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#61 Phil

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Posted 11 October 2007 - 10:59 PM

Yep, this is perfect :p

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Sieben Elefanten hatte Herr Dschin
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#62 centurionbc

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Posted 11 October 2007 - 11:03 PM

why is it still saying error input for my 1 file that i modded, if this is correct?

#63 Phil

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Posted 11 October 2007 - 11:25 PM

Well, maybe the path isn't correct, i.e. the file isn't actually there. Or the mod name is called something else. Those things I cannot see of course.

revorapresident.jpg
My Political Compass

Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.


#64 centurionbc

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Posted 12 October 2007 - 12:46 AM

ok i figured it out. thx to all of you for the help!! but i was just wondering is it possible to have the nod walls like the ones from the campain in sarajevo buildable like normal walls or at all?

#65 Phil

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Posted 12 October 2007 - 12:48 AM

Should be possible, but maybe it requires some heavy modifications to the wall code.

revorapresident.jpg
My Political Compass

Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.


#66 centurionbc

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Posted 12 October 2007 - 12:58 AM

ok thx for all help and i will look into that but i can finnally mod yes!!!! thx again

#67 Phil

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Posted 12 October 2007 - 01:02 AM

You're welcome :good:

revorapresident.jpg
My Political Compass

Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.


#68 centurionbc

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Posted 12 October 2007 - 01:31 AM

just one last thing not to be a bore but, how do you change the timer, build amount, and damage the superweapons have?

#69 Guest_Guest_XTRMNTR2K_*_*

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Posted 12 October 2007 - 07:21 AM

You can find the SW reload times in SpecialWeaponsTemplate.xml, if I remember correctly. The damage is found in your Weapons.xml.
Not sure about this atm, but I think the build amount of each super weapon is found in the corresponding building file (i.e. AlienRiftGenerator.xml).




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