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#181 CIL

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Posted 17 June 2008 - 01:46 AM

I should've figured...
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#182 Pipo

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Posted 17 June 2008 - 07:55 AM

Nice work !
If I can add my point of view, I think that the blue top of the banner may be so big.
Lots of level 2 units could be seen like a disorderly army, IMO
[French]-> Sorry for my language.
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#183 robnkarla

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Posted 17 June 2008 - 08:03 AM

A couple of things:

- right now in testing the mirkwood banner carriers have torches instead of swords. (The fire is animated, and a little better than the stock EA torches). I've been toying with the idea that the torches are meant as an easter egg for Mirkwood (they are visable once you unlock the easter eggs. I might end up just using the torches as regular and swords with forged_blade upgrade.

- the blue is less noticable in game compared to renders (and some of them will be changing colors)

- the "glow" effect starts when the banner carrier reaches level 5 now.

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#184 Pipo

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Posted 17 June 2008 - 08:24 AM

The easter egg is very nice, and a new banner aspect interesant.
It's just an idea, but when a units level up over 5, it could be nice to have a new aura, which terrified enemies
[French]-> Sorry for my language.
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O slender as a willow-wand! O clearer than clear water!
O reed by the living pool! Fair river-daughter!
O spring-time and summer-time, and spring again after!
O wind on the waterfall, and the leaves' laughter!

Old Tom Bombadil is a merry fellow;
Bright blue his jacket is, and his boots are yellow.

#185 CIL

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Posted 17 June 2008 - 09:36 AM

That may give MHH a big disadvantage, so make them immune to that please. Anyways, maybe flaming swords instead of torches for easter eggs?

Edited by Crazy Intellectual Liberal, 17 June 2008 - 09:37 AM.

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#186 mike_

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Posted 17 June 2008 - 03:03 PM

How would that give them a disadvantage? If you're referring to their lack of banners, that's now void - all units are going to get them.

#187 Myrdin

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Posted 17 June 2008 - 04:17 PM

torches are pretto powerfull as weapon, and mirkwood is kinda stealth faction. isnt that a bit stupid ? trying to walk around stealthed, but with a torch which signalises to all enemies " fresh meet over here " . . . .
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"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
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#188 mike_

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Posted 17 June 2008 - 05:00 PM

Not really...what can you do with a torch? Thrust it at someone's face? Besides..there's ways to dim them in the shadows - which th Elves of Mirkwood did in the Hobbit.

#189 Vithar-133

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Posted 17 June 2008 - 05:16 PM

Drove Bilbo and Thorin's company nut, iirc...

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#190 CIL

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Posted 17 June 2008 - 09:48 PM

What I was referring to is having the MHH get terrified of the banner, as in... a battalion of spam Orcs, by some miracle, gets to level 5... and it scares MHH, it will give them a bit of an advantage. So long as MHH are immune to that type of fear, though, I'm good (as a lvl 1 MHH could probably kill a level 10 spam horde with ease).
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#191 Rafv Nin IV

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Posted 17 June 2008 - 11:51 PM

Not really...what can you do with a torch? Thrust it at someone's face?


I think he's talking about in game...and the Wildmen with the torch upgrade set people on fire ALL the time. It's almost as if every enemy warrior has been doused with oil beforehand or something.

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#192 Devon

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Posted 18 June 2008 - 12:45 AM

I think rob is planning to make mhh standard elite units anyway...so it won't affect them. They're waaay op atm.

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#193 CIL

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Posted 18 June 2008 - 03:37 AM

Not really, or at least the Noldor warriors (who should have the best stats because they can only hit one foe at a time). KoDA, sorta, but the fire drakes... WAAAY op and can kill a hero that costs 2k+ by themselves sometimes.
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#194 mike_

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Posted 18 June 2008 - 03:38 AM

You just pointed out three that are overpowered, but also said they aren't...?

#195 Puppeteer

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Posted 18 June 2008 - 03:34 PM

Something about torches just makes me happy... one of the reasons why I loved Thief:Deadly Shadows so much

#196 Rafv Nin IV

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Posted 18 June 2008 - 03:36 PM

Yeah, the drakes are kind of annoying, but anything with knockback destroys them because they take forever to get back up. I once had one group of level 1 Zealots take out three fire drake broods. But that just means zealots are OP...

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#197 CIL

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Posted 18 June 2008 - 07:28 PM

@ Mike: I said (my earlier post) "Not really," meaning that I was saying they weren't op. Then I said Noldor warriors aren't, at least, and then I moved to point out OP ones.
@ Ravnin IV: That just really means that they are OP to the drakes. They need better stats than the Elves as they can't toggle. But one thing I think needs to be done is having the knockback removed, or make it chance (like 5% chance) if it is possible, as most of the time with an axe, it's gonna go through somenoe and a warhammer's gonna bash someone's brains out. But if you hit them at a certain angle with a certain amount of strength, it could send the foe back a few feet.

Edited by Crazy Intellectual Liberal, 18 June 2008 - 07:31 PM.

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#198 SovietSoldier

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Posted 14 November 2008 - 06:26 PM

about the Khand allies,will they be just a summon,or a creatable unit?
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#199 Dalf32

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Posted 15 November 2008 - 10:44 PM

summonable only.

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#200 robnkarla

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Posted 05 February 2009 - 11:18 AM

A quick video displaying one of the units on Romestamo's raise bones power. When cast, Romestamo pull bones that are buried beneath the earth and moves them for his purposes for a short period of time. After that time the bones will fall back to the earth.

This is meant to only be a demo of the ability.

http://rjrotwk.the3r...ton_Example.wmv

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