All right I’ve been thinking about native units some. It’s possible to make them units that can only be build on specific planets, right? Like Mon cal troops from Mon cal or other Mon cal colonies. But how about making the troops that we build more then just the basic troops that you get free on the planet? I mean you would be training them for use in you armies and really now the applicable races were keystone races of the rebellion (mon cal, bothan, Sullustans) also there were some races in the game that may not have been truly key in the alliance but that may have been in alternate scenarios (like PR gives us the chance to make) namely wookies, Twi’lek and maybe even gungans.
Now I have some ideas as to how some of these races could become helpful and more advance units in the alliance ground forces... not sure if some of them could be edited in or not but I’ll present them here and now.
First Mon cal troops: Kaleb's suggestion for seatroopers in the imp section gave me an idea here. Mon cal are an aquatic species, as such they should be able to travel through water like repulsorcraft. Additionally this would give the rebels some form of similar/counter to seatroopers. They would probably have lower attack power but relatively decent defenses (that is a mon cal style really) and they probably wouldn't be able to defeat seatroopers in 1on1 combat.
Bothans: again I’m going to point to Kaleb for some inspiration here. I agree with his idea about bothan spies that function like probe droids, and I think that they should be a key aspect of alliance intelligence and thus don’t require a specific planet to build. However maybe there could be bothan units that come specifically from Bothawui. They could have some form of cloak (I believe zann heroes had something that would work. just use shorter duration/longer cool down if possible) also they would have a very long line of sight, making them good spotters/scouts. The trade off is that they would be very weak both defensively and offensively. If possible to create they could have a weapon that has more of a stun function then true attack, like the lancet prepatch minus the big damage. This would show their more covert then offensive behavior.
Alright this is a long post, so I’ll hold off on my other ideas until I see the response to these two. I do have ideas for wookies, sullustans and yes even gungans…and a few other races maybe
I didn't mean that the Bothan spies should only be buildable on Bothawui, but you seem to have gotten that. I like the idea about mon cals, though. It would be a good solution. I'm thinking more about native units, and have another idea. The rebels should have multiple sets of secforce troops. The lowest level is native units (cannon fodder), except for the units that have special functions. Above them are standard secforce troops, like the ones in the game. Above those are the SpecForce troopers, which I discussed above. The bothans you mentioned are similar to the pathfinders/infiltrators mentioned there.