mod making
#41
Posted 02 October 2007 - 02:50 AM
#42
Posted 02 October 2007 - 03:04 AM
15 characters is the max, it's mentioned in the documentation.id="NODSuperiorObelisk"
EditorName="NODObelisk"
TypeDescription="Type:NODSuperiorObelisk"
Description="Desc:NODSuperiorObelisk">
Name:NODObelisk
AFAIK All name should be the same ?
and AFAIK the mod name : TheGreatTiberiumWar is to big! It should be a max of 15 afaik.. and this is larger... iam going to rename it and try if it works !
i used the Samplemod's mod.xml ... I renamed the supernodpowerplant to : Nodpowerplant .. Renamed the Superior obelisk to NodObelisk ! And AFAIK thats only what i ahve done.... The 3 buildings Are showing Invisble ingame! More i didnt change.. i didnt check if the Spiketower was invisble to...
Btw, i also renamed the mod from Thegreattiberiumwar to TGTW !
Check to make sure static.xml and global.xml are included as references in the mod.xml file. You need them to have the game properly resolve the art assets. It should look like this:k it mostly works i tried it and everything but there is one thing, my buildings i moddified were invisible and i couldnt select them, what is causeing this error and how can i fix it?
<Include type="reference" source="DATA:static.xml" /> <Include type="reference" source="DATA:global.xml" />
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#43
Posted 02 October 2007 - 03:45 AM
#44
Posted 02 October 2007 - 03:47 AM
MaxSimultaneousOfType="1"Change it to something bigger than 1.
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#45
Posted 02 October 2007 - 03:55 AM
#46
Posted 02 October 2007 - 04:00 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#47
Posted 02 October 2007 - 04:07 AM
#48
Posted 02 October 2007 - 04:13 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#49
Posted 02 October 2007 - 04:33 AM
#50
Posted 02 October 2007 - 10:59 PM
#51
Posted 03 October 2007 - 01:33 AM
Attached Files
#52
Posted 03 October 2007 - 07:52 AM
We can't offer you help if you use such vague descriptions.
Try reading the text that buildmod.bat generates, I'm yet to have an error that hasn't been caught by (and explained in) that text.
#53 Guest_Guest_centurionbc_*_*
Posted 03 October 2007 - 11:09 PM
#54
Posted 04 October 2007 - 07:00 AM
It should say in plain English "Error" then tell you what (or at least where) the error is.
Ignore any referring to missing .w3x files or texture .xml files though as they don't cause crashes.
#56 Guest_Guest_centurionbc_*_*
Posted 09 October 2007 - 01:32 AM
#57
Posted 09 October 2007 - 12:12 PM
It means what it says. You have a really screwed up include path somewhere. Fix it.i get errors saying input file 'data"massdest/dataalienwarpbeacon.xm;' not found
That is EALA's mistake, they forgot the id attribute for that behaviour module. This won't really affect the game though.and error gameobject alientiberiumtower has unamed module supplycentercreate
Yeah, improving your grammar (e.g. using proper punctuation) wouldn't be bad either.
Edited by Dark Lord of the Sith, 09 October 2007 - 12:12 PM.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#58
Posted 10 October 2007 - 02:24 PM
Attached Files
#59
Posted 10 October 2007 - 03:14 PM
DATA:-YOURMOD-/Data/-YOUR-/-PATH-/-YOURFILE-.xml
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#60
Posted 11 October 2007 - 10:34 PM
Attached Files
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