Squad initial payload
#1
Posted 15 September 2007 - 08:30 AM
#2
Posted 15 September 2007 - 10:11 AM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#3
Posted 15 September 2007 - 10:18 AM
Try using multiple contain modules?
Hmm.. sounds like it could work
At work now, but I'll try it this evening.
#4
Posted 15 September 2007 - 10:28 AM
EDIT: Just checked the schema files and apparently you can use up to 4 <InitialPayload /> blocks.
<xs:element name="InitialPayload" balance:category="InitialPayload" type="InitialPayload" minOccurs="0" maxOccurs="4" />(found in Schemas\Modules\TransportContain.xsd)
Edited by Dark Lord of the Sith, 15 September 2007 - 10:34 AM.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#5 Guest_Guest_*
Posted 15 September 2007 - 02:49 PM
#6
Posted 15 September 2007 - 03:03 PM
#8
Posted 17 September 2007 - 05:15 PM
#9
Posted 17 September 2007 - 05:25 PM
Are you sure it's HordeTransportContain and not the regular HordeContain?Use HordeTransportContain...
I'd try with the standard squad module personally...
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#10
Posted 17 September 2007 - 05:26 PM
#11
Posted 17 September 2007 - 05:27 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#12 Guest_Guest_*
Posted 25 September 2007 - 09:06 PM
If you have a squad with Slots=6, first initial payload at 2 missile soldiers, and the 2nd at 4 rifle soldiers and you have it as starting unit, you can control all 6 soldiers, but only the health of 2 is shown (or, the first initialPayload).
Build it, and you get 6 missile soldiers, or the number of slots. Only the number of the first initialPayload, or 2, is controllable. Kill them, and you can controll the other 4 missile soldiers.
Used code:
<HordeContain id="ModuleTag_HordeContain" FrontAngle="4.7123" FlankedDelaySeconds="2.0" ShowPips="true" Formation="MAIN" MeleeAttackLeashDistance="1" Slots="6" ObjectStatusOfContained="" ConditionForEntry="INVALID"> <PassengerFilter Rule="NONE" Include="INFANTRY" /> <DieMuxData /> <InitialPayload Name="GDIMissileSoldier" Count="2" /> <InitialPayload Name="GDIRifleSoldier" Count="4" />
#13
Posted 25 September 2007 - 09:11 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#15
Posted 28 September 2007 - 07:38 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#16
Posted 13 October 2007 - 09:48 AM
#17
Posted 14 October 2007 - 10:48 AM
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#18
Posted 24 November 2007 - 08:07 PM
I want to make a squad of 5, 3 gunners and 2 rocket guys
Edited by Slye_Fox, 24 November 2007 - 08:09 PM.
#19
Posted 25 November 2007 - 06:20 PM
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