EDIT: Moved here from Staff on the 1st of Dec 2007.
EDIT: Updated and revised in Nov 2009.
EDIT: Updated and revised in Nov 2010.
EDIT: Updating in progress, Jan 2016...
- SEE Beta 4.5 is the current release since 2007. (This mod is now obsolete and no longer supported in any way).
SEE Beta 4.7 will feature the 7th faction of "EvilMen" (WiP name), named simply from the two factions combined: RHÛN/HARAD. *cancelled*
SEE Beta 4.8 will hopefully feature a split between GONDOR and ROHAN. We might also split RHÛN from HARAD, for the same reasons. *cancelled*
- SEE-dc ("Directors Cut") is a total rewamp of this mod, rolled back to scratch and starting over with RotWK (Rise of the Witch King) expansion as base for the mod this time, instead of BFME2 alone. This restart is due to the fact that Head Coder (Sûlherokkh) suddenly left the team a few years back and went AWOL and at that stage the mod had become too complex and had too many bugs to handle without him. So a total rewamp was the only possible way for SEE to go on. Now we slowly and meticulously adapt the codes to Beta 4.7 standard and beyond by doing one step at a time with a lot of testing before, during and after each step instead of doing several things at once, jumping back and forth. We are also adding new "HD" versions of many models and adapting the mod to include The Hobbit movies as well...
Good factions
- GONDOR
- ROHAN
- LOTHLÓRIEN (Might be split into Rivendell & Mirkwood instead)
- EREBOR
Evil factions
- MORDOR
- ISENGARD
- MORIA
- RHÛN
- HARAD
Rules/guidelines for adding units in SEE:
#1: They have to appear in the movies. If not, see rule #2.
#2: They have to have a prominent role in the lore.
#3: If unit does not appear in the movies or is thoroughly described in the books, we shall design the model/s based om Games Workshop's concepts!
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
SEE dc Unit Roster for Beta #1: Erebor & Misty Mountains
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
Updated: 2016-01-18
CP = Control Points
BC = Banner Carrier
HA = Heavy Armor
FB = Forged Blades
PB = Poisonous Blades
ELITE (2 CP, 120 sec): Very strong "Anti Hero" late game and limited units! Long recruit time and in need of prerequisites such as Armory and all upgrades (BC, HA, FB, etc).
REGULAR (1 CP, 60 sec): Normal faction specific units, with normal recruit time.
BASIC (1 CP, 30 sec): Early game, light armoured units, sligthly faster to recruit. Useful for scouting and quick raids.
DEFENCE (1 CP, 15 sec): Weak, but very fast to recruit. Useful for base defence as "structure slaves".
SUPPORT (1 CP, 60 sec): Not a part of the ordinary faction specific units. These units acts as backup and might also represent a foreign "mini faction" within the faction. They can be of Elite standard.
EREBOR
----------------------------------------------------------------------------------------------------
Elite:
- Erebor Spearmen
- Erebor Grim Hammers
Regular:
- Iron Hills Crossbowmen
- Iron HIlls Swordsmen
- Iron Hills Phalanx
Basic:
- Iron Hills Scouts
Defence:
- Erebor Miners
Cavalry:
- Iron Hills Goat Riders
- Iron Hills Battle Wagons (With Axe Throwers)
Support:
- Dale Archers (Elite)
Siege:
- Iron Hills Catapults
- Iron Hills Demolishers
Summons:
- Giant Eagles
- Hobbits
MISTY MOUNTAINS
----------------------------------------------------------------------------------------------------
Elite:
- Goblin Guard of Gundabad (Hobgoblins)
Regular:
- Gundabad Orc Swordsmen
- Gundabad Orc Pikemen
Basic:
- Moria Goblin Swordsmen
- Moria Goblin Spearmen
- Moria Goblin Archers
Defence:
- Goblin Town Goblins
Cavalry:
- Gundabad Warg Riders
- Goblin Town Wolf Riders
- Wild Wolf Horde
Support:
- Moria Goblin Drummers
Siege:
- Ogres (Half Trolls)
- Ogre Catapults
- Cave Trolls
Summons:
- Balrog (Fortress Monument Creature)
- Stone Giants of Misty Mountains
- Watcher in the Water
Other factions will be listed with their respective future releases...
Edited by Nazgûl, 19 January 2016 - 02:52 AM.