I wouldn't be so hasty in calling it uncannon. You have ignored any sorce outside the movies, which have special circiumstances. Genosis is the only real full-scale land battle, and we saw artillery there. On Hoth, the imps needed to move quickly, so the artillery would have been left behind. On Endor, they were not expecting an attack they needed artillery to defeat. On Utapau, the sinkhole would have suverely limited the usefulness of artillery.
That's my point. Most of the battles has special circumstances - becouse most battles were fought "on the move". Ok, you can have artillery in prolonged conflict (some battles of Clone Wars) but then you should be able to bring some more reinforcements. So we talk about skirmish here...Nope, modern infantry is not obsolete, but:Lastly, you would say that modern infantry is obsolete because of artillery. This is obviously false, and I can't think of a reason to remove artillery. One solution is to produce a unit that shoots down artillery shells in flight. This is not canon, but very much a possibility. This would serve as an effective countermeasure. Lastly, artillery would be vulnerable to other artillery.
1)It doesn't move in big blobby squads (well, at least not 2/3 squads per 2/3 artillery units, which is the case now).
2)Problem is not firepower, but means to find enemy. EaW artillery doesn't have this problem.
3)Each shell hits, killing entire squads. If not, second or third will do.
4)Maps are small, so hidding from artillery is rarely an issue. Not mentioning it's impossible for infantry to hide in - say - forrest.
5)Artillery IRL is countered by:
a)airforce - I don't have to say how sophisticated is EaW airforce
b)own artillery
IRL everyone has some of one of the other. In game: you didn't produce it - you're screwed.I wouldn't - but it (rather, something similar and more canonical) could serve as a good base for replacing unit. Something with medium range rockets, highly mobile and fragileAlso, I would count the hailfire droid as artillery.
They are that powerful - you contradict yourself by stating that they are "the only thing you have to actualy worry about in Land Battles". And no, making them harder to produce/use/research will simply cripple AI further or give player unfair advantage - and I'd like to evade both. I don't want to see any more battles: my army vs artillery. I'd rather see AI with more balanced army of actual SW units.This has got to be the worst case of "WAAAH" i've seen in awhile.
Am i the only one that doesn't have problems with these things...? they're not THAT powerful.
For all of you guys saying remove them : Why? By all means make them harder to produce/use/research but removing them pretty much removes the only thing you have to actually worry about in Land Battles.
I also fully agree with Anakin - we're talking about canon here. Artillery screws it completely, as you finish not with AT-STs, Scout Troopers and Stormtroopers, but rather AT-AT+artillery+Lancet combos. Why to produce cheaper units if they'll die instantly confronted with powerful ones? Land combat is not a SW universe anymore, just another (not very good) RTS.
You make some good points here, but this really goes to the heart of the EAW system. I agree that it needs some work, but problems with artillery in the current system are hardly justification to remove it from the mod. It does need to be toned down some, but it should remain. Your points about real life are true, but can be corrected. The mod does need to be changed to make it more like space combat, in that you still need fighters to win, dispite having star destroyers. The hailfire droid is artillery. It fires long-range missiles that fit the definition of artillery. Your point about skirmishes is interesting, but remember, the map you play on is representative of an entire planet.
Some call it whining, others call it reasonable. In the end it's all opinion, however canon is not opinion and you aren't waging war on the ground on the scale of Episode II.
I would be the first to want to see artillery given a proper treatment and fully operational when you can fight on the scale where it would actually be used and made sense to use.
This isn't even a near miss in terms of canon representation of Star Wars ground combat. Developers can do much better and technology exists to do so. While I think everyone can welcome EAW's ground combat as a step in the right direction it is just that. A step.
Could you enhance it to make the best of what you got? Sure you could build massive maps, drop the fog of war and make realistic artillery that couldn't hit the broad side of a barn, let alone home in on a single trooper. That's canon. This isn't.
I have nothing further to add. All my points have been covered by both myself and others very well.
I agree that with the land mod, artillery, and everything, will have to change. Still, artillery being unbalanced in this version is no reason to scrap it in the next one.