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#261 Rider of Rohan

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Posted 16 September 2012 - 04:23 AM

Not to be A nuisance but can we get another pic with the other side but that is freakin awesome still :w00t:

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#262 Mathijs

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Posted 17 September 2012 - 04:27 PM

Posted Image

The new Rhûn castle citadel.

Edited by Mathijs, 17 September 2012 - 04:28 PM.

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#263 Bofur

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Posted 17 September 2012 - 06:22 PM

Great shape, but I always expected Rhun to have a more sandstoney type citadel, as it is generally depicted as a more mongolia-ish place.
But still looks great, keep it up :thumbsuphappy:

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#264 Mathijs

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Posted 17 September 2012 - 06:27 PM

Generally, perhaps. But this is not a citadel built in traditional Rhûnic architecture, it was erected by the Dark Lord Khôragan, who is a Black Numenorean.

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#265 Rider of Rohan

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Posted 17 September 2012 - 09:45 PM

Wow Will It Be Just the Castle Citadel Or U Have Plans For Others ?

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#266 Lauri

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Posted 17 September 2012 - 09:49 PM

As far as I know, it will be this for the Castle, Camp and Outposts. The only objection would be if it's too big for the Outpost, then I'd have to request a new one :p

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#267 Rider of Rohan

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Posted 17 September 2012 - 09:58 PM

Lol If It Can Be Garrisoned that would be a really kool ;)

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#268 Mathijs

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Posted 17 September 2012 - 10:13 PM

Lauri, I already made a different model for camps and outposts. :p Will show that tomorrow, once I touch it up a little more.

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#269 Lauri

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Posted 17 September 2012 - 10:19 PM

So, one for camps and outposts? That works. I'd bet that I could start adding your buildings into the mod without looking at them, and fall in love with them in-game. That's how good you are with buildings now. Oh, and I hope you don't mind me ModDB'ing your finished pictures?

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#270 Mathijs

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Posted 18 September 2012 - 04:20 PM

Thanks for the compliment :) Yeah, go ahead and publish those. I might have a blacksmith ready later tonight, I made a pretty neat concept sketch today and my process is pretty streamlined now. :p

Maybe I should do a tutorial... Scratch that, too much effort. This building is a little complex, so maybe I'll do one once I do something more straight-forward.

Also I'd reaaaally appreciate it if you could update the website to include my writing. The current stuff is terrible. Not much offense intended. :p

Edited by Mathijs, 18 September 2012 - 04:46 PM.

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#271 Mathijs

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Posted 18 September 2012 - 05:23 PM

Posted Image

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#272 Lauri

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Posted 18 September 2012 - 05:48 PM

I'll get to it. Have to reinstall some things first, and then some.

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#273 Mathijs

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Posted 18 September 2012 - 06:00 PM

Alright. I'll send you all the .max files I completed (barracks, citadel(s), farm) in a minute, just so you have them as well. I'll be skimping on the farm bib though, I hate doing farm bibs.

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#274 Lauri

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Posted 18 September 2012 - 06:04 PM

Sure thing. I'll upload the site in a few aswell. Max gives me an error, so I'll have to reinstall that before I can put these treasures in-game.

edit: And give me something to work with regarding Harad's little text of fame :p

Edited by Lauri, 18 September 2012 - 06:06 PM.

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#275 Mathijs

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Posted 18 September 2012 - 06:11 PM

I'll write the Harad thing later, just put a TO COME disclaimer there. :p I'm still sort of planning what exactly the Harad lore will be like.

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#276 Lauri

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Posted 18 September 2012 - 06:27 PM

And who is Tirgil now that you've replaced his name with, the better, Barahir? The ABOUT mentions Tirgil once, thought not in any detail, and Barahir once.

I feel very unprofessional having these conversations here in the public :p

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#277 Mathijs

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Posted 18 September 2012 - 07:14 PM

I kind of like it. Nobody ever produced a mod this openly.

Tirgil is just a side character. Barahir is more important.

Also, did your dropbox folder properly update with the new folder I made in it?

Edited by Mathijs, 18 September 2012 - 07:17 PM.

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#278 Lauri

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Posted 18 September 2012 - 08:30 PM

Yep, got the stuff

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#279 Irenë Hawnetyne

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Posted 19 September 2012 - 06:27 PM

Some truly stunning art, here, it can't be denied! However, not to be a downer, but the banners are slightly peculiar, particularly that of the Rhun Barracks. Wouldn't a two-sided alpha textured flag do better?

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#280 Mathijs

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Posted 19 September 2012 - 06:48 PM

The banners are alpha'd, it just doesn't show up in the render.

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