Rebel/New Republic Planetary Units
#42
Posted 31 March 2008 - 02:16 AM
There is no passion, there is serenity. There is no death, there is the Force.
#44
Posted 31 March 2008 - 05:14 PM
There is no passion, there is serenity. There is no death, there is the Force.
#46
Posted 03 April 2008 - 05:20 AM
no it's wasn't horrible; It was THE WORST GAME EVER MADE EVER FOR ANY SYSTEM EVER IN THE HISTORY OF THE UNIVERSE, except for Quagnot 7's "€*5€$$€ 2, the collage years" that game sucked jagons.Lets try to avoid ANYTHING that was made just for Galactic Battlegrounds...that game was horrible...
I like that mobile anti-infantry battery though...
#48
Posted 03 April 2008 - 06:34 PM
I'm not sure it was that bad, but it wasn't star wars. It was age of empires with a star wars skin. Still, the rebels really should have both a fast land and an air transport, to allow them to conduct quick-strike tactics with infantry.
yea. no it sucked., but getting off point. yea i agree, but the Imps need a golan mobile combat platform (or what ever it was, it was in the X-wing book where they went to corouanscant
#49
Posted 03 April 2008 - 07:26 PM
[ yea i agree, but the Imps need a golan mobile combat platform (or what ever it was, it was in the X-wing book where they went to corouanscant
You mean a floating fortress. It was already posted in the imp version of this thread. I would say the Rebels should have a flying transport, an armored land transport (Freerunner APC), a large repulsor land transport (AA-5 Speeder truck), and some fast repulsor transports (landspeeders).
#50
Posted 04 April 2008 - 02:07 AM
[ yea i agree, but the Imps need a golan mobile combat platform (or what ever it was, it was in the X-wing book where they went to corouanscant
You mean a floating fortress. It was already posted in the imp version of this thread. I would say the Rebels should have a flying transport, an armored land transport (Freerunner APC), a large repulsor land transport (AA-5 Speeder truck), and some fast repulsor transports (landspeeders).
yeah that's what I meant. that would definately make some interesting gameplay.
#53
Posted 06 April 2008 - 07:46 PM
http://starwars.wiki...lled_turbolaser
This would be a very late in the tech tree unit, probably for counter-turbolaser use.
#54 Guest_Guest_*
Posted 18 April 2008 - 05:40 AM
http://starwars.wiki...i/Rebel_soldier
You could use C-3PO and R2-D2's steal tech ability to recruit them by tweaking it to liberate soldiers from the Imperial ranks and make the new troops spawn on your starting planet. This would give the rebellion a more authentic feel since the rebels did have several very capable soldiers and leaders who defected from the empire, such as Crix Madine.
#55
Posted 18 April 2008 - 11:36 AM
I think the rebellion needs some true stealth units to give them a more covert feel. The Rebel SpecForce troops could fill this role
http://starwars.wiki...i/Rebel_soldier
You could use C-3PO and R2-D2's steal tech ability to recruit them by tweaking it to liberate soldiers from the Imperial ranks and make the new troops spawn on your starting planet. This would give the rebellion a more authentic feel since the rebels did have several very capable soldiers and leaders who defected from the empire, such as Crix Madine.
I kind of already suggested that (see my long post a couple of pages back on SpecForce). I would like to add Bothan Spies (the equivilant of the probe droid).
#57
Posted 03 May 2008 - 06:20 PM
Now I have some ideas as to how some of these races could become helpful and more advance units in the alliance ground forces... not sure if some of them could be edited in or not but I’ll present them here and now.
First Mon cal troops: Kaleb's suggestion for seatroopers in the imp section gave me an idea here. Mon cal are an aquatic species, as such they should be able to travel through water like repulsorcraft. Additionally this would give the rebels some form of similar/counter to seatroopers. They would probably have lower attack power but relatively decent defenses (that is a mon cal style really) and they probably wouldn't be able to defeat seatroopers in 1on1 combat.
Bothans: again I’m going to point to Kaleb for some inspiration here. I agree with his idea about bothan spies that function like probe droids, and I think that they should be a key aspect of alliance intelligence and thus don’t require a specific planet to build. However maybe there could be bothan units that come specifically from Bothawui. They could have some form of cloak (I believe zann heroes had something that would work. just use shorter duration/longer cool down if possible) also they would have a very long line of sight, making them good spotters/scouts. The trade off is that they would be very weak both defensively and offensively. If possible to create they could have a weapon that has more of a stun function then true attack, like the lancet prepatch minus the big damage. This would show their more covert then offensive behavior.
Alright this is a long post, so I’ll hold off on my other ideas until I see the response to these two. I do have ideas for wookies, sullustans and yes even gungans…and a few other races maybe
There is no passion, there is serenity. There is no death, there is the Force.
#58
Posted 03 May 2008 - 08:18 PM
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#60
Posted 04 May 2008 - 08:29 AM
I agreeso one COULD make an army of gungans for canon fodder?
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It would be better with an army of Selkath though
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