Mod Idea Collection
#201 Guest_Guest_Dragonzzilla_*_*
Posted 14 November 2009 - 03:25 AM
Basically a here is what i think would work...
Skeletal Warriors- Basic Swordsmen, Damage: low, Armor: low, Health: moderate
Skeletal Bowmen- Basic Archers, Damage: moderate, Armor: low, Health: low
Spectral Guard- Basic Pikeman, Damage: moderate, Armor: moderate, Health: moderate
Ghoulish Riders- Basic Calvary, Damage: low, Armor: moderate, Health: high
*Wight Arrows- Elite Archers, Damage: moderate, Armor: high, Health: high
Lich- **Special, Damage: high, Armor: low, Health: moderate
Deathknight- Elite Swordsmen, Damage: high, Armor: high, Health: high
Internal Catapult- Siege Weapon, Damage: moderate, Armor: moderate, Health: high
***Neccasalmor- Hero, Damage: moderate, Armor: moderate, Health: moderate
****Ar-Pharazôn- Hero, Damage: high, Armor: moderate, Health: high
The Lich King- Hero, Damage: high, Armor: moderate, Health: moderate (No, I did not rip this off W.O.W.)
*****Lowanith- Hero, Damage: high, Armor: high, Health: high
* These Wights are not related the Barrow Wights, as these are just powerful Skeletons
** Liches are considered Mages like Angmar's Sorcerers, but do carry Staff weapons similar to Saruman
*** Neccasalmor means "Necromancer" in the Draconic language, the tongue of Dragons
**** Believe it or not, Ar-Pharazôn was the 25th & last King of Númenor
***** Lowanith means "Death Lord" in the Draconic language
So, what do you think?
No
Yes
Great
#202
Posted 14 November 2009 - 07:47 AM
The Lich King? Really?
#203 Guest_Guest_Dragonzzilla_*_*
Posted 14 November 2009 - 03:18 PM
#204
Posted 14 November 2009 - 07:00 PM
#205 Guest_Guest_Dragonzzilla_*_*
Posted 15 November 2009 - 02:11 AM
Corrupted Men:
Heroes
Suladân, the Serpent Lord
Cost: 2,500
Suladân is known as the Serpent Lord, he ruled his Haradrim with an Iron fist. His Fury of the Serpent Lord power can destroy multiple foes.
Abilities
Mount
Required Level: 3
Duration: Instant
Recharge: N/A
Suladân can mount & dismount his horse at Level 3.
Monstrous Wrath
Required Level: 6
Duration: 150 seconds
Recharge: 300 seconds
Suladân goes into a Berserk, largely increasing his damage and Health, but decreases his armor.
Fury of the Serpent Lord
Required Level: 9
Duration: Instant
Recharge: 380 seconds
Suladân unleashes his Fury, destroying all nearby foes.
#206
Posted 15 November 2009 - 04:35 AM
Anyways, you should login.
#207
Posted 23 January 2010 - 12:49 AM
Goblins
Mission One: High Pass
Several elven battalions have come into High Pass to make a safe passage instead of crossing through Rohan. Eliminate them.
Mission Two: Moria
The dwarves of Moria of always given the goblins of High Pass trouble, its time to return the favor.
Mission Three: Iron Hills
The fool Gloin holds a foothold in the Iron Hills, lets "relieve" him of his duty.
Mission Four: Erebor
Long ago, the great dragon Smaug fell at the mountain of Erebor. It is time to bring him back.
Isengard
Mission One: Isengard
It is time to gibe the rise of the birth of a new empire, Isengard.
Mission Two: Eaves of Fangorn
The ents of Fangorn forest will be trouble if not dealt with, there will be a fire tonight...
Mission Three: Rohan
The refugees of Rohan are trying to escape to Helm's Deep, they won't get there...
Mission Four: Helm's Deep
There will be no escape for the people of Rohan.
Mordor
Mission One: Mount Doom
The hobbit "Frodo" has arrived at Mount Doom, save the Ring!
Mission Two: Osgiliath
The road to glory is a long one, there are multiple steps...
Mission Three: Minas Thirith
Destroying the last free kingdom of men will be one of the steps.
Mission Four: Shire
Sauron will destroy the home of the creature who attempted to kill him, the Shire.
#208
Posted 02 February 2010 - 06:40 PM
#209
Posted 02 February 2010 - 07:34 PM
#210
Posted 02 February 2010 - 07:55 PM
#211
Posted 07 February 2010 - 06:12 PM
(have posted it in RJ but posting it here to...=)
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House
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From house´s are you able to recruite 5 armies. All will be standard infantary. Houses varies slightly from each faction, Mordor tent, Elven tree house etc. House Ideas:
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Evil factions...
Mordor - Tent and Corsair House.
Isengard - Cave house(From the book), Wildmen tent...
Goblins - Cave
Angmar - Cave
Good factions...
MoTW - Rohan farm, Gondor farm...
Dwarwes - ? CAVE HOUSE ??
Elves - Tree house?
Arnor - Farm, Elvish house??
::::::::::::::::::::::::::::::::::::::::::
Fields
Fields replacing slaugther house malllorn tree etc...
Civilians working there, As The guys in the tree cutting thingy!!
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Factions
Mordor
9 Nazguls, All different... Can mount horse or fellbeast. You will go Back to foot to munt horse from fellbeast(Sotty for BAD grammar, I´m 12)
Three types Orches Morgul gorgoroth and zirak zigil?
Black uruks...
Sub faction MotE( With own buildings)
Sorecers . Recruiting them from sorecer tower...
Ground!!!!!!!!
Goblins
Smaug...
new units.
Angmar
New units...
Sorecer tower... Throwing spells.
Elves.
New units.
MoTW
Rohan sub Fact.
Denethor
New units...
New hero horde Guard of the fontain..
Dwarwes
New units, Heros
Arnor
RJ style...
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Units cant harm buildings... sieges stronger, Catapults missing more often. More health.
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Will add more soon
#212
Posted 13 February 2010 - 05:24 AM
mordor mini factions minas morgul and harad
minas morgul
Heroes
-all ringwraiths including witchking (both on horseback and fell beast thou witchking's horse is bigger and armored like in edain mod)
-gothmog (now with mounting)
-gorbag (cirith ungol orc)
-ungol uruk (who ever he is)
Units
.morgul orc warriors, comes with swords, axes, and lances
.morgul archers
.morgul knights (different from mouth of sauron, i'll put pic up for you, mentioned in books tt + rotk)
.orcs on horseback (tolkein did refer but were replaced with warg riders in rotk)
.raptors pack, yes dinosaurs, but you know what who cares what u say about it i like dinosaurs but dont worry its the only dino in mm
.morgul tower guard
.morgul banner carrier ,morgul thrall master which summons...
swordsman like...
-uruk hai
-goblins
- black numenoreans
-mordor orcs
archers like...
-uruk crossbows
-haradrim archers
-black numenorean rangers
pikermen
-uruk pikemen
-easterlings
cavalry
-warg riders
-black numenorean horsemen (could be same as morgul knights)
-haradrim lancers
-wolf riders
-raptor riders (not from any faction but morgul
-mumakil (comes in pairs but with one in back as banner carrier)
"note all these units are summoned from different factions including a bad narnia faction + all but angmar units have their own words"
"and banner carrier coasts 200-300 but units (excluding mumakil are only 100)
mountain trolls (pairs)
drummer trolls (pairs)
attack trolls (duh, oh 3 or 4!) but coasts only 900
battering ram
catapult
seige tower
great beasts (draw catapults and battering rams quicker particularly if catapults they have trolls behind and if ram is grond)
grond
harad
heroes
-khamul
-suludan (not mumakil driver but horseman)
-titan mumak (armored and armed with more archers and mini catapult, plus fast and comes with leap or rear up ability)
units
-orc scouts
-corsairs
-haradrim archers
-easterlings
-wildmen
-haradrim lancer horsemen
-easterling knights (supposed to be in two towers but replaced out of fear of north african racism, but some say they were at minas t.)
-mumakil (pairs, bigger, faster, more archers, and suck water to hydrate fires and heal ability with grazing/browsing animations)
-transport oliphaunt (transports goods to allies and pay back in return with money and alliance and brings leadership)
-mumak catapult download and mumakil can charge with roar from the rotk for fear and leadership and die with die sound from rotk hate the nazgul horse sound makes me sad!
men of the west
new hero obthis, good orc whom was rescued by men while left to die by other orcs and is in their debt and his powers
.summon good orc army
.disguise - beldns in with other orcs of enemy side
.pillage - get money by killing or destroying buldings
hobbiton mini-faction
heroes
-frodo
-sam
-merry
-pippen
-tom badaill
-bill the pony (brings leadership and can summon somebody but i dont know who!)
units
-sheriffs-swordsmen
-slingers-archers
-farmer-pikemen with pitchforks and also building repairers
-ponies (anti pikemen unit like spiderlings, wolves, and warg pack) or dogs
-pony riders
-hobbit horner- summons
.gondorian soldiers
.ithillian rangers
.elven deer riders
.roherrium lancers
dwarves
cavalry
-riders of dale
-dwarf pony riders
-wolf riders (if u want)
angmar
-raptor lance trowers -from wolf den and black wolf for banner carrier!
-black numenorean horsemen (horses same as thrall master's)
#213
Posted 13 February 2010 - 05:42 AM
#214
Posted 13 February 2010 - 06:11 AM
I'd hate to speak out of line Raptor... but did you base these ideas off what you think people would like or what you would like? I see it as what the game already is, but just mixing units everywhere and changing faction names. I have the need to speak my mind on this. Can't you come up with completely new ideas? I see people using those old ideas all the time, and it's usually new people. You're new... and I put the two odds together. I want to spring you up to higher expectations right off the bat, and to end that cycle of people always wanting a hobbit faction.
this is about as new as i could get
1. remove narnia
2. only raptors or raptor-like animals in middle earth
3. new heroes units and minifactions
4. put monsters in pairs!
and yes this is an idea i think somebody other than i would want!
#215
Posted 13 February 2010 - 06:25 AM
#216
Posted 13 February 2010 - 07:05 AM
Hey, stop right there. You came up with that Narnia faction, yes? Instead of just mixing up the units we can use in the regular old game, why not make a mod dedicated to Narnia? That's what people like, a completely new experience with vastly different units and factions.
that would be good also thnx 4 da idea and thnx for yeling at me! but in all perspectives thnx 4 da idea!
#217
Posted 13 February 2010 - 07:09 AM
#218
Posted 13 February 2010 - 11:46 PM
But since Christmas 2009, I've been playing Dragon Age Origins. Its pretty good overall, and I just got a crazy idea of a BFME Dragon age mod. Sounds stupid, doesn't it?
#219
Posted 15 February 2010 - 04:34 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#220
Posted 15 February 2010 - 06:00 PM
Anyway.. I present "Brittania 1066". It would have three factions - the Norse, Anglo-Saxons, and Normans. This would be a historical mod, with the intent of recreating the battles of eleventh-century Britain, particularly the Battles of Stamford Bridge and Hastings.
The Norse would be a faction of individual units (spear-Danes, axe-Danes, and bow-Danes), who start off with great "natural" stats (health, move speed, line of sight etc) but not-so-great "artificial" stats (armour and weapons). This would require building up your economy over time through raid and trade to upgrade your Norse to be as well-armed and -armoured as your competitors. Hero would be Harald Sigurdson Hardada, King of Norway. The Norse can build longships, fast raiding ships able to garrison large numbers of units and also fire on enemies.
The Anglo-Saxons would have three types of units - the fyrd, huscarl, and thegn. The fyrd would be spammable peasants, the huscarls fighting as professional warriors, and thegns as single units, very difficult to take down. Their hero would be Harold Godwinson, King of Britain. The Anglo-Saxons would serve as a sort of 'middle ground' between the somewhat primitive Norse and the advanced Normans. Being on their own turf, the Anglo-Saxons have a good economy and large numbers in the fyrd. The Anglo-Saxons alone would have the ability to construct watch-towers and defensive ramparts.
The Normans would be very advanced in comparison to the other two factions, utilizing heavy cavalry and archers. Their units would be the best armed and armoured, though fewest in number. They'd have three main units - the Cavalrymen, the Bowmen, and the Infantrymen. The last would be spearmen with kite shields, able to toggle from a block to line formation. Their hero would be William, the Bastard Duke of Normandy.
A huge part of playing this mod would be strategy - placing your units in good positions, not committing them until the right moment, and staying out of reach of your enemies until the time is right to attack. Each faction has units that fulfill a certain function, and you'd only have the units you start out with, so it's very important that you plan everything you can in advance.
I'm thinking of introducing mercenaries near the area - Welsh longbowmen, Irish skirmishers, Scottish pikemen and Gothic light cavalry. They'd each have their own outpost on the map, in some region neutral to the various factions, where they could be fought over and purchased for large numbers of resources, adding their specialist units to the faction.
Each faction would have its own goals, such as for the Anglo-Saxons to repel their invaders, the Norse and Normans to capture Lundene, etc etc. A universal goal would be for each faction to keep its hero alive, as he is the only source of leadership buffs in each faction.
What do you think?
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