Jump to content


Photo

Screen Shots for Beta 4.7


  • Please log in to reply
414 replies to this topic

#261 Jeth Calark

Jeth Calark

    A man who used to be here

  • Project Team
  • 1,823 posts
  • Location:Texas
  •  Sithspit!

Posted 12 January 2009 - 04:41 AM

I agree. Uruk's need hair. Other than that, awsome!

#262 elbenmensch

elbenmensch
  • Members
  • 223 posts

Posted 12 January 2009 - 06:59 PM

Wow those look amazing. Just look at the helmet and you wouldn't think this is actually bfme 2.

One thing that i noticed though was that the swords are maybe a bit to broad, but that could just be because of the perspective.
Posted Image
Posted Image

#263 Grig

Grig
  • Members
  • 128 posts

Posted 13 January 2009 - 08:59 AM

Holy sanctified mother of CRUD... THIS is what is so FANTASTIC about this mod - less focus on ADDING and more on IMPROVING ^^

My fav faction, no duh, is the MOTW (explaining my rants on keeping Rohan/Gondor combined) and I can't WAIT to see the new release with them all souped up and such ^^

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#264 CIL

CIL

    Ex-troll

  • Members
  • 1,330 posts
  • Location:Seattle, WA
  • Projects:Lurking
  •  I'm a physician now. Scary, right?

Posted 19 January 2009 - 07:02 AM

Pretty skins... so realistic... almost RA-like.
I'm creeping, not gone.

#265 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 19 January 2009 - 10:31 AM

Wow that's fandabbydoozy, love it!

#266 TroDuS

TroDuS

    Modding Legend

  • Members
  • 443 posts
  • Location:Rivendell
  •  ambitious Modder (:

Posted 19 January 2009 - 05:32 PM

I think the Uruks are very LotR-like. But it seems to be it´s only EA´s work (CaH). So I´m not convinced to say awesome or sth. similar.

#267 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

  • Hosted
  • 945 posts
  • Location:Cork, Ireland
  • Projects:Star Wars: TOTR/RJ-ROTWK/S.E.E.
  •  Modeller. Animator. Light Coding/Skinning

Posted 19 January 2009 - 07:12 PM

EA's work with lite reskinning and rebinding and a normal map added to make it look realer but who counts that :p I'm just glad EA got something right and it's useable :p

Posted Image


#268 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 22 January 2009 - 06:23 PM

I moved resulting EA policy discussion frome here to there.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#269 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 25 January 2009 - 11:35 AM

hey. great mod here. when will the new beta be out? been waiting for it since last year. lol

#270 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 25 January 2009 - 11:56 AM

2009 :p Beta 4.7 look absolutely great.


bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#271 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 25 January 2009 - 12:06 PM

hey. great mod here. when will the new beta be out? been waiting for it since last year. lol


*cough* :p
Search and you shall find the topic: here!

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#272 Guest_Guest_Kris_*

Guest_Guest_Kris_*
  • Guests

Posted 26 January 2009 - 06:57 PM

Hey guys, I have to say this mod is amazing. Just came back to play BFMEII yestersday, and found this mod. Been playing 4.5 today and I love it. Can't wait for 4.7 :thumbsupsmiley:

Here are some of my problems:

- I was playing the Helms Deep map, just like on the first BFME. Trying to re-create the movie battle, however, it is rather annoying when you have Nazgul's flying around. Just takes away the movie realism a bit.
- Also, is it possible for you to add an 'inn' within Helms Deep that allows for the construction of Lothorien Elves, that actually helped in that battle. You should also be able to get Legolas, Gimli and Haldir for this map.
- One more thing, players should be able to choose whatever CP limit they want, if it's possible. Because 1000CP just seems so low for an 'epic' lotr battle.

Other than minor annoyances. I love this mod. Great Work!

#273 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

  • Hosted
  • 945 posts
  • Location:Cork, Ireland
  • Projects:Star Wars: TOTR/RJ-ROTWK/S.E.E.
  •  Modeller. Animator. Light Coding/Skinning

Posted 26 January 2009 - 07:20 PM

well I think in the movie it was referenced as there having been something like 300 men vs 10,000 uruks, so if anything the cp is probably a bit too high on the side of the human player and too low on the side of the evil. However an addition of perhaps a limited supply of elves might be fun but I reckon that's more of a campaign issue than a skirmish issue.

Posted Image


#274 Skipper 24

Skipper 24
  • Members
  • 67 posts

Posted 26 January 2009 - 07:29 PM

Hey guys, I have to say this mod is amazing. Just came back to play BFMEII yestersday, and found this mod. Been playing 4.5 today and I love it. Can't wait for 4.7 :thumbsupsmiley:

Here are some of my problems:

- I was playing the Helms Deep map, just like on the first BFME. Trying to re-create the movie battle, however, it is rather annoying when you have Nazgul's flying around. Just takes away the movie realism a bit.
- Also, is it possible for you to add an 'inn' within Helms Deep that allows for the construction of Lothorien Elves, that actually helped in that battle. You should also be able to get Legolas, Gimli and Haldir for this map.
- One more thing, players should be able to choose whatever CP limit they want, if it's possible. Because 1000CP just seems so low for an 'epic' lotr battle.

Other than minor annoyances. I love this mod. Great Work!


You can actually change the cp count up to 20,000 I think. When on the skirmish screen there is an options tab where you adjust a few settings like the cp limit. (sorry I haven't been on for a while so I don't know the exact instructions.)
Posted Image

#275 Gfire

Gfire

    Nuju

  • Project Team
  • 2,173 posts
  • Location:I have returned from the depths
  • Projects:Finding My Way
  •  The Perfectionist

Posted 26 January 2009 - 07:38 PM

It's actually multiples of the normal CP. 1/2x. 1x. 2x, 100x, etc. Not a specific number.
Greetings, community.

#276 Guest_Kris_*

Guest_Kris_*
  • Guests

Posted 26 January 2009 - 08:09 PM

Well, your right there were only 300 BEFORE the elves turned up, and there were at least another 300-500 of them. Then ofc 2,000 Rohirrim came to save the day. I have tried doing 100x CP thing, and it doesn't seem to have any effect.

This won't just apply to the Helms Deep battle. The battle at Minas Tirith contained like 50,000 - 100,000 Orc's and Evil Men, while there were like 10,000 Rohirrim, including all the Gondorian's within the City.

Also, the AI seems pretty bad while doing one of these battles. I put it on Hard, and they barely attacked me, I had all my archers on the walls waiting for the Uruk-Hai, just to see 1 or 2 batallion's come up to the wall/gate every now and then. Shouldn't, on siege maps, the attacking AI should be building up an army preparing to make a full attack and siege equipment. For example, the battle of Helms Deep, Isengard should be able to use Ladders, or can they already?

#277 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 26 January 2009 - 08:14 PM

Check out the development section of the S.E.E. forums. Somewhere there should be a thread discussing a) fortress maps (MT, HD etc) and b) EA's fucking stupid hard-coded AI. :thumbsupsmiley:

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#278 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 26 January 2009 - 08:33 PM

Thanks for the comments guest... but:

*piss off mode start*

LOCKING TOPIC UNTIL NEWBIES LEARN TO POST IN THE RIGHT TOPIC!

*piss off mode end*

(No harm intended against Team and others that respond, but for the love of GOD - when are newbies going to learn) *mumbles* :thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#279 khamulrulz

khamulrulz

    title available

  • Members
  • 469 posts

Posted 02 October 2009 - 10:06 AM

absolutely love those uruk-hai, and the new goblin heroes. anything new to post pictures of? like more reskins like uruk crossbows, or new stuff like golfimbul and (i think) a wild-man hero? or dwalin? great to have you back, btw nazgul :xcahik_:

Edited by khamulrulz, 02 October 2009 - 10:08 AM.

Posted Image
Posted Image

#280 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 02 October 2009 - 06:31 PM

I do too :xcahik_: With any luck, we'll have LOADS of new screens this month, from Flames new Harad models... hot wip stuff! :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users