixed for 4.5! I can't guarantee that the whole campaign will run though, but this will be thuroughly tested in the next Private Beta. So far BOTH campaigns DO start and I even completed the first mission and started the next for Good, and it worked so far... *hugging Rob*
PRETTY nice news ey?
So what is next?
1) Make sure the whole BFME2 Campaign mode runs for both Good and Evil...
2) Eventually, (and hopefully) write a new Campaign for S.E.E... (For Beta V)
Let's all say THANK YOU to Rob!
The whole campaigne will not run, but it it crashes in one mission, go to your normal bfme 2 complete it with out SEE then get back to SEE in the next mission. That is how you play the whole campaigne.
#126
Posted 09 August 2008 - 11:01 AM
You can't play the campaign until we do the campagn. Right now it's just a fluke if it runs basically...
If you're looking for Campaign play, I'd recommende our mod-ally; RJ-RotWK
Edited by Nazgûl, 09 August 2008 - 11:02 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#128
Posted 22 August 2008 - 05:42 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#129
Posted 22 August 2008 - 05:47 PM
Edited by Downfall, 22 August 2008 - 05:48 PM.
Henry Miller, Tropic of Cancer
#131
Posted 03 September 2008 - 12:53 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#132
Posted 04 September 2008 - 05:25 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#133
Posted 03 May 2009 - 04:14 PM
do you still want someone to code a campaign? If you do, I'd love to help with this awesome mod. I'll start working on a mission to show you what I can do, if you want me to. I don't have much experience, but I think I'm quite talented (or at least the codes for the current missions look like a piece of cake to me), and I want to do some more serious stuff anyway.
Greetings, Marten aka 'MrFurious'
#134
Posted 04 May 2009 - 04:51 AM
If you want to work on something to show Nazgul when he gets back so he can see for himself what level your on, that would probably be the best way to go.
My dream campaign for bfme2 would be the bfme1 campaign with the added armies of Gloin and glofindel or the dragon added to the various armies you can choose from on the world map. But I'm not sure how likely that is to do ( probably just a dream )
#135
Posted 04 May 2009 - 07:32 AM
#136
Posted 05 May 2009 - 04:32 PM
#137
Posted 05 May 2009 - 07:16 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#138
Posted 25 May 2009 - 03:38 PM
Please keep up your good work, I might return later on.
#139
Posted 25 May 2009 - 06:58 PM
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