Rebel/New Republic Planetary Units
#21
Posted 15 March 2008 - 04:44 PM
anyway...cloud cars and skyhoppers are pretty standard things in the sw universe though the effectiveness of a skyhopper is doubtable. i straight-out said the other things were pretty much based on very lose or ambiguous canon. these were just a few new ideas no one had presented yet. i never read Starfighters of Adumar actually, i just remembered reading about the fighters once before and figured i'd present it. and like i said i don't even think the planet is in the mod is it? i don't remember it at least.
There is no passion, there is serenity. There is no death, there is the Force.
#22
Posted 15 March 2008 - 06:02 PM
yes it is a rather poor quality sketch but i kinda liked the concept, loose as it is. hey at least i'm trying to throw ideas out here. i mean people should be able to post what they want, or so i once heard...
anyway...cloud cars and skyhoppers are pretty standard things in the sw universe though the effectiveness of a skyhopper is doubtable. i straight-out said the other things were pretty much based on very lose or ambiguous canon. these were just a few new ideas no one had presented yet. i never read Starfighters of Adumar actually, i just remembered reading about the fighters once before and figured i'd present it. and like i said i don't even think the planet is in the mod is it? i don't remember it at least.
You make it seem as if we're giving you a hard time...?
#23 Guest_Kaleb Graff_*
Posted 15 March 2008 - 07:01 PM
#24
Posted 15 March 2008 - 07:43 PM
that's true and important Kaleb. Also we got to remember that part of PR's mod explores the possibility of the rebels (and eventually the new republic) developing units that were meant to take on the imps in a head on battle. that's one of the greatest beautiful traits of PR work. he gives us freedom we don't typically have in games like this. we get to pick what our side specializes in. i mean look at the options PR has given us for developing or space fleets lol. i do like your idea about the rebel saboteur
There is no passion, there is serenity. There is no death, there is the Force.
#25 Guest_Kaleb Graff_*
Posted 16 March 2008 - 02:17 AM
that's true and important Kaleb. Also we got to remember that part of PR's mod explores the possibility of the rebels (and eventually the new republic) developing units that were meant to take on the imps in a head on battle. that's one of the greatest beautiful traits of PR work. he gives us freedom we don't typically have in games like this. we get to pick what our side specializes in. i mean look at the options PR has given us for developing or space fleets lol. i do like your idea about the rebel saboteur
I wasn't thinking about the development aspect of PR. It is a good point about technology being developed. I just figured out that the defiler has a galactic sabotage ability that would be good for the saboteur. The most annoying thing about the Zann Consortium is the way that they fight more like the rebels then the rebels do. So many of the corruption abilities could serve very well as abilities for the rebels. Their basic idea until after Endor was to create covert insurrections instead of capturing planets. However, based on something Phoenix said somewhere, I don't think that's possible. Still, the rebels really should focus on light vehicles and infantry down the tech tree, only getting into the heavier stuff at the top. They should have better infantry, because it is cannon that the specforces were good soldiers, even if the secforces weren't as good.
#26
Posted 19 March 2008 - 07:49 PM
I disagre that the rebel infantry sould be beter than the stormtrooper(unless suficiently trained)that's true and important Kaleb. Also we got to remember that part of PR's mod explores the possibility of the rebels (and eventually the new republic) developing units that were meant to take on the imps in a head on battle. that's one of the greatest beautiful traits of PR work. he gives us freedom we don't typically have in games like this. we get to pick what our side specializes in. i mean look at the options PR has given us for developing or space fleets lol. i do like your idea about the rebel saboteur
I wasn't thinking about the development aspect of PR. It is a good point about technology being developed. I just figured out that the defiler has a galactic sabotage ability that would be good for the saboteur. The most annoying thing about the Zann Consortium is the way that they fight more like the rebels then the rebels do. So many of the corruption abilities could serve very well as abilities for the rebels. Their basic idea until after Endor was to create covert insurrections instead of capturing planets. However, based on something Phoenix said somewhere, I don't think that's possible. Still, the rebels really should focus on light vehicles and infantry down the tech tree, only getting into the heavier stuff at the top. They should have better infantry, because it is cannon that the specforces were good soldiers, even if the secforces weren't as good.
they key to rebel tactics at least early shoud be that they can use a re-done defiler to create resistance cells that are planet-specific (yes, a real pain, but really only most populated worlds, and they could be generic mixed race aliens)
if one "upgrades" the defiler, then the indgenous forces would be priogresively better armed/numerous.
these forces would be able to defet many imperial garrison forces, but would have little chance in a planet where you are builind AT-AT's or varients.
#27 Guest_Kaleb Graff_*
Posted 20 March 2008 - 07:14 PM
#29
Posted 21 March 2008 - 11:20 AM
But the infultraitors that the rebels have now are somwhat unbalanced, since a few of them can take over a lightly defended planet alone. I sugest that the empire also get special forces, but that the rebels version is cheaper and slightly better, since their special forces were origonaly Imperial special forces that defected to the rebels. Also rebel troops should be cheeper in general, since they were volounteers, in a sence normal people fighting for what they belive in, as apposed to the dedicated soldiers of the empire. The empire should also have normal soldiers aswell, since stormtroopers were really more of an elite unit. So they also had other forces that were cheeper. The stormtroopers just stand out more. Because they feel that white is good camoflauge in the middle of a jungle or desert.
#30 Guest_Shadow-Dragon_*
Posted 21 March 2008 - 11:55 AM
That's the point though. The rebels are supposed to be better in the infantry category. And as for the price thing, that is most likely for armor and weaponry not recruitment. The problem with adding imp elite infantry though is that they specialize in vehicles, not infantry. Therefore adding such infantry would unbalance the game by making them good in both categories. Not to mention it would sligtly mess with the canon.The rebels advantage was actualy the fact that they were outnumbered, and outgunned. The empire never saw them as a true threat, until they blew up their doorstep with an explosive charge, or their deathstar with a proton torp. :/
But the infultraitors that the rebels have now are somwhat unbalanced, since a few of them can take over a lightly defended planet alone. I sugest that the empire also get special forces, but that the rebels version is cheaper and slightly better, since their special forces were origonaly Imperial special forces that defected to the rebels. Also rebel troops should be cheeper in general, since they were volounteers, in a sence normal people fighting for what they belive in, as apposed to the dedicated soldiers of the empire. The empire should also have normal soldiers aswell, since stormtroopers were really more of an elite unit. So they also had other forces that were cheeper. The stormtroopers just stand out more. Because they feel that white is good camoflauge in the middle of a jungle or desert.
#31
Posted 21 March 2008 - 02:42 PM
#32 Guest_Kaleb Graff_*
Posted 21 March 2008 - 07:47 PM
#33
Posted 21 March 2008 - 10:31 PM
http://starwars.wiki...al_Army_trooper
These should be the standard imperial soldiers.
#34 Guest_Kaleb Graff_*
Posted 22 March 2008 - 05:02 PM
SecForce Complex: The standard rebel ground building. It produces SecForce troopers (standard rebel troopers), PLEX troopers (I know they are not entirely cannon, but I have included them to prevent Imp vehicles from rolling over everything), ULAVs (for hit-and-run missions) and possibly one or two other light vehicles/basic infantry units.
SpecForce Training Center: This building is used to produce rebel SpecForce Troopers. SpecForce Troopers come in a variety of different forms. I will base mine on the cannon groups: 1. Marines: if possible, have Chewie's ability to board vehicles in space. Otherwise, leave out entirely, or find a diffrent function. 2. Pathfinders: These units would have very large line of sight, and could possibly boost it. 3. Urban Combat Specialist: These men could be specialized in short range, high speed attacks. 4. Wilderness Fighters: The opposite of Urban specialists, these would have long-range, low speed attacks. 5. Infiltrators: Infiltrators would be able to cloak and would have some form of explosives. 6. Heavy Weapons Specialists: These units would be specialized in dealing high damage and could switch between a repeating blaster and a missile launcher. 7. Technicians: I'm not sure if these would be needed or not. However they could have R2s abilities to hack turrets and repair vehicles. Other types could be added, but these are the primary ones.
Rebel Vehicle Factory: This building would produce all vehicles not made in the SecForce Complex. Examples might be the Freerunner and the T-47.
Rebel Academy: This is a tentative name for the building that makes Saboteurs, Organizers and Officers. The saboteur is a unit with the Defiler's galactic sabotage ability, and a minor land function. The Organizer is a unit that I am not sure can be made to work in the manner I want. If possible, it should be a stealth unit that, when sent on a raid, brings with it 4-5 rebel troopers and 2-3 PLEX troopers. If it is used except on a raid, then it is the same as the Saboteur. If it has to have the same raid and standard forces, then it should be extra expensive. The officer is the same as in FOC.
I would appreciate any feedback you might have.
PS: Kacen, I agree with you, but that should be in the imperial ground unit forum.
#35
Posted 23 March 2008 - 03:26 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#39
Posted 30 March 2008 - 01:37 AM
If you think about it, alot of the races that could be enslaved by the ZC were races that were important members of the alliance. An easier way to do this could be to just let rebels or imps build native units on their home world. Sure they may not be as effective as normal troopers but they would be cheaper, maybe cost smaller amounts of populations since they are volunteers defending their home?
There is no passion, there is serenity. There is no death, there is the Force.
#40
Posted 30 March 2008 - 04:32 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
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