I've been considering starting a mod recently, in the same vein as TEA, only involving Dwarves (it'd be for BFME 1).
As of right now, I know next to nothing in terms of modding. I know some terms, and the amount of work involved, but that's about it. However, I am willing to sacrifice my time and go the trouble to learn how to mod. All of it; modelling, skinning, coding, binding, mapping.
Now that I've hopefully dispelled any notion that I'm an arrogant n00b, here's every option that I can think of, in Tech Tree format:
Heroes-Dain II Ironfoot
Balin, Lord of Moria
Gloin, Son of Groin
Gimli, Son of Gloin
Thorin II Stonehelm
Hadhod, of Fundin's Clan
-Summons Elegost the Dunedain to aid him in battle for a timer or until he is killed. (codeable?)
Units-Dwarven Clansmen
-Basic Warriors
Dwarven Archers
Dwarven Campaigners
-Special Ability, "Veterans." Makes them immune to Fear from Rank 1 (codeable?), and give gives +15% attack bonus to nearby Clansmen and Archers.
Khazad Guard
-Purchasable upgrade, "Hammers." Increases damage to buildings by +35%, to Trolls and Siege Machines +65%, to units that have purchased, "Heavy Armour" +25% (codeable?)
Buildings-Dwarven Quarry
-Settlement building, reduces cost of buildings.
Dwarven Smithery
-Standard Resource building, purchases upgrades at Rank 2.
Hall of Our Fathers
-Barracks, trains Dwarven Clansmen and Archers at Rank 1, Dwarven Campaigners at Rank 2, and Khazad Guard at Rank Three.
Stealthed Garrison
-Alternate Settlement building, stealthed (codeable?), reduces cost of Campaigners, reveals large portion of shroud around it.
Dwarven Mead Hall
-Well.
Monument to Aule
-Heroic Statue, reduces cost of heroes.
Powers-Tier 1:
Heal, 1 PP.
Baruk Khazad!, 1 PP.
-Increases unit attack power by +45%, unit move speed by 30%.
Tier 2:
Summon Elven Allies, 3 PP.
Barzanthul, 2 PP.
-Anduril/Gandalf the White rip-off for Dain.
Like Water on a Rock, 3 PP (4 if last bit is codeable).
-Similar to Tainted Land or Elven Wood, destroys all foliage in AoE and places a "gravel"-like texture. Negates enemy leaderships in AoE, and forces enemy units to fall back to their beginning formation (codeable?)
Tiers 3 and 4:
Need help, preferably relatively, "fresh" ideas!
Play Style-The Dwarves start off with only a few relatively strong, slow units, but through various leadership buffs can become a runaway train of Dwarven goodness. Early game relies heavily on resource gathering and securing of territory. Mid-game focuses on building an army and upgrading it. Late game is (hopefully) a slaughterfest between the armies involved..
I am by no streatch of the imagination done, as this was all typed up in the Reply Box (I know, I know...)
If you have any suggestions to add, please do!
In conclusion, if anyone can point in the direction of some tutorials for the things required to mod? I also need to know what programs to buy/preferably download, and what to do with them.
I would like to start this off relatively simple, by starting on getting the Dwarven Campaigner modelled, skinned, and coded so that I can have a kind of "template" for later projects for the mod. Also, if anyone can come with a name, I'd appreciate it. Here's my offering:
Dwarves: Stunted Warfare.
Cheers,
-mike
EDIT: I'm not looking for a team, as I'd like to learn as much as I can by myself. That, and in the past I've always worked better by myself.
Edited by elfhelm.., 18 November 2007 - 03:54 AM.