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Rebel/New Republic Planetary Units


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#61 Kaleb Graff

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Posted 04 May 2008 - 11:10 PM

All right I’ve been thinking about native units some. It’s possible to make them units that can only be build on specific planets, right? Like Mon cal troops from Mon cal or other Mon cal colonies. But how about making the troops that we build more then just the basic troops that you get free on the planet? I mean you would be training them for use in you armies and really now the applicable races were keystone races of the rebellion (mon cal, bothan, Sullustans) also there were some races in the game that may not have been truly key in the alliance but that may have been in alternate scenarios (like PR gives us the chance to make) namely wookies, Twi’lek and maybe even gungans.

Now I have some ideas as to how some of these races could become helpful and more advance units in the alliance ground forces... not sure if some of them could be edited in or not but I’ll present them here and now.

First Mon cal troops: Kaleb's suggestion for seatroopers in the imp section gave me an idea here. Mon cal are an aquatic species, as such they should be able to travel through water like repulsorcraft. Additionally this would give the rebels some form of similar/counter to seatroopers. They would probably have lower attack power but relatively decent defenses (that is a mon cal style really) and they probably wouldn't be able to defeat seatroopers in 1on1 combat.

Bothans: again I’m going to point to Kaleb for some inspiration here. I agree with his idea about bothan spies that function like probe droids, and I think that they should be a key aspect of alliance intelligence and thus don’t require a specific planet to build. However maybe there could be bothan units that come specifically from Bothawui. They could have some form of cloak (I believe zann heroes had something that would work. just use shorter duration/longer cool down if possible) also they would have a very long line of sight, making them good spotters/scouts. The trade off is that they would be very weak both defensively and offensively. If possible to create they could have a weapon that has more of a stun function then true attack, like the lancet prepatch minus the big damage. This would show their more covert then offensive behavior.

Alright this is a long post, so I’ll hold off on my other ideas until I see the response to these two. I do have ideas for wookies, sullustans and yes even gungans…and a few other races maybe


I didn't mean that the Bothan spies should only be buildable on Bothawui, but you seem to have gotten that. I like the idea about mon cals, though. It would be a good solution. I'm thinking more about native units, and have another idea. The rebels should have multiple sets of secforce troops. The lowest level is native units (cannon fodder), except for the units that have special functions. Above them are standard secforce troops, like the ones in the game. Above those are the SpecForce troopers, which I discussed above. The bothans you mentioned are similar to the pathfinders/infiltrators mentioned there.

#62 skie9173

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Posted 05 May 2008 - 12:16 AM

I agree
It would be better with an army of Selkath though


Well I was trying to stick with races that I was sure were already in the game, and if I remember right selkath weren't already modeled and everything.

Anyway other ideas I had were for wookiees, Sullustans and gungans. I’ll try to be short here...

Wookiees I was thinking of something like a frontline soldier actually. They’d be tough and be able to deal pretty good damage with bowcasters, similar to what they are already actually just better (from true military training). Also they might be able to switch to a melee attack if possible to program.

sullustans always seemed to me to be a rather mechanically inclined species, recently I looked around and didn't find much to support this other then like one line on wookieepedia that said alot of them became civil engineers. Before not finding much support for the idea I was thinking sullustans could work something like fleet tenders/tugs in space combat, though with more offensive capabilities. Basically they would be able to repair vehicles very slowly in combat.

Gungans... much as I like them as cannon fodder the idea I had for them would possibly make them rather decent units. Basically I saw a picture of a gungan warrior from E1with a shield and though "hmm maybe their units should have very light shields" they could possibly lose little hp in exchange to keep things balance. Also they would probably have the ability to swim.
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#63 Kaleb Graff

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Posted 05 May 2008 - 07:05 PM

I agree
It would be better with an army of Selkath though


Well I was trying to stick with races that I was sure were already in the game, and if I remember right selkath weren't already modeled and everything.

Anyway other ideas I had were for wookiees, Sullustans and gungans. I’ll try to be short here...

Wookiees I was thinking of something like a frontline soldier actually. They’d be tough and be able to deal pretty good damage with bowcasters, similar to what they are already actually just better (from true military training). Also they might be able to switch to a melee attack if possible to program.

sullustans always seemed to me to be a rather mechanically inclined species, recently I looked around and didn't find much to support this other then like one line on wookieepedia that said alot of them became civil engineers. Before not finding much support for the idea I was thinking sullustans could work something like fleet tenders/tugs in space combat, though with more offensive capabilities. Basically they would be able to repair vehicles very slowly in combat.

Gungans... much as I like them as cannon fodder the idea I had for them would possibly make them rather decent units. Basically I saw a picture of a gungan warrior from E1with a shield and though "hmm maybe their units should have very light shields" they could possibly lose little hp in exchange to keep things balance. Also they would probably have the ability to swim.


The wookiees idea is interesting, but it overlaps with my suggestions on the Rebel SpecForce. The melee attack would come under switch weapons. I like the idea of the Sullustans. Also, another suggestion here. Include Polis Massans (or some other species) as medics. I can't think of a modeled one offhand. The Gungans are just superfluous. The shield idea is interesting, but I think that any unit added (unless native to that world) should have a specific and clearly defined role.

#64 keraunos

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Posted 05 May 2008 - 10:16 PM

In the same way, Sullustans could be vehicle mechanics :shiftee: Of course, we should give both a little offensive power as well. Or bring one squad as addition to each small squad of weak warriors...

#65 Kaleb Graff

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Posted 06 May 2008 - 06:58 PM

In the same way, Sullustans could be vehicle mechanics :p Of course, we should give both a little offensive power as well. Or bring one squad as addition to each small squad of weak warriors...


That's what I meant. They should also repair turrets. I would think that escorts would be needed for the various units, such as sullustans, who are not combat-oriented.

#66 TheEmpire

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Posted 06 May 2008 - 07:41 PM

Maybe they could have blaster pistols as well?
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#67 Kaleb Graff

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Posted 06 May 2008 - 09:28 PM

Maybe they could have blaster pistols as well?


That doesn't mean that they are good enough to be a full unit. They would be lightly armed, but should either have an escort, or be grouped with other support units.

#68 Kitkun

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Posted 07 May 2008 - 05:55 AM

Maybe they could have blaster pistols as well?


That doesn't mean that they are good enough to be a full unit. They would be lightly armed, but should either have an escort, or be grouped with other support units.


So kinda like the civvies of vanilla, kinda the tugs of the ground?

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#69 Kaleb Graff

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Posted 07 May 2008 - 07:25 PM

Maybe they could have blaster pistols as well?


That doesn't mean that they are good enough to be a full unit. They would be lightly armed, but should either have an escort, or be grouped with other support units.


So kinda like the civvies of vanilla, kinda the tugs of the ground?


Precisely. Still, it would have to be balanced somehow. Actually, shouldn't support units be produceable anywhere without having to take certain worlds.

#70 coinich

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Posted 07 May 2008 - 08:39 PM

Maybe they could have blaster pistols as well?


That doesn't mean that they are good enough to be a full unit. They would be lightly armed, but should either have an escort, or be grouped with other support units.


So kinda like the civvies of vanilla, kinda the tugs of the ground?


Precisely. Still, it would have to be balanced somehow. Actually, shouldn't support units be produceable anywhere without having to take certain worlds.


Here's an idea. Humans seem to be quite prolific in the galaxy, why not have a few different types of human auxiliary forces available everywhere, and a few specific, powerful (Sullustians-repair, ect) others available to build at certain planets only?

#71 Kaleb Graff

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Posted 07 May 2008 - 08:46 PM

Maybe they could have blaster pistols as well?


That doesn't mean that they are good enough to be a full unit. They would be lightly armed, but should either have an escort, or be grouped with other support units.


So kinda like the civvies of vanilla, kinda the tugs of the ground?


Precisely. Still, it would have to be balanced somehow. Actually, shouldn't support units be produceable anywhere without having to take certain worlds.


Here's an idea. Humans seem to be quite prolific in the galaxy, why not have a few different types of human auxiliary forces available everywhere, and a few specific, powerful (Sullustians-repair, ect) others available to build at certain planets only?

That would work very well. Good idea.

#72 Kitkun

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Posted 08 May 2008 - 06:17 AM

Perhaps we could use that militia recruiting structure from that one I-have-no-idea-which map?
We don't seem to have much in the way of canon modular structures.

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#73 Kaleb Graff

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Posted 08 May 2008 - 06:58 PM

I think that there's one on Courlag. Still, for what?

#74 Kitkun

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Posted 08 May 2008 - 10:50 PM

As an all-in-one production for unique units like sullustans, gungans, bothans, etc. So the barracks doesn't overload the build tabs.

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#75 Kaleb Graff

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Posted 09 May 2008 - 01:22 AM

As an all-in-one production for unique units like sullustans, gungans, bothans, etc. So the barracks doesn't overload the build tabs.

That would work well. Good idea.

#76 blue4n

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Posted 14 June 2008 - 08:31 PM

OK how about desert skiffs or sail barges the alliance had many deals with the hutts did they not. Also the Alliance shoud have some tipe of super weapon Has any one ever heard of the night cloak What if the rebs could steel it . I've attached a link on the night cloak. It was originally the emps but was destroyed bye the rebs you should have a choice to destroye or steel it! :D Nightcloak on wookiepedia

Edited by blue4n, 14 June 2008 - 08:33 PM.


#77 Kitkun

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Posted 15 June 2008 - 10:51 AM

OK how about desert skiffs or sail barges the alliance had many deals with the hutts did they not. Also the Alliance shoud have some tipe of super weapon Has any one ever heard of the night cloak What if the rebs could steel it . I've attached a link on the night cloak. It was originally the emps but was destroyed bye the rebs you should have a choice to destroye or steel it! :D Nightcloak on wookiepedia

Dunno 'bout skiffs or barges actually being used. They would fit well, though.
Thing about the Rebs is that they never really had a super-weapon. Not their style.

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#78 Kaleb Graff

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Posted 15 June 2008 - 11:37 AM

OK how about desert skiffs or sail barges the alliance had many deals with the hutts did they not. Also the Alliance shoud have some tipe of super weapon Has any one ever heard of the night cloak What if the rebs could steel it . I've attached a link on the night cloak. It was originally the emps but was destroyed bye the rebs you should have a choice to destroye or steel it! :D Nightcloak on wookiepedia

Dunno 'bout skiffs or barges actually being used. They would fit well, though.
Thing about the Rebs is that they never really had a super-weapon. Not their style.

I agree. The skiff should be a transport, and possibly the barge, too.
http://starwars.wiki...rsonnel_carrier Here's another transport.

#79 blue4n

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Posted 15 June 2008 - 04:41 PM

The personal carrier would be a little week for infentry protection. It could be a way to move cargo or to deploy turrents





Didn't the rebs have some tipe of Super weapon. Like umm....... Oh yeah Centerpoint station Corellia was sopporting the alliance right. I thought the rebs had control of it but never used it That would be a nice touch ^_^

#80 Kitkun

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Posted 15 June 2008 - 09:34 PM

On the subject of transports; http://starwars.wiki.../wiki/Amphibion.

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