Who said the four ages was dead?
#61
Posted 02 January 2008 - 09:20 PM
#62
Posted 03 January 2008 - 12:26 PM
Note that it's DDR, not DDR2(my motherboard doesn't support DDR2) so I guess that with DDR2 would be better
#64
Posted 03 January 2008 - 01:51 PM
anyway keeping on track.
What new buildings will the dwarves have apart from the fortress?
#65
Posted 03 January 2008 - 01:56 PM
and those buldings are definatly wondefull btw: are there normal maps for those building or am i mistaken?
#66
Posted 03 January 2008 - 03:09 PM
The dwarves don't have exterior buildings. I mean that you won't have a builder, you'll do everything in the fortress by upgrades. Anyway, the only exterior buildings will be the minifactions that you'll place them in the mountains just like this one that I show you. (Maybe they'll have two minifactions: Nogrod and Khazad-dum).
Of course the dwarves will be the most simple faction and the most easy to destroy (since you'll have to destroy only one building that will be very hard to destroy at all, you'll need siege weapons and stuff) but also your units will be very strong and you'll build them quickly.
Anyway nothing is clear yet, the screenshot I show you is what I've done so far, but probably I'll improve it making it more realistic and bigger. I'm just trying to make something different and of course there are things that don't fit and I've to change them but I have started to think about that:
Imagine that you start with a very big mountain with some plots on it, and you can build buildings on the mountain, walls, towers, mines just like the bases in bfme 1, everything ON a mountain. It may look good and very original.
Anyway, I'll see what can I do.
#67
Posted 03 January 2008 - 03:26 PM
#69
Posted 09 January 2008 - 05:45 PM
Oh shit, thats exactly what we're planning to do for our dwarven mod.Anyway nothing is clear yet, the screenshot I show you is what I've done so far, but probably I'll improve it making it more realistic and bigger. I'm just trying to make something different and of course there are things that don't fit and I've to change them but I have started to think about that:
Imagine that you start with a very big mountain with some plots on it, and you can build buildings on the mountain, walls, towers, mines just like the bases in bfme 1, everything ON a mountain. It may look good and very original.
Anyway, I'll see what can I do.
No fuel left for the pilgrims
#71
Posted 09 January 2008 - 06:26 PM
No fuel left for the pilgrims
#72
Posted 09 January 2008 - 06:27 PM
it was very funny to play. Great job
please take note that, until further notice, I don't care, so get lost.
#73
Posted 10 January 2008 - 03:42 AM
I could almost swear I told you about that at some pointOh shit, thats exactly what we're planning to do for our dwarven mod.Anyway nothing is clear yet, the screenshot I show you is what I've done so far, but probably I'll improve it making it more realistic and bigger. I'm just trying to make something different and of course there are things that don't fit and I've to change them but I have started to think about that:
Imagine that you start with a very big mountain with some plots on it, and you can build buildings on the mountain, walls, towers, mines just like the bases in bfme 1, everything ON a mountain. It may look good and very original.
Anyway, I'll see what can I do.
On Topic: I'm really loving all of the great work being churned out Morgoth.
Cheers,
-mike
Edited by elfhelm.., 12 January 2008 - 08:07 PM.
#74
Posted 11 January 2008 - 03:11 PM
Edited by F.A.T.E., 11 January 2008 - 03:12 PM.
#75 Guest_Guest_Fëanor_*_*
Posted 31 January 2008 - 07:10 PM
#76
Posted 27 March 2009 - 09:32 PM
thats my favourite custom made fortress ever made in bfme its awesome.
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