Jump to content


Photo

Screen Shots for Beta 4.7


  • Please log in to reply
414 replies to this topic

#1 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 11 November 2007 - 11:15 PM

EDIT 20080811: Changed to Beta 4.7 /Naz
-------------------------------------------------


Thought i better repost it in public so you can see what awaits you ...

I did it! The dwarves (and soon the other factions) will build wallupgrades according to a randomized buildset, including fully functional gates (opening when needed, closing when enemies approach) and the rest! ;)

Of course this walling off works only on maps that have their wall templates redone (or inserted, if they don't have any).

Screenie coming shortly. :rolleyes:


Edit: Here we go!

The complete Dwarven Fortress, hehe. :blush:

Posted ImagePosted Image

Here you can see the dwarves attacking my walls. You may notice the CaH stars on both sides of the walls. These are models (to be removed) used on the objects that act like old BfMe1 ThreatPings to make units gather to teams and attack them (they are in reach since many are outside of the walls). As soon as units that can attack walls are in sight, they attack the walls, as the ThreatPings themself cannot be attacked. I'll be moving them farther away from the walls though. It's a bit hot so close to the Fortress Trebs, hehe. ;)

Posted Image


And here you can see that the Noldor use different Bombard Animations, depending on how close the target is.

Posted Image


Edited by Nazgûl, 11 August 2008 - 09:31 PM.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#2 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 12 November 2007 - 12:35 AM

Good call.. I'll close the old thread =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#3 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 12 November 2007 - 01:14 AM

Beeftastic. I especially like the noldors bombardment. Will it do that when they attack flying stuff?
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#4 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 12 November 2007 - 07:05 AM

Yes, off course. As will all archers (if they actually have the unused animations)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#5 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 26 November 2007 - 06:33 PM

Finally, the new Uruk Banner Carriers in-game (models by Lauri):

Isengard's finest:
Posted Image

Black Uruks of Barad-dûr:
Posted Image


And something to wet your appetite, an AI built (dwarven-)fortress,
implemented for all factions, for now only on a few selected maps:
Posted Image

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#6 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 26 November 2007 - 07:11 PM

wow, just wow. do you mean that the AI built that base by themselves? great job! love it!
Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#7 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 26 November 2007 - 08:56 PM

"There's somethin' wrong with the world today I don't know what it is, Something's wrong with our eyes..." :) lol, the screens don't work for me when I click them? ^

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#8 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 26 November 2007 - 09:33 PM

Try again. They really should work, if imageshack doesn't have server problems again. :)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#9 av8r

av8r

    SEE Support Mgr

  • Project Team
  • 489 posts
  • Location:Florida
  • Projects:SEE

Posted 26 November 2007 - 10:03 PM

Those are really cool, nice work! :)
Posted Image
Posted Image

Posted Image

#10 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 26 November 2007 - 11:22 PM

Ah, now they work...

But... :thumbsupsmiley: ...oups? The BC for Uruks of Orthanc is an Uruk Raider? :)
The Black Uruk one is correct though :thumbsupsmiley:

Easy fix: move that BC to the Uruk Raiders instead :thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#11 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 26 November 2007 - 11:50 PM

? I thought it was meant for the Elite!? :rolleyes:

No problem moving it. ^_^

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#12 ttandchotmail

ttandchotmail

    title available

  • Project Team
  • 849 posts
  • Location:Oz

Posted 05 December 2007 - 02:54 AM

G'day Sulherokhh

Wow, great work mate :lol:
No chance of returning....Zero chance of surviving....Well!? When do we get started?
Posted Image
Posted Image
Posted Image

#13 witchkingshour

witchkingshour
  • Members
  • 197 posts
  • Location:Hillsville,PA

Posted 05 December 2007 - 05:39 PM

Taking down that Dwarven AI base would sure be a headache lol.
"The world of Men will fall"



Posted Image

#14 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 05 December 2007 - 06:25 PM

Actually an AI only game is now a matter of hours. I am now thinking of adjusting the phase timing from Phase1[0-5min]/Phase2[5min-15min]/Phase3[15min+] to Phase1[0-15min]/Phase2[15min-30min]/Phase3[30min+] and moving all 'only Phase 3' stuff to Phase 2 and finally adjusting the Army-Setup to contain even more Siege Equipment in Phase 3. Right now, only the tier 3 spell support gives enough of an edge to really allow an attack on a fortress like that to succeed. :D

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#15 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 December 2007 - 01:39 AM

That would bring the Phases back to more of what I had when you found this mod :santa:

But with that setup everything would be built in Phase 2 though? ^
What happens in Phase 3? (Not that we really should discuss development in here, but anyways) ;)

Edited by Nazgûl, 06 December 2007 - 01:40 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#16 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 06 December 2007 - 05:36 AM

Whatever is leftoff from phase 2. Just because i couldn't be built before doesn't mean it's out of the picture. ;)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#17 Guest_thedestroyer_*

Guest_thedestroyer_*
  • Guests

Posted 06 December 2007 - 06:23 PM

Ehhh... guys, is it possible to make such walls, where you can put archers, etc?
I mean are you going to make buildable walls like Minas tirith walls for Gondor, etc?

#18 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 06 December 2007 - 06:44 PM

No, not exactly. At least not until a modeler feels up to the task of designing at least 7 different wall sections for each faction, complete with damaged models and buildup+damage animations.

Edited by Sûlherokhh, 06 December 2007 - 06:45 PM.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#19 Thorongil45

Thorongil45
  • Members
  • 173 posts

Posted 13 December 2007 - 11:33 PM

is this thread where we can post our own screenshots?
Posted ImagePosted Image Posted Image Posted Image
Posted ImagePosted Image
Posted ImagePosted Image
Posted Image Posted Image

#20 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 13 December 2007 - 11:59 PM

No. That's here: SEE Player/Fan Gallery

Have fun! :)

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users