The Shee Labs Bar
#21
Posted 07 March 2008 - 11:27 AM
http://wiki.beyondun...om/wiki/TcpLink
#22
Posted 07 March 2008 - 01:23 PM
#23
Posted 10 March 2008 - 10:03 AM
I got my Server in Beta . I can only send data to a remote file for now. I encounter troubles with message reception on Uscript Side
This development has begun after seeing this Thread It allows the user to write a file using the class FileWriter.
#24
Posted 21 March 2008 - 09:38 AM
I go skiing in the Alpes tonight during one week. I won't be able to release something for week 3
See u later
#25
Posted 21 March 2008 - 09:10 PM
#26
Posted 25 March 2008 - 09:53 PM
My name is Kevin and I'm from Quebec, Canada (french canadian). I'm a software engineer in a company specialized in products for colleges. I'm new to UnrealScript, and I figured this would be a very good way to get to know the unreal engine class hierarchy and learn UScript, so here I am !
#27
Posted 26 March 2008 - 09:21 AM
#28 Guest_jaguar_*
Posted 22 April 2008 - 05:34 PM
#29
Posted 22 April 2008 - 06:36 PM
as the post above suggest, create an account and contact ambershee it will give you svn access
Welcome
#30
Posted 18 May 2008 - 10:11 PM
My name is Inna, I live in Norway. I'm basically am a 2D artist. I usually do traditional,
but I've worked a lot in digital media as well. I will start my studies in illustration next year.
I'm introducing myself a bit late, but hey..
Well, I'm assigned to do the Billboard pictures and graffiti art on the buildings in the mod :]
I can imagine this will be a bit different from what I usually do, which should be fun.
Cheers to all
#31
Posted 19 May 2008 - 08:35 AM
Welcome on board
#32
Posted 19 May 2008 - 09:22 AM
Remind me to get you some references right away. You can also start rummaging the web yourself. Our influences for this are largely oriental - think future Japanese metropolis, and you probably won't go far wrong. Also, you'll be wanting to ensure that you keep a number of layers and all your source art handy, that way things can be tweaked and edited as need be on the fly
#33
Posted 19 May 2008 - 05:13 PM
Hi Inna, great to have you on board.
Remind me to get you some references right away. You can also start rummaging the web yourself. Our influences for this are largely oriental - think future Japanese metropolis, and you probably won't go far wrong. Also, you'll be wanting to ensure that you keep a number of layers and all your source art handy, that way things can be tweaked and edited as need be on the fly
Great to be here
I'f you've got some refs, you could just either upload them or give them to me by email :]
Yah, I've got some ideas for all this. And I'll give some sketches soon
xiongmao: thanks for the welcome
#34
Posted 19 May 2008 - 10:05 PM
I am currently working on the models and it is a slow work.
PM me if you want to help me with the bill board that I made for the mesh or other things.
#35
Posted 01 June 2008 - 10:08 PM
My name is Burton and I'm graduating in the next two weeks with a degree in Visual and Game Programming from the Art Institute of Atlanta. My interests are a strong blend of programming and art and I hope to get a job as a LD, Environment Artist, or a FX Artist/Programmer. I enjoy working in any capacity where I can put my hands on an engine and produce breathtaking and convincing/effective results with it.
I hope to learn a lot by participating in the community here and working myself into a role where I can help those who have questions as well. I'll also be working on a Make Something Unreal entry project over the next year in the Non-FPS Mod category. When I get a better planting of my feet on the ground, I'll make sure (provided it is ok to do so here) to share details with any openings I have on my team. Thanks and take care.
-Sentientv2 (Burton)
#36
Posted 02 June 2008 - 02:34 AM
#37
Posted 02 June 2008 - 08:22 AM
MutatorWeek has been paused due to MSUC Projects (there's one for Phase 1, if you're interested ? ) but we're still here to share our knowledge.
Welcome on board
#38
Posted 02 June 2008 - 08:56 AM
I'll have SVN details for you as soon as possible. Keep your eyes peeled for the next theme, which will be up towards the end of this week
#39
Posted 10 June 2008 - 06:27 AM
I havn't been on here much as I've had my hands full with school this quarter and a number of projects. That being said, I've finished up a Mod I worked on over the last 6 months with some artists and designers. I'm willing to share the script codes if people are interested. I havn't participated in the mutator weeks but want to contribute something.
I don't know the best way to share the code though. I do plan on realising the Mod to the public within the next 2 weeks but since I've never done that before is there anything poeple could recommend.
Uncompressed the Mod is 414MB for Map, Models, Animations and Textures, and I made 51 classes for the script so it's not something I can just stick in a forum.
Mike
#40
Posted 10 June 2008 - 07:03 AM
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