I have some questions, does the YRenging (YRE) draw voxel dureing map load, or are they renderd in realtime?
Think about it. The game usually doesn't use more that 180-200mb of ram. On BIG maps. There are around 60-70 units buildable.
They need at least 32 flas angels.
60x32=1920.
There is 8 up faceings (ramps) and 8 down.
That makes 16 tilt frames. and on each tilt, it needs 32 faceings.
16x32=512.
Then there is the rocker weapons. there it needs at least a 180* rotation, on EVERY OF THE OTHER ANGELS.
1920 (all units flat) + 512 (all units tilt) = 2432
2432x180=437760.
and if each voxel needs 3kb of ram- 3kb x 437760 = 1313280kb, or 1313mb. Thats more that a gig of ram, just by the voxels. Than there is the mapfile itself, with all of the arework. and buildings, particels, infentry, and animations.
Then I wounder, how the heck does YR render voxels? I cann't imagein it useing flat images, but that is the fastest pre GPU, but über-kills your ram...
Is there anyone out there that knows something about this?
Did I calculate something wrong?
Anything?
The Voxel engin.
Started by Dupl3xxx, Feb 17 2008 01:18 PM
4 replies to this topic
#1
Posted 17 February 2008 - 01:18 PM
#2
Posted 17 February 2008 - 02:15 PM
of course it don't draw voxels in memory.
Remember when YR was released 256 RAM was a lot.
it draw voxels in real time. also it have a cache, so if voxel didn't change direction, it not need process 3D and draw old 2D image.
also you don't see a lot of voxels at the same time usually. all voxels is rather small. so this isn't difficult to draw.
Remember when YR was released 256 RAM was a lot.
it draw voxels in real time. also it have a cache, so if voxel didn't change direction, it not need process 3D and draw old 2D image.
also you don't see a lot of voxels at the same time usually. all voxels is rather small. so this isn't difficult to draw.
#3
Posted 17 February 2008 - 04:16 PM
Ahh, I see. Thank you
On a sidenote, is there a chance in the world you could replace the engine that drws the voxel with a new one? Or try to modify the existing one to suport more normals?
On a sidenote, is there a chance in the world you could replace the engine that drws the voxel with a new one? Or try to modify the existing one to suport more normals?
#4 Guest_Mr Eko_*
Posted 17 February 2008 - 08:19 PM
yes please update the voxel engine then you do a favor to the entire community VK
#5
Posted 20 February 2008 - 09:23 AM
you could try to edit voxel.vpl
you might not get new normals but atleast more colors to use...
try to open it in a hexeditor and edit all 000000 to FFFFFF and suddenly the pink colors under the reds in the unitem.pal grt red too
you might not get new normals but atleast more colors to use...
try to open it in a hexeditor and edit all 000000 to FFFFFF and suddenly the pink colors under the reds in the unitem.pal grt red too
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