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Beta Release 3


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#21 Daz

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Posted 25 October 2007 - 02:01 PM

ModDB shots of those individual buildings are recent stuff that went into BR3. They replace the tech buildings' graphics.
Assuming the 2 screenshots you mean are the full base screenshots those are from earlier in BR3 (possibly even BR2, can't really remember). As those are of Allied and Soviet bases they don't feature the tech buildings.
And yeah, Machine Shop is heavily based on the C&C Weapons Factory as there wasn't really anything in RA to carry over.

In other news there seems to have been a huge surge in downloads (300ish a couple of days ago to 908 now) so thanks to PPM for posting news up about it. Aswell as PCNC and anyone else who's picked up the story from those two sites.
Hopefully I'll get plenty more feedback and can squeeze the last bugs out of ICFRA (there can't be many left now).

Edited by Daz, 25 October 2007 - 02:04 PM.


#22 Nyerguds

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Posted 26 October 2007 - 08:14 AM

Seems I missed the 3rd page on moddb, lol.

I'm going to try this out as soon as I got some time :)

#23 Daz

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Posted 26 October 2007 - 04:02 PM

ICFRA BR3 has now had over 1000 downloads.
(1043 to be exact, between here and ModDB)

Quite quick aswell considering how little promotion there's been.

#24 Jeeves

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Posted 27 October 2007 - 08:56 AM

Congratulations, Daz.
Even if about 7 were me, wouldn't work until the ModDB version was up) :grin:

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#25 Black Rose

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Posted 06 November 2007 - 03:25 PM

the mod in my oppinion sucks
Total Annihilation is the only battle strategy.

#26 orald

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Posted 08 November 2007 - 01:58 AM

Oh, yes, Black Rose is absolutely right, and his criticism is astoundingly detailed as well! All hail his superior intelect!


I just blew up 3 computer opponents using mainly demo trucks(about 50 total) and some chrono tanks to wipe up the remains, and the only way to afford that is to use the Allied spy.
As a side note, I think RA2&YR should really have had a better economy for the Soviets(as well as other stuff they didn't get) since demo trucks cost alot(and in RA both Soviets and Allies have the same economy so no favorism there).

Also noticed that I needn't worry about spies since they only target my factories(I hear alot of "technology stolen" though I can't target factories with my own spies) and veterency is of course disabled in this mod.

-Orald-

P.S. I hate signing in, I'm lazy.

Edited by orald, 08 November 2007 - 02:01 AM.


#27 orald

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Posted 04 February 2008 - 03:55 PM

Just wanted to add again, in case you're still making another update sometime, the tesla coil needs to have Burst=3 to be really like the old one.

Right now I'm guessing you have it on 150 damage and 1 burst, right? That takes about 1/3 HP off a tank, whereas the old one has burst=3 and could actually take a tank with the 3 bursts. That would explain why the soviets appear very weak in ICFRA relatively to their RA counterparts.

I wonder if Westwood forgot to give their RA2 coils burst attacks (I've tried it BTW and I think it's a little step towards a better balance in RA2+YR which no one seems to have tried in any balance mods that I know of). Normal attack is 200 damage, charged coil is 300 (I think)plus 1 extra range and a bit faster RoF.
This is still only half to 2/3 the streangth of a RA coil. Add to that that they gave the Allies a devastating all-round artillary AND gave them a better defence system (better RoF, dmg, range)...What were they thinking? Sorry, I still like to rant about how bad RA2 Soviets are. :/


#28 Guest_codo_*

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Posted 05 February 2008 - 01:13 PM

Thanks for a nice mod. Would it be possible to add good old Red Alert campaigns? In my opinion it was the best part of this game...

#29 Riddler

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Posted 22 March 2008 - 09:41 PM

Mod's good in my opinion, but the AI really sucks. Plus, no veterancy. Also it would be good if there were some new units that weren't in the original RA.

#30 Guest_Guest_r34ch_*_*

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Posted 03 September 2008 - 09:30 PM

Also it would be good if there were some new units that weren't in the original RA.

Do you know what it is meant by total conversion?

#31 Guest_Guest_alex_*_*

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Posted 04 June 2009 - 08:22 PM

Amazing mod man,
I love it
wish you could help with the lag a bit

#32 True Lord of Chaos

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Posted 04 August 2009 - 04:53 AM

...that's your computer, not the mod.

Hello everyone. I am back.





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