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#141 EcclairLS

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Posted 19 January 2008 - 12:40 PM

Thx.... i will check that later.....
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#142 EcclairLS

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Posted 21 January 2008 - 11:46 AM

Forget the first thing i said XD....

EDIT:: Removed until he reply my email....

Edited by n0th1nG sp3c1aL, 27 January 2008 - 10:45 AM.

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#143 EcclairLS

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Posted 27 January 2008 - 12:59 PM

Updates::

In war... in sometimes we come in a phase that one's army is nearly out of funds... and making repairs nearly diffucult..
So the Alliance makes a way to send instant cash to a Commander at a time.. They make use of "Supply Drop"
Sending 2 planes to drop 2 - 3 boxes full of cash to the commanding base... and the unpacks and come pop out a money crate... XD
It will become available to any Alliance Commander by building a certain upgrade or building.. (still dont have a building yet XD)..

Supply_Drop.jpeg

Supply_Drop_1.jpeg

Supply_Drop_2.jpeg

and sorry for my bad english
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#144 Allied General

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Posted 28 January 2008 - 07:12 PM

.png file format = no blurry jpeg images plz

and crate needs like normals or at least look like a crate instead of a cheese cube but good idea I guess.
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#145 OmegaBolt

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Posted 28 January 2008 - 09:52 PM

Could just use the actual crate image...

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#146 EcclairLS

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Posted 29 January 2008 - 12:37 PM

The .SHP?? may try it later..
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#147 Starkku

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Posted 29 January 2008 - 12:40 PM

Yeah..but i guess he doesnt know how to use that :thumbsupsmiley: or just havent got time for it right now.

Well actually i have already converted crate image in unittem.pal. Just 1 frame in it,dont know if that is usable or not. Also i think there is no shadow (well i am not expert of SHP's,not sure if they need them anyways.)

No need for credits if you want to use.

The idea for supply drop is pretty good i think ^^

Edited by Starkku, 29 January 2008 - 12:53 PM.

eWPQbKY.png


#148 EcclairLS

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Posted 29 January 2008 - 12:59 PM

Is there no shadow.... and maybe i will just stick to the vxl... but thx...

EDIT:: I have a question again.... If i put some of the Civilian buildings to very very (as in very) bottom of the list......
and replace that with this.. dont mind the gaps and the names of the buildings on the list.... it will just help me sorting things...

402=GAPILE1; Alliance Barracks (AI)
403=GAPILE2; Alliance Barracks (AI)
404=GAPILL7; Alliance Pillbox (AI)
405=NASAM1; Alliance AA Photon Battery (AI)
406=GAPILL8; Alliance Pillbox (AI)
407=GAGAP1; Alliance Gap Generator (AI)
408=NASAM2; Alliance AA Photon Battery (AI)
409=ATESLA1; Alliance Chrono Tower (AI)
410=GAGAP2; Alliance Gap Generator (AI)
411=NASAM3; Alliance AA Photon Battery (AI)
412=GAPILL1; Alliance Pillbox (AI)
413=GAPILL2; Alliance Pillbox (AI)
414=GAREFN1; Alliance Ore Refinery (AI)
415=ATESLA2; Alliance Chrono Tower (AI)
416=NASAM4; Alliance AA Photon Battery (AI)
417=GAWEAP1; Alliance War Factory (AI)
418=GAWEAP2; Alliance War Factory (AI)
419=NASAM5; Alliance AA Photon Battery (AI)
420=ATESLA3; Alliance Chrono Tower (AI)
421=GAPILL3; Alliance Pillbox (AI)
422=GAPILL4; Alliance Pillbox (AI)
423=GARADR; Alliance Radar Facility
424=GAREFN2; Alliance Ore Refinery (AI)
425=NASAM6; Alliance AA Photon Battery (AI)
426=GAREFN3; Alliance Ore Refinery (AI)
427=ATESLA4; Alliance Chrono Tower (AI)
428=GAPILL5; Alliance Pillbox (AI)
429=GAPILL6; Alliance Pillbox (AI)
430=NASAM7; Alliance AA Photon Battery (AI)
431=GAAPAD; Alliance Airpad
432=GAAPAD1; Alliance Airpad (AI)
433=ATESLA5; Alliance Chrono Tower (AI)
434=NASAM8; Alliance AA Photon Battery (AI)
435=GAPILL9; Alliance Pillbox (AI)
436=GAPILL10; Alliance Pillbox (AI)
437=GADERICK; Alliance Ore Digger
438=GARADR_UPS; White Elite Drop Module (Upgrade)
439=GATECH_UPS; Supply Drop Module (Upgrade)

;436=NACNST1; Legion Construction Yard (AI)

500=NAHAND1; Legion Barracks (AI)
501=NAHAND2; Legion Barracks (AI)
502=NALASR1; Legion Sentry Gun (AI)
503=NAFLAK1; Legion AA Cannon (AI)
504=NALASR2; Legion Sentry Gun (AI)
505=NAFLAK1; Legion AA Cannon (AI)
506=NAREFN1; Legion Ore Refinery (AI)
507=TESLA1; Legion Tesla Coil (AI)
508=NALASR3; Legion Sentry Gun (AI)
509=NAFLAK1; Legion AA Cannon (AI)
510=NALASR4; Legion Sentry Gun (AI)
511=NAFLAK1; Legion AA Cannon (AI)
512=TESLA2; Legion Tesla Coil (AI)
513=NAWEAP1; Legion War Factory (AI)
514=NAWEAP2; Legion War Factory (AI)
515=NAREFN1; Legion Ore Refinery (AI)
516=NAFLAK1; Legion AA Cannon (AI)
517=NAREFN1; Legion Ore Refinery (AI)
518=NALASR5; Legion Sentry Gun (AI)
519=TESLA3; Legion Tesla Coil (AI)
520=NALASR6; Legion Sentry Gun (AI)
521=NAFLAK1; Legion AA Cannon (AI)
522=NAARPAD; Legion Airpad
523=NAARPAD1; Legion Airpad (AI)
524=NAFLAK1; Legion AA Cannon (AI)
525=NALASR7; Legion Sentry Gun (AI)
526=TESLA4; Legion Tesla Coil (AI)
527=NALASR8; Legion Sentry Gun (AI)
528=NAFIST; Legion War Factory
529=NALASR9; Legion Sentry Gun (AI)
530=NAFLAK1; Legion AA Cannon (AI)
531=TESLA5; Legion Tesla Coil (AI)
532=NALASR10; Legion Sentry Gun (AI)
533=NADERICK; Legion Ore Digger

;471=YACNST1; Dominion Construction Yard (AI)

600=YABRCK1; Dominion Barracks (AI)
601=YABRCK2; Dominion Barracks (AI)
602=YAREFN2; Dominion Ore Refinery
603=YAREFN2A; Dominion Ore Refinery (AI)
604=YAWEAP1; Dominion War Factory (AI)
605=YAWEAP2; Dominion War Factory (AI)
606=YAREFN2B; Dominion Ore Refinery (AI)
607=NACLON1; Dominion Cloning Vats (AI)
608=NACLON2; Dominion Cloning Vats (AI)
609=NACLON3; Dominion Cloning Vats (AI)
610=YAREFN2C; Dominion Ore Refinery (AI)
611=YASEEK; Dominion Seeker Controller
612=YASPAD; Dominion Airpad
613=YASPAD1; Dominion Airpad (AI)
614=YADEPT; Dominion Repair Depot
615=YAPSYB; Dominion Psychic Beacon

Edited by n0th1nG sp3c1aL, 29 January 2008 - 02:21 PM.

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#149 Nighthawk

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Posted 29 January 2008 - 04:50 PM

I'm not that sure if I understand your question.

If you are wanting to move the civilian buildings from the original list to here, then no. You need to keep the numbers, unless absolutely none of the civilian buildings are used in any ScriptType (map or otherwise).

If you mean can you put these at the bottom of your list, then yes, as long as they are not buildings which are already in the original [BuildingTypes] list. However, if you add stuff between the end of the normal list (which is 401=CALUNR02) and this list of buildings you have posted, then you will need to update your aimd.ini file accordingly.
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#150 Allied General

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Posted 29 January 2008 - 07:15 PM

just add new stuff at the end or follow that fix if you want to keep the crap original campaign.
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#151 EcclairLS

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Posted 30 January 2008 - 12:38 PM

Well since i will redo the aimd.ini file... ive tried to put the civ buildings on the bottom and reordered it.. like this..
something said in a tut in ppm.. that the order of the [BuildingTypes] is affected when in base building... dont know if thats true.. but its worth a shot..

[BuildingTypes]
0=GACNST; Alliance Construction Yard
1=GAPOWR; Alliance Power Plant
2=GAWALL; Alliance Concrete Wall
3=GAPILE; Alliance Barracks
4=GAPILL; Alliance Pillbox
5=NASAM; Alliance AA Photon Battery
6=GAREFN; Alliance Ore Refinery
7=GAWEAP; Alliance War Factory
8=GAYARD; Alliance Naval Yard
9=GARADR; Alliance Radar Facility
10=GARADR_UPS; White Elite Drop Module (Upgrade)
11=ATESLA; Alliance Chrono Tower
12=GTGCAN; Alliance Particle Cannon
13=GAAIRC; Alliance Airforce Command
14=GAAPAD; Alliance Airpad
15=GADEPT; Alliance Service Depot
16=GATECH; Alliance High Tech Lab
17=GATECH_UPS; Supply Drop Module (Upgrade)
18=GASPYSAT; Alliance Spy Satellite
19=GAGAP; Alliance Gap Generator
20=GAOREP; Alliance Ore Purifier
21=GADERICK; Alliance Ore Digger
22=GACSPH; Alliance Chrono Sphere
23=GAWEAT; Alliance Ion Cannon Sat. Uplink

;1=GACNST1; Alliance Construction Yard (AI)


24=GAPILE1; Alliance Barracks (AI)
25=GAPILE2; Alliance Barracks (AI)

26=GAPILL7; Alliance Pillbox (AI)
27=GAPILL8; Alliance Pillbox (AI)
28=GAPILL1; Alliance Pillbox (AI)
29=GAPILL2; Alliance Pillbox (AI)
30=GAPILL3; Alliance Pillbox (AI)
31=GAPILL4; Alliance Pillbox (AI)
32=GAPILL5; Alliance Pillbox (AI)
33=GAPILL6; Alliance Pillbox (AI)
34=GAPILL9; Alliance Pillbox (AI)
35=GAPILL10; Alliance Pillbox (AI)

36=NASAM2; Alliance AA Photon Battery (AI)
37=NASAM1; Alliance AA Photon Battery (AI)
38=NASAM3; Alliance AA Photon Battery (AI)
39=NASAM4; Alliance AA Photon Battery (AI)
40=NASAM5; Alliance AA Photon Battery (AI)
41=NASAM6; Alliance AA Photon Battery (AI)
42=NASAM7; Alliance AA Photon Battery (AI)
43=NASAM8; Alliance AA Photon Battery (AI)

44=GAREFN2; Alliance Ore Refinery (AI)
45=GAREFN3; Alliance Ore Refinery (AI)
46=GAREFN1; Alliance Ore Refinery (AI)

47=GAWEAP1; Alliance War Factory (AI)
48=GAWEAP2; Alliance War Factory (AI)

49=ATESLA1; Alliance Chrono Tower (AI)
50=ATESLA2; Alliance Chrono Tower (AI)
51=ATESLA3; Alliance Chrono Tower (AI)
52=ATESLA4; Alliance Chrono Tower (AI)
53=ATESLA5; Alliance Chrono Tower (AI)

54=GAAPAD1; Alliance Airpad (AI)

55=GAGAP1; Alliance Gap Generator (AI)
56=GAGAP2; Alliance Gap Generator (AI)

;---------
57=NACNST; Legion Construction Yard
58=NABNKR; Legion Bunker
59=NAPOWR; Legion Tesla Chamber
60=NAWALL; Legion Fortress Wall
61=NAHAND; Legion Barracks
62=NALASR; Legion Sentry Gun
63=NAFLAK; Legion AA Cannon
64=NAREFN; Legion Ore Refinery
65=NAWEAP; Legion War Factory
66=NAYARD; Legion Naval Yard
67=NARADR; Legion Radar Dish
68=TESLA; Legion Tesla Coil
69=NAARPAD; Legion Airpad
70=NADEPT; Legion Service Depot
71=NATECH; Legion Battle Lab
72=NAINDP; Legion Industrial Plant
73=NAFIST; Legion War Factory (MWF)
74=NADERICK; Legion Ore Digger
75=NANRCT; Legion Nuclear Reactor
76=NAIRON; Legion Iron Curtain
78=NAMISL; Legion Nuclear Missile Silo

;55=NACNST1; Legion Construction Yard (AI)

79=NAHAND1; Legion Barracks (AI)
80=NAHAND2; Legion Barracks (AI)

81=NALASR1; Legion Sentry Gun (AI)
82=NALASR2; Legion Sentry Gun (AI)
83=NALASR3; Legion Sentry Gun (AI)
84=NALASR4; Legion Sentry Gun (AI)
85=NALASR5; Legion Sentry Gun (AI)
86=NALASR6; Legion Sentry Gun (AI)
87=NALASR7; Legion Sentry Gun (AI)
88=NALASR8; Legion Sentry Gun (AI)
89=NALASR9; Legion Sentry Gun (AI)
90=NALASR10; Legion Sentry Gun (AI)

91=NAFLAK1; Legion AA Cannon (AI)
92=NAFLAK2; Legion AA Cannon (AI)
93=NAFLAK3; Legion AA Cannon (AI)
94=NAFLAK4; Legion AA Cannon (AI)
95=NAFLAK5; Legion AA Cannon (AI)
96=NAFLAK6; Legion AA Cannon (AI)
97=NAFLAK7; Legion AA Cannon (AI)
98=NAFLAK8; Legion AA Cannon (AI)

99=NAREFN1; Legion Ore Refinery (AI)
100=NAREFN2; Legion Ore Refinery (AI)
101=NAREFN3; Legion Ore Refinery (AI)

102=NAWEAP1; Legion War Factory (AI)
103=NAWEAP2; Legion War Factory (AI)

104=TESLA1; Legion Tesla Coil (AI)
105=TESLA2; Legion Tesla Coil (AI)
106=TESLA3; Legion Tesla Coil (AI)
107=TESLA4; Legion Tesla Coil (AI)
108=TESLA5; Legion Tesla Coil (AI)

109=NAARPAD1; Legion Airpad (AI)

Edited by n0th1nG sp3c1aL, 30 January 2008 - 12:47 PM.

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#152 Dracaveli

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Posted 30 January 2008 - 05:28 PM

something said in a tut in ppm.. that the order of the [BuildingTypes] is affected when in base building... dont know if thats true.. but its worth a shot..



yeah it's true...if you plan to make a fresh AIMD you can reorder your building types list...it reads from start to finish (In that order) using prerequisite when needed...I'm toying around with the idea of putting it all side specific buidlings....but putting a new AI together is a lot easier said then done... let alone doing a side based building order.

#153 Allied General

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Posted 02 February 2008 - 11:32 PM

Well you will need to change every [ScriptTypes] in aimd.ini and ai takes a long time to mod effectively.

Edited by Allied General, 02 February 2008 - 11:32 PM.

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#154 EcclairLS

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Posted 03 February 2008 - 11:56 AM

Well.. im redoing my AI... lately like a really clean one...
maybe i do have mistakes in it.... well.. i need someone to it for me....
if someone is willing.. i will upload or send it in a pm..
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#155 Beowulf

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Posted 03 February 2008 - 09:25 PM

I really suggest leaving the [BuildingTypes] list alone as it's more trouble than it's worth to change it. Even I'm leaving it alone and I'm building a new AI. Outside of clutter reduction, there is no point especially if you're not very adept at AI coding.

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#156 EcclairLS

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Posted 16 February 2008 - 12:56 PM

Sorry for the really long delay... its also sad that i dont any updates yet... but im almost finished with the Alliance Forces...
and maybe i will realease a version of the Alliance Forces only.... and maybe try to get my mod hosted..
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#157 EcclairLS

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Posted 22 February 2008 - 02:54 PM

Hello....

Heres an screenshot showing the bases of the Alliance Forces.....
and maybe some of the units thats in it.. XD

SCRN0000.png
SCRN0007.png
SCRN0012.png
SCRN0014.png
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#158 EcclairLS

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Posted 02 March 2008 - 01:03 PM

NOTE:: Remember that all things here is subject to change..

The Alliance Forces

Posted Image

The Alliance Forces history.... is from the Allied Forces but the future is now known as the Alliance... why is it now called the Alliance....
Alliance is consists of all the Allied countries of the world to a one whole faction.... sharing their technologies... and developing it in the main land of the alliance...
in the USA... the Alliance uses "High-Tech Technology" and special tactics from their Allied countries to defeat the enemy...

Alliance Campaign Story (maybe) ::

In the time of the RA2 - YR the Allies... defeated yuri... and locked him in a chrono isolation chamber... but some remaining forces who is still loyal to yuri...
break him out of his prison.. since then.. no one has never seen yuri again... and maybe the world is in peace again...

But now its the near future... and now the world is not at rest.. because their radar sense a chronoshift in the antartic.... and sent spy planes to check it.
The spy planes showed the unknown force has a symbol of "Yuri" in it... The unknown force send transmissions to all kinds of media...
in the transmission, the unknown force call themselves the "Dominion".. a remnant force of yuri in the past... and stole technology in the future...

And now... The Alliance is improving its technology to match the Dominion's technology... like the usage of the chrono,weather controllers,lasers, etc....
and trying to stop them in their attempt to revive "Yuri's" vision to dominate the world....

Alliance Infantry ::

Posted Image
Delta G.I.
Primary Weapon :: Demino XII Standard Automatic Laser Rifle
Cost :: $200
Alliance Basic Infantry.. Improved G.I.'s of the future... sports a automatic laser rifle to shoot rapid laser shots against the enemy...
It can be used to scout, ground support, almost all around infantry...

Posted Image
Plasma Guardian
Primary Weapon :: Mark IV Infantry Edition Plasma Cannon
Cost :: $400
This infantry is also an all around infantry... It has AT & AP capabilities... and it can kill groups of infantry very quickly....
and also has AA capabilities (still fixing it..)

Posted Image
Attack Dog
Primary Weapon :: Doggy Teeth & Anti - Spy Sensors
Cost :: $200
This dog is a nightmare to all spies.... it can support and something....
as i can say... it is a very trained dog.. xD

Posted Image
Engineer
Primary Weapon :: Defuse Kit
Purpose :: Capture
Cost :: $500
This soldier can turn the tables.. if you dont defend your base.... Support infantry...
Use it to capture or repair buildings... it doenst have a weapon.. so support it with other units....

Posted Image
Chrono Medic
Primary Weapon :: Heal
Purpose :: Support
Cost :: $600
It is medic with a chrono pack.... This medics is specially trained to use their chrono packs correctly...
and everyone knows that medics heal infantry... and it is very valuable int the army...

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Chrono Legionnaire
Primary Weapon :: Neutron Rifle
Cost :: $700
Well... the known Chrono Legionnaire from the RA2 days... now it can be trained very quickly by only building
the Alliance Radar Facility...

Posted Image
Rocketeer
Primary Weapon :: Still Deciding yet....
Cost :: $600
The Alliance Jumpjet unit... It can be feared by units that dont have AA Capabilities.... but it is very
vulnurable to AA.. so it can be used in support and defense..

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Spy
Primary Weapon :: Disguise Kit
Cost :: $1000
Used in infiltrating purposes... enter it in refineries,power plants,barracks,factories,battle labs, etc....
But make sure that no dogs are guarding the area.... xD

Posted Image
White Elite
Primary Weapon :: Spartan IV Automatic Photon Rifle
Cost :: $1500
Alliance Elite Units.... sports the best photon rifle weapon... it is very effective in groups especially when their commander is in the action... Some can only seen this left alive...

Posted Image
Commando
Primary Weapon :: Retro V Commando Automatic Assault Laser Rifle
Cost :: $2500
Alliance Hero Unit... It commands a squad of White Elites to battle.... and has the powerful laser rifle of the alliance... it can kill units with ease... and has C4..

-------------------------------------------------------------------------------------------------------------------------------

Alliance Units ::

Posted Image
Ravager Tank
Primary Weapon :: Destroyer Dual Lasers II
Cost :: $900
Alliance Main Battle Tank. Fast and Versatile. Sports Dual Lasers to rip the enemy to shreds
and has very strong armor.

Posted Image
Hellfire Tank
Primary Weapon :: Eagle's Photon Blasters
Secondary Weapon :: Standard AA Photon Blaster
Cost :: $800
Alliance AA Tank.... Its main weapon can kill groups of infantrys in just mere seconds....
and has AA capabilities that almost match the one's in the AA Photon Battery...
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#159 EcclairLS

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Posted 02 March 2008 - 01:05 PM

(DP'ed Sorry)...

Ive been looking for infantry bloody death anims... anyone know anything??...
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#160 EcclairLS

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Posted 06 April 2008 - 04:55 AM

Bumpyness Achieved...

Some screenys

Ion Cannon test site.... Credit :: Purple Light (note:: ive just downloaded it here :shiftee:)

Posted Image
Posted Image
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The Alliance is testing some ways to make the sonic weapons on the preRA2 dolphins more deadly...
so they put their hands on the Alliance Eagles... Jumpjet units... can kill almost anything with ease...
using the sonic waves that is compressed and expands only when it hits something...

Posted Image

Edited by n0th1nG sp3c1aL, 06 April 2008 - 09:31 AM.

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