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#1141 Vithar-133

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Posted 27 January 2009 - 12:01 AM

Simply...astonishing. The floorboards where awesome.

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#1142 shadowfoxt

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Posted 27 January 2009 - 12:51 AM

yeah that was nice! :good:
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#1143 Mathijs

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Posted 27 January 2009 - 01:09 AM

Good work!

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#1144 Scryer

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Posted 27 January 2009 - 02:24 AM

Man, that's just dope.

Edit: :good:

Edited by Scryer, 27 January 2009 - 02:25 AM.

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#1145 Shikari

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Posted 27 January 2009 - 08:39 AM

I can't look at it on a mac


Get flip4mac wmv plugin. It's pretty essential :good:

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#1146 {IP} Aridor

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Posted 27 January 2009 - 02:31 PM

Brilliant!

#1147 Argeleb

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Posted 27 January 2009 - 02:46 PM

Just...fantastic!
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#1148 Neth

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Posted 27 January 2009 - 08:01 PM

As my grahics card is broken i can't watch it :p but i can still play the mod :crazed: (on ultra low settings :D )

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#1149 {IRS}Athos

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Posted 27 January 2009 - 10:01 PM

Don't complain, Nethelen. I always have to play on Ultra Low. :D
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#1150 Neth

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Posted 27 January 2009 - 10:06 PM

Yeah, but its even more upsetting when you have played it one Ultra-High for 1 year - 9 months and the have to play on Ultra Low.

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#1151 Shikari

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Posted 27 January 2009 - 10:09 PM

You guys are missing out :D get yourself some good graphics... (appreciate that is easier said than done, I can't play on ultra-high at the moment cos my brother's computer is broken and my laptop can't take it...)

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#1152 Neth

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Posted 27 January 2009 - 10:12 PM

I only have £50 and my dad says its a software issue. (Yes i'm sure the moniter switching it's self off is a software issue :D)But its definetly NOT a moniter problem, i know that much.

Also, i still have an AGP. So it would be stupid to stay there when most grahic cards are PCI so i need a new mobo too.

Edited by Nethelen Narcu, 27 January 2009 - 10:14 PM.

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#1153 Dalf32

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Posted 27 January 2009 - 11:23 PM

try upgrading your drivers.

and we should try to get back on topic; elves guys, evles :D

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#1154 mike_

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Posted 28 January 2009 - 12:51 AM

Yeah. Comments on my concepts, anyone? Please throw me a bone :D

#1155 Argeleb

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Posted 28 January 2009 - 09:44 AM

I think they're looking great, espicially Shrine and the Sanctuary

Fortress is kinda empty IMO but otherways great work
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#1156 Neth

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Posted 28 January 2009 - 04:59 PM

Great concepts, i really like the Fortress although the updated one needs more people on it.

Also, sorry for creating off-topicness :p

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#1157 Shikari

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Posted 29 January 2009 - 09:31 PM

Sorry, not sure why this got closed, its open again now :wink_new:

Edited by Shikari, 29 January 2009 - 09:32 PM.

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#1158 The Hawk of Light

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Posted 30 January 2009 - 07:31 AM

The Elves are amazing, realy amazing, exceptional work. :good:

-A feel suggestions:

-Galadriel is too weak.

- Substitut the mirror of Galadriel power by someone ligate with the water.

-The camouflage dont function very good against the computer.

-I think thats is best chose the Elven faction or Harad/Rhun before the game beggins, to determine the computer faction.

PS: My english is legible?

Edited by The Hawk of Light, 30 January 2009 - 09:16 AM.

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#1159 Scryer

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Posted 31 January 2009 - 07:55 PM

Your english is very legible. So thank you for trying it out as a second language :p . And now I'll respond to you:

-Galadriel is too weak.


Maybe.. Galadriel in her later levels gets a lot of offensive powers. Mostly air-elemental though, which would be in-accurate iirc because she has the ring of water. Anyways, she has a twister power, a power that works like the Angmar fell-wind ring power, and another power that works exactly like Gandalf's Istari Light. Galadriel is strong in her later levels but I do kind of agree with you that she gets cut down by units fast...


- Substitut the mirror of Galadriel power by someone ligate with the water.


Are you talking about Galadriel's power to summon the "Mirror of Galadriel" or the structure itself :p ? For the structure itself, I think that it can stay because it does suit Lothlorien. One thing to keep in mind is that Rivendell, Mirkwood, and Lothlorien all have different structures like wells so I think that Mirror of Galadriel can stay as a structure (if it hasn't been changed already).

As for her power, I think it can stay as well because one of the purposes of the Elven rings was to perserve things (for lack of a better word). In a way this is represented by Galadriel's ability to summon the Mirror of Galadriel because it would heal and help perserve your units.



-The camouflage dont function very good against the computer.


I think stealth is going to get improved in the next public beta.... But I would have to expand on this. Care to share some examples of how the stealth system isn't working for you?



-I think thats is best chose the Elven faction or Harad/Rhun before the game beggins, to determine the computer faction.


If I remember correctly (iirc) the team is still working on the AI system for Harad/Rhun, Arnor, and the Elves.
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#1160 Hasfusel

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Posted 31 January 2009 - 08:42 PM

I personally hate the idea that you can summon a building using a power. The Spellbook ones were okay, but done by a hero? Meh.
I'd swap the Mirror summon to, say, a power that reveals the whole map. This shows her ability to spy on the world using the mirror.
Or... How about you could see the directions of the enemy?! You know, like when you press Z and go into Command Mode you can see all the paths your units will take. The Mirror shows things in the future, so she could "see" what the enemy is about to do before they're even there. How about that, no?

Mike, all your concepts are awesome except maybe for the two Fortresses. I didn't like them so much - whereas all the other Fortresses are actual castles, this one's just a hill with a shiny moat. I'd make the hill taller, covered with flets and trees and torches (the flets could be an upgrade) with maybe just one magic door. No moat, it looks silly. And really cover the whole thing in vines and trees, and a very light mist. Oh, and here are the proposed Mirkwood Fortress upgrades I came up with:

Butterflies of Greenwood
Cost: 650
Acts exactly like the Banners upgrade other fortresses have except it's actually lots of butterflies surrounding the fortress. Prevents nearby units from being debuffed.

Living Woods (?):
Cost: 1200
Creates a small ditch filled with brambles and the like or just plain lush area around the fortress. Improves fortress armor and possibly debuffs nearby enemies a little in speed and attack?

Halls of Thranduil
Cost: 1700
Heroes revive cheaper and faster and increases the amount of units who can be garrisoned in the Deepwood Hall expansions and lets them heal. Adds small torches around the fortress, and adds extra archers to the Flet expansions, giving each an extra two attacks.

Heart of the Forest:
Cost: 2000
Covers the fortress in vines and a quite thick grey mist. Increases fortress armor and stealths nearby infantry. Important since fortress armor is initially quite low.

Power of Mirkwood/Elven Deception (?):
Cost: 2500
Adds extra multicoloured torches around the fortress (?). Can be used every five minutes or so. When used creates a several bright flashes or one large flash from the torches and increases the density of the mist. Neaby enemies are stunned/blinded/debuffed/flee/whatever. Shows the light tricks that the Wood Elves used to confuse Thorin & Co. Requires Heart of the Forest.

Here are my expanison ideas...

Mirkwood Tree Flet
Cost: 500
A small defensive flet that fires arrows at invaders. The Halls of Thranduil upgrade mounts two archers on each flet, while Power of Mirkwood gives them all Silverthorn Arrows.

Deepwood Hall
Cost: 500
A small wooden hall or cave entrance that garrisons one battallion (Halls of Thranduil upgrade increases garrison capacity to two and heals units within).

Ent Verdant
Cost: 1200
An stationary ent, basically, like EA did. It doesn't really look good with Rohan, which can have Banners in any case. The Heart of the Forest upgrade increases health and speed.

Edited by Hasfusel, 31 January 2009 - 08:46 PM.





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