simulated function PostBeginPlay() { Super.PostBeginPlay(); SetTimer(1.0, false, 'EffectTimer'); } function EffectTimer() { local UTPlayerController PC; local LocalPlayer LocPlayer; local PostProcessEffect MB; ForEach LocalPlayerControllers(class'UTPlayerController', PC) { LocPlayer=LocalPlayer(PC.Player); if(LocPlayer!=None) { MB = LocPlayer.PlayerPostProcess.FindPostProcessEffect('MotionBlur'); if(MB!=None) { MB.bShowInGame = true; } } } }
Edited by ambershee, 05 May 2008 - 01:36 PM.