Jump to content


Photo

Imperial Planetary Units


157 replies to this topic

#121 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 12 May 2008 - 05:59 AM

Maybe she could have the opition to come with escorts. Such as the Hydra and her other destroyers. But to make them weak they are all imp 1 star destroyers.

I'm not sure we want to do that.

Maybe really expensive? It would be interesting to try.

alright an idea for native units for imps like i had for rebels.
i was thinking about the noghri and thought that since they are suppose to be vader's assassins why don't they function as a land unit that specializes in doing great damage to enemy heroes? (i'm not sure if they already do that actually if so i'm going to feel like a fool but i though that they were just another trooper type unit)

and on another note would it be possible to make the generic smuggler/bounty hunter minor heroes usable in land combat? not sure what powers they would have probably things similar to Han and Boba respectively. just and idea i was thought of and throwing it out there


From what I've seen,the Noghri seem to be imperial versions of the rebel infilrator, but I think they have dash instead of thermal det.

Edited by Kitkun, 12 May 2008 - 05:59 AM.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#122 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 12 May 2008 - 06:59 PM

Maybe she could have the opition to come with escorts. Such as the Hydra and her other destroyers. But to make them weak they are all imp 1 star destroyers.

I'm not sure we want to do that.

Maybe really expensive? It would be interesting to try.

alright an idea for native units for imps like i had for rebels.
i was thinking about the noghri and thought that since they are suppose to be vader's assassins why don't they function as a land unit that specializes in doing great damage to enemy heroes? (i'm not sure if they already do that actually if so i'm going to feel like a fool but i though that they were just another trooper type unit)

and on another note would it be possible to make the generic smuggler/bounty hunter minor heroes usable in land combat? not sure what powers they would have probably things similar to Han and Boba respectively. just and idea i was thought of and throwing it out there


From what I've seen,the Noghri seem to be imperial versions of the rebel infilrator, but I think they have dash instead of thermal det.

The problem is that they wouldn't die, so they are overpowered. I would avoid that. However, we could make minor hero starships of those types (so you could have powerful ships earlier.) They are similar to the rebel infiltrator, but should be rebel buildable if the rebels have Honiger (I'm not sure how to spell that). The idea of the land minor heroes is interesting, but not really needed.

#123 blue4n

blue4n
  • Members
  • 22 posts

Posted 14 June 2008 - 07:54 PM

What about Lusanka you could capture rebs and brain wash them to your side Just a thought! :D Lusankya

#124 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 14 June 2008 - 08:03 PM

What about Lusanka you could capture rebs and brain wash them to your side Just a thought! :D Lusankya


It's already in for the rebs (Wedge's final upgrade) as it was later captured.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#125 blue4n

blue4n
  • Members
  • 22 posts

Posted 15 June 2008 - 05:14 PM

Oh that's right i was confused sorry



What about Sun Crusher, Tarken, or Nightcloaks. We could encorperate them all inter the game. But we would have to balence them out!

#126 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 15 June 2008 - 09:26 PM

What about Sun Crusher, Tarken, or Nightcloaks. We could encorperate them all inter the game. But we would have to balence them out!


You hit the nail on the head. Balance.
Most were destroyed by sabotage, which is harder for to recreate in PR.

Edited by Kitkun, 15 June 2008 - 09:26 PM.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#127 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 15 June 2008 - 09:47 PM

Oh that's right i was confused sorry



What about Sun Crusher, Tarken, or Nightcloaks. We could encorperate them all inter the game. But we would have to balence them out!



What about Sun Crusher, Tarken, or Nightcloaks. We could encorperate them all inter the game. But we would have to balence them out!


You hit the nail on the head. Balance.
Most were destroyed by sabotage, which is harder for to recreate in PR.

Do you mean the Tarkin superlaser? I'm working on sabotage, but it doesn't look promising. Maybe a major hero would work (bounty hunter)

#128 blue4n

blue4n
  • Members
  • 22 posts

Posted 16 June 2008 - 02:12 AM

Yeah that could work Han Solo destroyed the nightcloack system saveing dothomire he could be used like a bounty hunter to destroy it? Kyle Katarn destroyed sun crusher right or was it Corran Horn? Who destroyed Tarken?

#129 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 16 June 2008 - 05:57 AM

What about Sun Crusher, Tarken, or Nightcloaks. We could encorperate them all inter the game. But we would have to balence them out!

You hit the nail on the head. Balance.
Most were destroyed by sabotage, which is harder for to recreate in PR.

Do you mean the Tarkin superlaser? I'm working on sabotage, but it doesn't look promising. Maybe a major hero would work (bounty hunter)

But we would either have to make Major Heroes respawn or one-time use.

Yeah that could work Han Solo destroyed the nightcloack system saveing dothomire he could be used like a bounty hunter to destroy it? Kyle Katarn destroyed sun crusher right or was it Corran Horn? Who destroyed Tarken?

I'm much too lazy to care right now. ^_^ Go look it up in Wookieepedia.

Edited by Kitkun, 16 June 2008 - 05:58 AM.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#130 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 16 June 2008 - 01:19 PM

Yeah that could work Han Solo destroyed the nightcloack system saveing dothomire he could be used like a bounty hunter to destroy it? Kyle Katarn destroyed sun crusher right or was it Corran Horn? Who destroyed Tarken?

Kyp Durron. Still, yes, if we could implement the nightcloak. How would that work? Actually, Luke destroyed it, and Leia the Tarkin.

What about Sun Crusher, Tarken, or Nightcloaks. We could encorperate them all inter the game. But we would have to balence them out!

You hit the nail on the head. Balance.
Most were destroyed by sabotage, which is harder for to recreate in PR.

Do you mean the Tarkin superlaser? I'm working on sabotage, but it doesn't look promising. Maybe a major hero would work (bounty hunter)

But we would either have to make Major Heroes respawn or one-time use.

Yeah that could work Han Solo destroyed the nightcloack system saveing dothomire he could be used like a bounty hunter to destroy it? Kyle Katarn destroyed sun crusher right or was it Corran Horn? Who destroyed Tarken?

I'm much too lazy to care right now. ^_^ Go look it up in Wookieepedia.

I was thinking of a separate unit, that or changing the code so as to make the unit not despawn.

#131 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 29 July 2008 - 08:52 PM

If I can get Nova Wings to be balanced, I wouldn't worry about Phase III Dark Troopers or anything else that's out there. Lots of good ideas so far though.

#132 Pellean

Pellean
  • Members
  • 83 posts

Posted 01 August 2008 - 01:34 AM

The hoverscout vehicle was mentioned already, but in uncertain terms. The Hoverscout is a light unshielded vehicle that acted as a light transport and recon vehicle. Even so, it is surprisingly heavily armed: one turreted laser cannon, a turreted light blaster, and a fully rotating concussion-missile launcher. Since it is a hover vehicle and has no repulor field for a guidence system to lock on to, maybe it could have an anti-missile effect similar to the AT-AA, only constant and on a much smaller scale (only its self). Otherwise its hitpoints would rank right down with the TIE Mauler.

Another vehicle that I would love to see is the heavy parabolic cannon from Force Commander. This has a much more authentic feel than the artillery in the vanilla game, and is just plain cool besides.

One thing that no Star Wars game has yet done is to show off stormtroopers. Although the movies are loaded with the stereotypical crappy legions of badguys, all the EU material says that these are the best. It would be really cool if the bulk of imperial army personel were the army troopers (tan versions of the Deathstar Troopers) and the stormtroopers get increased cost, training time, and are made as awesome as they are supposed to be.

If the Army Troopers idea is implemented, Army Assault Troopers would be a nice addition. They have the heavy weapons like E-WEBs, grenade mortars, missile launchers, etc.

Edited by Pellean, 01 August 2008 - 01:35 AM.

Don't think, Fingan, you aren't properly equipped for it.

#133 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 01 August 2008 - 01:54 AM

The hoverscout vehicle was mentioned already, but in uncertain terms. The Hoverscout is a light unshielded vehicle that acted as a light transport and recon vehicle. Even so, it is surprisingly heavily armed: one turreted laser cannon, a turreted light blaster, and a fully rotating concussion-missile launcher. Since it is a hover vehicle and has no repulor field for a guidence system to lock on to, maybe it could have an anti-missile effect similar to the AT-AA, only constant and on a much smaller scale (only its self). Otherwise its hitpoints would rank right down with the TIE Mauler.

Another vehicle that I would love to see is the heavy parabolic cannon from Force Commander. This has a much more authentic feel than the artillery in the vanilla game, and is just plain cool besides.

One thing that no Star Wars game has yet done is to show off stormtroopers. Although the movies are loaded with the stereotypical crappy legions of badguys, all the EU material says that these are the best. It would be really cool if the bulk of imperial army personel were the army troopers (tan versions of the Deathstar Troopers) and the stormtroopers get increased cost, training time, and are made as awesome as they are supposed to be.

If the Army Troopers idea is implemented, Army Assault Troopers would be a nice addition. They have the heavy weapons like E-WEBs, grenade mortars, missile launchers, etc.

I agree with you on the hoverscout, and the Imp army troopers. Stormies should be elite forces, and not the grunts.

#134 keraunos

keraunos

    Dominus et Deuculus

  • Members
  • 546 posts

Posted 02 August 2008 - 10:24 PM

Not only army troopers, but navy troopers, commandoes and all the stuff you we see in sophisticated imperial military. I'd also suggest including some more 'specfic' units into other squads: i.e. E-Webs into infantry etc.

What do you think about creating some more 'generic' units for AI? Like 'large fleet', 'medium fleet', 'large army' etc.? Each would have it's own units. 'Small army' unit would contain only infantry and some light vehicles (AT-STs?), while big one would also contain AT-ATs. This would allow us to give AI more balanced forces...

#135 TheEmpire

TheEmpire

    Privite Perkins

  • Members
  • 336 posts
  • Location:Somewhere on planet Earth

Posted 02 August 2008 - 10:29 PM

I don't think it is possible to limit what the AI gets to use.
"Just once, I'd like to destroy a starship that we didn't pay for!"
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."

#136 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 03 August 2008 - 08:17 PM

I support the army idea. I kind of think that we should replace the basic units with, say, companies, which have groups of units of different types. An infantry company would have heavy weapons as well as troopers.

#137 keraunos

keraunos

    Dominus et Deuculus

  • Members
  • 546 posts

Posted 03 August 2008 - 11:01 PM

I don't think it is possible to limit what the AI gets to use.

Why not? You could either enable 'normal' units for human players via scripts, and leave AI only with those 'army/navy' units. Even easier, you could decrease normal unit values to ridiculous values to discourage AI from building them... This would, of course, limit AIs strategic possibilities, unless we balance it out by creating diffrent fleets, like 'venator-centered fleet' etc.

My main point in this is to enable AI to use well balanced (capitals-frigates/corvettes-fighters/bombers) fleets. In my suspended mod I plan to give Rebel MC-80s 6 squadrons of fighters/bombers... Uncanon? Not really. Think about other accompanying units that are always send to protect major ships. They don't have to be actually based on board of the ship, in hangar etc.

Currently even when AI builds stuff properly, it doesn't disperse it among the fleets equally. It can spam you with SSDs and Sovereigns, but won't bring enought escort, and you can win such battles relatively easily, given enought bombers :xcahik_: This could help us solve the problem.

#138 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 04 August 2008 - 12:22 PM

True. It uses decently balanced ground forces, so I suggest that we still add the companies, for reasons of tactical variety. Epically if the maps are expanded, then we will likely have bigger units, and that will make them into combined arms teams.

#139 Palpatine IV

Palpatine IV
  • New Members
  • 2 posts

Posted 14 September 2008 - 07:53 PM

I got the feeling at first that this topic is exhausted but I thought I'd just add some observations. The GC (excluding Shadow Hand and Thrawn) takes place 18bby right? That's pretty much where the last of the prequels left of, the clonewar is over, the empire has just been founded and the rebels are taking their first steps. First thing; the empire would be sitting with a shit load of Clonewars equipment, AT-TEs, AT-RTs, AT-PTs, LAAT/is etc. as well as still having at least most of the clone troopers from the Grand Army of the Republic. Obviously all this hardware would be used until better upgrades are available and then be sent onwards to lower grade units and finally mothballed as the upgrades seep through the replenishment process. So, could we begin with the older clone wars equipment and following the same upgrading system as in space gradually come to the newer units? For example AT-TE -> Juggernaut -> AT-AT.
Clonetroopers -> Stormtroopers. I also agree with having different types of infantry regular army, navy troopers et.c. It would probably be easier to have them buildable on different planets(thinking about the overcrowded build ques). Maybe some kind of special forces as a minor hero as well? Not to forget the ground attack TIEs..

Another thing that's been commented on; the landing of troops. The current transport landing them is bug-ugly. As far as I understand troops would originally have been landed first by having LAATis drop infantry and vehicles to secure a LZ upon which an Acclamator would land and disembark troops. The Acclamator (and later the Venator) would then remain as a base/artillery position. As tech progresses the ships begin to get to heavy to land and AT-AT barges together with Lambda type shuttles ferry the troops in. Now, a couple of questions which may be a it newbie (because I am)... Is it possible to adapt the landing craft in a way that ties it to the techlevel, either generally or to the unit using it? Is the same possible with bombing runs? Is it possible to add a landed Acclamator functioning as a kind of artillery unit, maybe using the Outpost buildpad as a LZ?

#140 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 14 September 2008 - 08:08 PM

I got the feeling at first that this topic is exhausted but I thought I'd just add some observations. The GC (excluding Shadow Hand and Thrawn) takes place 18bby right? That's pretty much where the last of the prequels left of, the clonewar is over, the empire has just been founded and the rebels are taking their first steps. First thing; the empire would be sitting with a shit load of Clonewars equipment, AT-TEs, AT-RTs, AT-PTs, LAAT/is etc. as well as still having at least most of the clone troopers from the Grand Army of the Republic. Obviously all this hardware would be used until better upgrades are available and then be sent onwards to lower grade units and finally mothballed as the upgrades seep through the replenishment process. So, could we begin with the older clone wars equipment and following the same upgrading system as in space gradually come to the newer units? For example AT-TE -> Juggernaut -> AT-AT.
Clonetroopers -> Stormtroopers. I also agree with having different types of infantry regular army, navy troopers et.c. It would probably be easier to have them buildable on different planets(thinking about the overcrowded build ques). Maybe some kind of special forces as a minor hero as well? Not to forget the ground attack TIEs..

Another thing that's been commented on; the landing of troops. The current transport landing them is bug-ugly. As far as I understand troops would originally have been landed first by having LAATis drop infantry and vehicles to secure a LZ upon which an Acclamator would land and disembark troops. The Acclamator (and later the Venator) would then remain as a base/artillery position. As tech progresses the ships begin to get to heavy to land and AT-AT barges together with Lambda type shuttles ferry the troops in. Now, a couple of questions which may be a it newbie (because I am)... Is it possible to adapt the landing craft in a way that ties it to the techlevel, either generally or to the unit using it? Is the same possible with bombing runs? Is it possible to add a landed Acclamator functioning as a kind of artillery unit, maybe using the Outpost buildpad as a LZ?

Upgrading ships should be possible. It would be tied to unit, not tech level. Also, I would say that we should add some clone wars systems as "Legacy Systems" if it isn't too hard. However, they shouldn't be buildable.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users