Screen Shots for Beta 4.7
#261
Posted 12 January 2009 - 04:41 AM
#262
Posted 12 January 2009 - 06:59 PM
One thing that i noticed though was that the swords are maybe a bit to broad, but that could just be because of the perspective.
#263
Posted 13 January 2009 - 08:59 AM
My fav faction, no duh, is the MOTW (explaining my rants on keeping Rohan/Gondor combined) and I can't WAIT to see the new release with them all souped up and such ^^
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#264
Posted 19 January 2009 - 07:02 AM
#265
Posted 19 January 2009 - 10:31 AM
#266
Posted 19 January 2009 - 05:32 PM
#268
Posted 22 January 2009 - 06:23 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#269 Guest_Guest_*
Posted 25 January 2009 - 11:35 AM
#270
Posted 25 January 2009 - 11:56 AM
2009 Beta 4.7 look absolutely great.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#271
Posted 25 January 2009 - 12:06 PM
hey. great mod here. when will the new beta be out? been waiting for it since last year. lol
*cough*
Search and you shall find the topic: here!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#272 Guest_Guest_Kris_*
Posted 26 January 2009 - 06:57 PM
Here are some of my problems:
- I was playing the Helms Deep map, just like on the first BFME. Trying to re-create the movie battle, however, it is rather annoying when you have Nazgul's flying around. Just takes away the movie realism a bit.
- Also, is it possible for you to add an 'inn' within Helms Deep that allows for the construction of Lothorien Elves, that actually helped in that battle. You should also be able to get Legolas, Gimli and Haldir for this map.
- One more thing, players should be able to choose whatever CP limit they want, if it's possible. Because 1000CP just seems so low for an 'epic' lotr battle.
Other than minor annoyances. I love this mod. Great Work!
#273
Posted 26 January 2009 - 07:20 PM
#274
Posted 26 January 2009 - 07:29 PM
Hey guys, I have to say this mod is amazing. Just came back to play BFMEII yestersday, and found this mod. Been playing 4.5 today and I love it. Can't wait for 4.7
Here are some of my problems:
- I was playing the Helms Deep map, just like on the first BFME. Trying to re-create the movie battle, however, it is rather annoying when you have Nazgul's flying around. Just takes away the movie realism a bit.
- Also, is it possible for you to add an 'inn' within Helms Deep that allows for the construction of Lothorien Elves, that actually helped in that battle. You should also be able to get Legolas, Gimli and Haldir for this map.
- One more thing, players should be able to choose whatever CP limit they want, if it's possible. Because 1000CP just seems so low for an 'epic' lotr battle.
Other than minor annoyances. I love this mod. Great Work!
You can actually change the cp count up to 20,000 I think. When on the skirmish screen there is an options tab where you adjust a few settings like the cp limit. (sorry I haven't been on for a while so I don't know the exact instructions.)
#275
Posted 26 January 2009 - 07:38 PM
#276 Guest_Kris_*
Posted 26 January 2009 - 08:09 PM
This won't just apply to the Helms Deep battle. The battle at Minas Tirith contained like 50,000 - 100,000 Orc's and Evil Men, while there were like 10,000 Rohirrim, including all the Gondorian's within the City.
Also, the AI seems pretty bad while doing one of these battles. I put it on Hard, and they barely attacked me, I had all my archers on the walls waiting for the Uruk-Hai, just to see 1 or 2 batallion's come up to the wall/gate every now and then. Shouldn't, on siege maps, the attacking AI should be building up an army preparing to make a full attack and siege equipment. For example, the battle of Helms Deep, Isengard should be able to use Ladders, or can they already?
#277
Posted 26 January 2009 - 08:14 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#278
Posted 26 January 2009 - 08:33 PM
*piss off mode start*
LOCKING TOPIC UNTIL NEWBIES LEARN TO POST IN THE RIGHT TOPIC!
*piss off mode end*
(No harm intended against Team and others that respond, but for the love of GOD - when are newbies going to learn) *mumbles*
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#279
Posted 02 October 2009 - 10:06 AM
Edited by khamulrulz, 02 October 2009 - 10:08 AM.
#280
Posted 02 October 2009 - 06:31 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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