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5 Week Project


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#141 ambershee

ambershee

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Posted 05 May 2008 - 01:34 PM

Here is the code for motion blur (camera based). It goes in the game mode.

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();	
	SetTimer(1.0, false, 'EffectTimer');
}

function EffectTimer()
{
	local UTPlayerController	PC;
	local LocalPlayer			LocPlayer;
	local PostProcessEffect		MB;

	ForEach LocalPlayerControllers(class'UTPlayerController', PC)
	{
		LocPlayer=LocalPlayer(PC.Player);
		if(LocPlayer!=None)
		{
			MB = LocPlayer.PlayerPostProcess.FindPostProcessEffect('MotionBlur');
			if(MB!=None)
			{
				MB.bShowInGame = true;
			}
		}
	}
}

Edited by ambershee, 05 May 2008 - 01:36 PM.


#142 five damned dollarz

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Posted 10 May 2008 - 03:29 PM

I got a compiled copy of FiveWeek from xiongmao (Because my subversion updating wouldn't allow me to get any of the new code files?!) and had a play with the FiveWeekTest map and I found a few problems (Could just be a slightly older version or something, but still, better to hear them);
- You need to disable Feign death, if I use it then get up the camera goes back to first person mode
- I could also run out of time and nothing would happen (I was told you have to run for your life?) which may be a problem
- If I died during the level and respawned while a counter for a level was going, the counter would keep going until it finished
Just a few things I noticed... Good job so far guys :)

#143 ArciaCoundDon

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Posted 11 January 2015 - 11:26 PM

My challenge to you this week is to do one thing you have never done before It could be creatively, or it could be at work or at home. Although I am away from home, I have been sticking to the types of activities I have done before. But at least once this week, i hope to try one new activity. Have fun, ladies

#144 Mathijs

Mathijs

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Posted 12 January 2015 - 12:02 AM

This post is both off-topic and a 7! year necro.


No fuel left for the pilgrims





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