Jump to content


Photo

1.05.06 FINAL Bug Reports


  • Please log in to reply
247 replies to this topic

#141 Funbomb

Funbomb
  • Project Team
  • 246 posts
  • Location:NJ

Posted 14 March 2008 - 10:56 PM

I don't think that's a bug, it happens to me. Maybe you should suggest to change what they look like in the formation and not people just in a circle lounging around.
Posted Image <---2nd Sig I Made
Posted Image <---4th
Posted Image

#142 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 14 March 2008 - 11:16 PM

black serpent guard has trample,

Haradrim guard ( when builded ) or guardians of the black serpent ( in game ) are not same as Haradrim lances. they are bigger, have more dmg, can get upgrades, but theyre animation is mixed up, they attack but animation attacks after the spears already hit enemy
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#143 mr_g

mr_g
  • Project Team
  • 186 posts

Posted 22 March 2008 - 09:59 AM

Is anybody have a game crash when the the game is patched in 2.01?
I never patched my game till yesterday and now I can't play the mod anymore...
Posted Image
Posted Image

#144 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 22 March 2008 - 02:19 PM

you shouldnt have been able to play the mod if it wasnt patched...
i dunno wats up with that; perhaps you got a bugged patch or it didnt install correctly.

unless you mean that you got the unofficial 2.02 patch yesterday in which case it wouldnt work because the mod isnt configured for that (because its unofficial :rolleyes:).

Edited by Dalf32, 22 March 2008 - 02:21 PM.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#145 mr_g

mr_g
  • Project Team
  • 186 posts

Posted 22 March 2008 - 04:49 PM

thanks for the answer Dalf but I'm going to play again with my unpatch version because I have no problem with it.
Posted Image
Posted Image

#146 CIL

CIL

    Ex-troll

  • Members
  • 1,330 posts
  • Location:Seattle, WA
  • Projects:Lurking
  •  I'm a physician now. Scary, right?

Posted 22 March 2008 - 05:17 PM

RJ-RotWK has stuff that conflicts it. In RJ, one thing I noticed is that Haldir is about 1.5k. In 2.02 unofficial, it is something like 1.2k or 1.4k.
I'm creeping, not gone.

#147 CIL

CIL

    Ex-troll

  • Members
  • 1,330 posts
  • Location:Seattle, WA
  • Projects:Lurking
  •  I'm a physician now. Scary, right?

Posted 01 April 2008 - 12:36 AM

Uhh... Yea... another really quick buggy... This is inn-related. I was Gondor, chose the fiefdoms from the inn, lost it, got it back, bought a unit, and it became this... Yes, those gobbies are from the inn... and it stayed with the goblin command set as well. The first unit I bought was ok but then... it turned into the gobbies and stopped producing my stuff... second time it happened.

Edited by Crazy Intellectual Liberal, 06 April 2008 - 09:07 AM.

I'm creeping, not gone.

#148 Rafv Nin IV

Rafv Nin IV

    Vermin of Revora

  • Members
  • 1,224 posts
  • Projects:RPG Frontier

Posted 07 April 2008 - 02:30 AM

Just played a War of the Ring living world thingy as Dwarves. Here's some stuff I noticed:

Summoned MoD swordsmen don't attack. I had them on aggressive stance. I didn't try the ones built from the Hall of Warriors.

I was unable to build any heroes other than the ones required for the Hero Armies. I'm not sure if this is a bug.

This happens in normal RotWK, so I dunno if it can be fixed, but if you have too many units, some start off of the map and you can't use them, and they just clog your command points.

I played a match against Isengard (forget which map, it was a snow one) where one of my builders was forgotten, and Isengard troops surrounded it, but they didn't attack it. I also killed all of their troops, and scoured the map for more, but didn't win the battle (I had to forfeit it; I probably just missed a builder or something).

Posted Image


#149 Shikari

Shikari

    Allons-y!

  • Project Team
  • 1,327 posts
  • Location:UK
  • Projects:RJ - RotWK
  •  2D Art

Posted 07 April 2008 - 07:23 AM

When your units start off the map, press Q to select all units and move them onto the map.

Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image


#150 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 07 April 2008 - 11:36 AM

RJ-RotWK has stuff that conflicts it. In RJ, one thing I noticed is that Haldir is about 1.5k. In 2.02 unofficial, it is something like 1.2k or 1.4k.



2,02 fan made patch, is made for clan wars, and he is customized for that, if oyu dont believe me, its in the description.
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#151 Xingdao Fan

Xingdao Fan

    look to the Evening Star!

  • Project Team
  • 588 posts
  • Projects:RJ-RotWK (BETA testing)

Posted 07 April 2008 - 02:08 PM

Ravnin, if that happens, it's because there is still one horde alive. The map only ends when you kill all of Isengard's forces. The missing horde is probably stuck on mountain.

xingdaofan-1.jpg


#152 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 07 April 2008 - 06:26 PM

i have some problems,
if youre arnor and you play in a fortress map like fornost, you cant make dunedain rangers because you need dunedain alliance or something.
the rohan AI does not always work.
CaH have weird stars above their heads
the underground of the mordor blacksmith(or something i dont know the name, that vulkano thing) is not right
and if i buy the felbeast upgrate by the fortress i cant see how i buy them for my black riders

#153 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 07 April 2008 - 07:56 PM

there are two solutions of this problem
quick one, but less fun, and little info
slower one, more fun, hufe info

quick - someone will give you stingy reply, that you should read all topics and eventually you find what you need ( and much more )
slower - you will read it, the topics are good, you will learn a lot of interesting stuff, and be charmed with some progress made ( wery nice for example, how the elfs are getting pimped ), this way you get more than you wanted, and you will ( as most of us ) be restlles till you get the next, more advanced wersion

soo which pill you choose red or blue ? ( for those who know :thumbsdownsmiley: , for those who not - Matrix )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#154 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 07 April 2008 - 08:49 PM

Ooor.......we could just tell him :thumbsdownsmiley: Those are all known, to get fellbeasts your nazgul have to die and revive first.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#155 King Patrin

King Patrin
  • Members
  • 14 posts

Posted 08 April 2008 - 12:10 PM

ok tnx

#156 Myrdin

Myrdin

    title available

  • Members
  • 1,178 posts

Posted 08 April 2008 - 01:33 PM

Ooor.......we could just tell him :thumbsupsmiley: Those are all known, to get fellbeasts your nazgul have to die and revive first.



well of course, but there were just two pills and 3 options :crazed:
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#157 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 18 April 2008 - 08:30 AM

I've started to update the list with everything that has been fixed. I'm still working to clear them all and I've not marked all of the ones that are done, but trying to get through as many as I can.

Robert J.

#158 Rafv Nin IV

Rafv Nin IV

    Vermin of Revora

  • Members
  • 1,224 posts
  • Projects:RPG Frontier

Posted 24 April 2008 - 03:43 AM

EDIT: This post was apparently just a way for me to flaunt my ignorance. :)

Edited by Ravnin IV, 25 April 2008 - 05:23 AM.

Posted Image


#159 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 24 April 2008 - 07:08 PM

Gondor, Rohan, Mordor, and Arnor are the only wotr adjusted factions as of now.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#160 Iluvatar

Iluvatar
  • Members
  • 53 posts
  • Location:Netherlands, in a town near to Amsterdam

Posted 29 April 2008 - 10:13 PM

Im sorry i donwt know if it mentioned, but the rangers of gondor cant use that thing when they are lvl 2, that thing that all the arrows come out of the air...

Jakob J.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users