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Who said the four ages was dead?


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#61 lycan

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Posted 02 January 2008 - 09:20 PM

w0w the screenshots are too good to be true. :rolleyes: this is still my favourite bfme2 mod out there :grin:

#62 morgoth946

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Posted 03 January 2008 - 12:26 PM

the engine is not made to inclinate the camera and play with it. Well, yesterday, just after answering that post, I bought 2 modules of one gb DDR 400 mhz. Now with 2 gb it runs perfectly.
Note that it's DDR, not DDR2(my motherboard doesn't support DDR2) so I guess that with DDR2 would be better :)
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#63 Bebbe

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Posted 03 January 2008 - 12:43 PM

Oh, I though you ment the regular zoom :)

#64 lycan

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Posted 03 January 2008 - 01:51 PM

wow is that good specs?

anyway keeping on track.

What new buildings will the dwarves have apart from the fortress?

#65 cahik_

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Posted 03 January 2008 - 01:56 PM

zooming yes, but not changing the angle. if you change the angle then you can get far too many objects ( units, buldings, terrain) on the screen which could end in game crash. with ordinar zoom you cant get that problem in anycase :)

and those buldings are definatly wondefull :ohmy: btw: are there normal maps for those building or am i mistaken?

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#66 morgoth946

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Posted 03 January 2008 - 03:09 PM

yes they have normal maps.
The dwarves don't have exterior buildings. I mean that you won't have a builder, you'll do everything in the fortress by upgrades. Anyway, the only exterior buildings will be the minifactions that you'll place them in the mountains just like this one that I show you. (Maybe they'll have two minifactions: Nogrod and Khazad-dum).
Of course the dwarves will be the most simple faction and the most easy to destroy (since you'll have to destroy only one building that will be very hard to destroy at all, you'll need siege weapons and stuff) but also your units will be very strong and you'll build them quickly.

Anyway nothing is clear yet, the screenshot I show you is what I've done so far, but probably I'll improve it making it more realistic and bigger. I'm just trying to make something different and of course there are things that don't fit and I've to change them but I have started to think about that:
Imagine that you start with a very big mountain with some plots on it, and you can build buildings on the mountain, walls, towers, mines just like the bases in bfme 1, everything ON a mountain. It may look good and very original.

Anyway, I'll see what can I do.
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#67 lycan

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Posted 03 January 2008 - 03:26 PM

that would be awesome :ohmy:

#68 Thorongil45

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Posted 06 January 2008 - 03:27 AM

really loving all this stuff! :crazed: do you have any idea about when you'll be finished enough to make another release?
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#69 Mathijs

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Posted 09 January 2008 - 05:45 PM

Anyway nothing is clear yet, the screenshot I show you is what I've done so far, but probably I'll improve it making it more realistic and bigger. I'm just trying to make something different and of course there are things that don't fit and I've to change them but I have started to think about that:
Imagine that you start with a very big mountain with some plots on it, and you can build buildings on the mountain, walls, towers, mines just like the bases in bfme 1, everything ON a mountain. It may look good and very original.

Anyway, I'll see what can I do.

Oh shit, thats exactly what we're planning to do for our dwarven mod. :rolleyes:

No fuel left for the pilgrims


#70 morgoth946

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Posted 09 January 2008 - 05:56 PM

lol I didn't know that. Anyway, I'm not going to do it. I'm planning another thing, I don't know if it will work but I'll show you some screenshots as soon as I can.
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#71 Mathijs

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Posted 09 January 2008 - 06:26 PM

I know you didn't know that, I was pretty amazed about the coincidence as well. :rolleyes:

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#72 Taralom

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Posted 09 January 2008 - 06:27 PM

i'd first want to say: great job on the Angband faction. I was stunned when i saw the depth's of Ea building. It looked soooo cool. The only thing i wanted to do is play with the dwarven mountai :rolleyes: but you didn't put it in the mod yet.

it was very funny to play. Great job
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#73 mike_

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Posted 10 January 2008 - 03:42 AM

Anyway nothing is clear yet, the screenshot I show you is what I've done so far, but probably I'll improve it making it more realistic and bigger. I'm just trying to make something different and of course there are things that don't fit and I've to change them but I have started to think about that:
Imagine that you start with a very big mountain with some plots on it, and you can build buildings on the mountain, walls, towers, mines just like the bases in bfme 1, everything ON a mountain. It may look good and very original.

Anyway, I'll see what can I do.

Oh shit, thats exactly what we're planning to do for our dwarven mod. :sad:

I could almost swear I told you about that at some point :unsure:
On Topic: I'm really loving all of the great work being churned out Morgoth.
Cheers,
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Edited by elfhelm.., 12 January 2008 - 08:07 PM.


#74 F.A.T.E.

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Posted 11 January 2008 - 03:11 PM

I'm really happy that Four Ages mod still lives . It's (in my personal opinion) the best mod for bfme2 . Dwarves are awesome . Can't wait to see elves in action (on screenshots too)

Edited by F.A.T.E., 11 January 2008 - 03:12 PM.


#75 Guest_Guest_Fëanor_*_*

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Posted 31 January 2008 - 07:10 PM

COOL! patch?, amazing, cant waith for the last thing awesome :xcahik_: :xcahik_: :xcahik_: :xcahik_: :xcahik_: :thumbsupsmiley: :p :blush: ;)

#76 system_707

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Posted 27 March 2009 - 09:32 PM

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thats my favourite custom made fortress ever made in bfme its awesome.




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