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#81 Eonwe

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Posted 16 August 2007 - 07:12 PM

Except the guy on the westfold might be erkenbrand. I have to replay the level to be sure. If this is true then EA is in a way lazy with their game. Hence all the new mods, and experianced mods. Beremir can you PM your Angmar faction?

Also playing the two towers. The Archers/Crossbowmen have exploding arrows. The cautapult they have fires mines. Also there are bezerker type uruks much larger then a bezerker, who carries 3 mines on his back. Maybe all thos can be apart of Isengard?

Edited by Eonwe, 17 August 2007 - 12:40 AM.


#82 Eldarion25

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Posted 22 August 2007 - 03:16 PM

*BUMP*
But do you think we could use the Dark Dunedain model from EA for a Dol Amroth model, all I'd need to do i retexture it.
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#83 The Best Guest

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Posted 22 August 2007 - 03:18 PM

I like the idea I can edit the model if it needs it
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#84 Captain Beremir

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Posted 23 August 2007 - 12:00 AM

yeah sure i'll get my Angmar faction, just give me a bit to get it...


the sky HAS FALLEN (oops lol)
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#85 Eldarion25

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Posted 23 August 2007 - 02:59 AM

;) You're learning. :p
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#86 Captain Beremir

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Posted 26 August 2007 - 03:38 PM

Alright here is my Angmar faction. However I warn you, it may not be exactly what you're looking for, for it is supposed to be from the early Third Age(vs. Arnor). Most details aren't completed (armor, damage, etc.) but i'll let you decide what you want to have them fit your mod.

ANGMAR
HEROES
Grothak- and orc chieftan from Mount Gundabad
Cost: 1400
Abilities:
Level 2- Day of the Orc- nearby orcs gain 100% damage for a period of time
Level 5- Orc of Gundabad- nearby orcs gain 40% armor and 150% combat experience
Level 7- Bloodthirsty- Grothak gains 500% damage for a period of time

Hwundar- a hill-chief of Rhudaur
Cost: 1700
Abilities:
Level 2- Brigandage- nearby hillmen gain resources for kills
Level 3- Lord of the Hills- +200% combat experience to nearby hillmen
Level 6- Summon Hillmen- summons 2 Rhudaur Spearmen and 2 Rhudaur Axe-Throwers to Hwundar's side
Level 7- Ice Smash- a powerful, freexing axe slash

Karsh- a barrow-wight of great power
Cost: 1800
Abilties:
Level 3- Chill Soul- nearby enemies lose damage over time and lose 30% speed
Level 6- Blink- teleports to a selected location
Level 8- Whispers of Death- powerful attack to a non-undead unit
Level 10- Plague Bearer- poisons all enemies in selected area

Morgomir- one of the nine and lieutenant of Carn Dum
Cost: 2500
Abilities:
Level 2- Dread Visage- nearby enemies lose 25% armor and damage
Level 3- Lieutenant of Carn-Dum- +50% damage and +150% combat experience to nearby troops
Level 5- Morgul Blade- poisoned sword attack
Level 8- Ruin- powerful attack to an enemy structure
Level 10- One of the Nine- summons 2 Nazgul to fight alongside Morgomir

Freanum- leader of the Black Numenorians of Angmar
Cost: 2500
Abilities:
Level 1- Toggle Weapon- switches between sword and bow
Level 2- Freezing Shot- powerful arrow attack
Level 5- Might of Angmar- gains 100% damage and armor for a period of time
Level 7- Dark Glory- +50% damage and armor to nearby Black Numenorians
Level 8- Host of teh Numenorians- summons 3 Dark Rangers and 3 Black Numenorians to the battle

Rhogash- the leader of the trolls of Angmar
Cost: 3500
Abilities:
Level 1- Dominate Troll- takes over selected troll
Level 4- Troll Leader- nearby trolls gain 50% damage and 100% combat experience
Level 6- Leap- a powerful AOE jump attack
Level 8- Rage of the North- Rogash gains 100% armor and damage

Witch-King- the ruler of Angmar
Cost: 5000
Abilties:
Level 1- Mount- mounts an undead horse
Level 4- Terrible Fury- gains 200% damage for a period of time
Level 6- Frost Master- all nearby enemy resource buildings produce less resources
Level 8- Ice Storm- a hail of ice falls on the selected area
Level 10- Sorcerer of Angmar- word of power

INN HERO
Gorkil- king of the Ettenmoors goblins
Cost: 1500
Abilities:
Level 1- Skull Totem- places an LD providing skull totem on the map
Level 3- Goblin Force- +50% damage and armor to nearby Ettenmoors goblins
Level 5- Poison Strike- a poisonous melee attack
Level 10- Ice Beasts- summons 3 Cold Drakes to the battlefield

units to come soon... :good:

the sky has fallen

Edited by Captain Beremir, 26 August 2007 - 03:42 PM.

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#87 Eldarion25

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Posted 26 August 2007 - 06:34 PM

Well, I really like the ideas, but because this is WOTR 3rd Age, WK is part of MM, Morgormir is with DG, Karsh is dead, and we need a new name for Rhogash, but ya, that's good. I like the new powers, too. :good:
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#88 Eonwe

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Posted 26 August 2007 - 11:39 PM

http://us.games-work...log/default.htm

As for Units maybe Shades/Wights, Tolls, Wargs, Goblins/Orcs


Also if Gondor was to Split What Territories would they make?
Ithilien, Southern Gondor, and Minas Tirith? Some random question.




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