Some questions
#1
Posted 14 November 2007 - 07:27 PM
If I want to change how much money I start out with in the maps with permanent fortresses, like Rivendell, I probably have to change this somewhere in map.big, right? But Rivendell doesn't seem to have a map.ini-file and I dont't really think I would know what to do with it if it had one. Any help?
I've brought this up before and apparantly nobody knew the answer but I'll try again: How do you change what Elvenwood/Tainted Land does? If I would like it to do something else than give 50%+ armor.
#2
Posted 14 November 2007 - 08:02 PM
If I want to change how much money I start out with in the maps with permanent fortresses, like Rivendell, I probably have to change this somewhere in map.big, right? But Rivendell doesn't seem to have a map.ini-file and I dont't really think I would know what to do with it if it had one. Any help?
You will have to open the map with the world builder and script it so that it will have the money you want.
You will have to make a new porter.ini and add him to your fort.it will be the same as elven porter.So you will have to make a new model for him and then add him.that is all i know so farbut still the fortress that I start the game with builds the old elven porter. What more do I need to change?
Edited by Deathbringer, 14 November 2007 - 08:03 PM.
#3
Posted 14 November 2007 - 08:13 PM
#4
Posted 15 November 2007 - 11:15 AM
NoldorPorter's commandset:
CommandSet NoldorPorterCommandSet 1 = Command_Stop 2 = Command_PorterExtinguishFire 3 = Command_ConstructElvenMallornTree 4 = Command_ConstructNoldorBarracks 5 = Command_ConstructElvenStatue 6 = Command_ConstructElvenWatchTower 7 = Command_ConstructElvenMirrorOfGaladriel 8 = Command_ConstructEregionForge 9 = Command_ConstructElvenWallHub 10 = Command_ConstructNoldorFortress End
NoldorFortress Commandset
CommandSet NoldorFortressCommandSet InitialVisible = 6 //Main Menu 1 = Command_ConstructNoldorPorter ; 2 = Command_ConstructNoldorWarriorHorde ; Added for BFME2 Expansion 2 = Command_SelectRevivablesElvenFortress 3 = Command_SelectUpgradesElvenFortress 4 = Command_PurchaseNewEagle 6 = Command_Sell
And I did change the commandset in NoldorFortress.ini and make all the necessary commandbuttons. It appears that my fortress is using the wrong commandset for some reason but I can't really figure out why.
#5
Posted 15 November 2007 - 01:41 PM
#6
Posted 15 November 2007 - 01:58 PM
#9
Posted 15 November 2007 - 06:13 PM
CaH is harcoded, you cant add CaH to complet new factions without editing the game.dat and this is illegal
:OOOOOOOOOO i wouldnt say its illegal but it sounds impossible
#10
Posted 16 November 2007 - 11:13 AM
But to change the game.dat is illegal, because it is the same, as making a crack, the crack changes the game.dat => illegal. You change the game.dat => illegal too
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