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S.E.E. Campaign Mode?


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#101 Mercyy

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Posted 20 November 2007 - 04:09 PM

@ zach:
yeah, I try it to look movielike :p
But I won't be able to put the last alliance in this map too. Then there would be no place left for the real campaign :lol:
That must be a different map.

@ Naz:
Yeah, there is a bridge in the game, but much wider. I will try to make it a bit smaller:)
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#102 Guest_Guest_*

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Posted 22 November 2007 - 02:41 PM

ook, First part is here http://forums.revora...mp;#entry539841

Now, it is impossible to finish 2nd mission of evil campaign, Elven transports have too much health (it should be reduced by 30% BTW)

#103 Nazgûl

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Posted 22 November 2007 - 06:34 PM

Uhm who popsted that and why? ^ :spam:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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----------------------------------------------------------------------------------------------------


#104 Taralom

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Posted 23 November 2007 - 05:07 PM

Mercyy,

i truely like it that you're trying to create good campaign maps, but i seriously doubt whether it is good to put Minas Morgul, Isengard and hobbiton in 1 map. the mini-map just won't look nice and all. Plus, those three places lie more than 500 miles away from each other.

why don't you try to implement a movie or something?
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#105 Mercyy

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Posted 23 November 2007 - 06:59 PM

well, a movie would take mmuch more time and it would you would have to download much more :p

Minas Morgul etc. are very small places. They are only as big, als 5*5 normal fortresses.
So the Minimap has no really problems.


with the 300 miles:
You can'T walk to all places :p
This map is ONLY Hobbiton.
THe other places are only used in small sequences. ;)
Before and after the movies you won't be able to go there/see it or something else.
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#106 Mercyy

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Posted 01 December 2007 - 04:27 PM

Sry people. The few days got many days, I just had so much to do...
But I have changed a few things.
HEre the Start:
Bilbos party(ingame, with new angles. I hope I'm allowed to use them for this map? Otherwise I will delete the scripts;) )
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The new version of the green Dragen(still not finished)
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The Orthanc before Saruman killed all the plants...
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Gandalf coming to Saruman
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and now they are talking.
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That's enough for today. Hope you enjoy the screens:)

Edited by Mercyy, 01 December 2007 - 04:28 PM.

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#107 m@tt

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Posted 01 December 2007 - 04:41 PM

The Hobbiton map needs a lot of terrain and texture work, but its a good start.
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#108 Mercyy

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Posted 01 December 2007 - 04:47 PM

te green dragon isn't finished yet.

at Bilbo's Party you see not all textures. There are eight oor more textures (I can remember only 8, but perhaps there are more =p )
But you'Re right, Hobbiton needs many textures...
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#109 njm1983

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Posted 02 December 2007 - 05:24 AM

hey that looks pretty good, the only thing it is lacking is more ground texture variation. its tough to get a natural looking ground, but keep at it. :p

you can use the scripts for your map, you just cant release the scripts or the map with them.

Edited by njm1983, 02 December 2007 - 05:27 AM.


#110 Mercyy

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Posted 02 December 2007 - 10:17 AM

I set the detailled textures always after the buildings.
Then I know better, where to use which textures. Today there will be another screen with new textures;)
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#111 Nazgûl

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Posted 15 December 2007 - 05:47 AM

Very nice progress. The layout at the Green Dragon looks very promising with the bridges. On the other side of the right bridge, I think that house with the big wheel should go :p

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#112 Guest_Guest_Mercyy_*_*

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Posted 15 December 2007 - 07:05 PM

(Mercyy with forgotten password :p )
sry that I posted more screens.
My internet connection is... very bad in the last weeks.
I'm always using other PCs. I hope I can post tomorrow more screens...

#113 Mercyy

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Posted 19 December 2007 - 02:35 PM

Finally I got my Internet back :p
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(some more textures are coming... I had nearly no time in the last weaks... tests in school...)
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NAZGUL :crazed:
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just to show you the whole map:P
In the final version that won't be possible :p (Some scripts like in Amon Hen in BfmE I.
First you can see whole map, after that you can see only a part of the map)
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#114 AdamD

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Posted 01 January 2008 - 05:57 AM

I'm guessing this doesn't work for teh campaign system, as I get this

ReplaceModuleModuleTag_04 was not found for SpiderLair, cannot continue.

Error parsing field 'ReplaceModule' in block 'Object' in file 'maps\MAP GOOD Blue Mountain\map.ini'.,line 19

Error parsing INI block ' ReplaceModule' in file 'maps\MAP GOOD Blue Mountain\map.ini'.
6 addresses:
(unknown)(0):game.dat+241550 Debug::PostStaticInit+3390
(unknown)(0):game.dat+2282745
FXParticleSystem::DefaultModuleKey<0>::operator=+197227
(unknown)(0):game.dat+12556 operator<<<char>+2084
(unknown)(0):game.dat++6460555 Xfer::operator==+119787
(unknown)(0):kernel32.dll+276531 BaseThreadInitThunk+18
(unknown)(0):ntdll.dll+240061 LdrInitializeThunk+77

Because of the severity of this error the game will now exit.

#115 njm1983

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Posted 01 January 2008 - 06:34 AM

Mercy that is sweeeeeeeet! I especially like the green dragon, did you have to stack the bridges? :crazed: It kinda shows if you did. no biggie :thumbsupsmiley: Im looking forward to seeing more.

#116 Mercyy

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Posted 01 January 2008 - 01:01 PM

yes, I stacked the bridges and it doesn't look as good as it would be, if it was only one bridge, but then it would be a very wide bridge.
In the last weeks I'm trying to add one special moviepart.
If it works, then it would be great. Perhaps I'll show screens today or in the next few days (I have some screens, but they aren't so good^^)
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#117 Mercyy

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Posted 02 January 2008 - 09:16 PM

Finally it works ingame, too.
After many hours of trying and bad mood it'S done.
Proudly I present you:
The fight between Saruman and Gandalf in the Orthanc.
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#118 njm1983

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Posted 03 January 2008 - 01:52 AM

thats pretty cool. :) I was wondering just the other day, if you might be trying to do something like that. :)

#119 Jonasking

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Posted 10 February 2008 - 02:49 PM

So the campaign will be 100% done in Beta V ? :p Mind if I ask , how its going with the work ?:)

#120 Mercyy

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Posted 10 February 2008 - 06:40 PM

In the last month I had no time for continuing the campaign, sorry.:(
I had five huge tests in school and many small.
And the mod, where I'm in the team will release after a whole year working their new version very soon, so I had to do much for them.
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