simulated function PostBeginPlay()
{
Super.PostBeginPlay();
SetTimer(1.0, false, 'EffectTimer');
}
function EffectTimer()
{
local UTPlayerController PC;
local LocalPlayer LocPlayer;
local PostProcessEffect MB;
ForEach LocalPlayerControllers(class'UTPlayerController', PC)
{
LocPlayer=LocalPlayer(PC.Player);
if(LocPlayer!=None)
{
MB = LocPlayer.PlayerPostProcess.FindPostProcessEffect('MotionBlur');
if(MB!=None)
{
MB.bShowInGame = true;
}
}
}
}
Edited by ambershee, 05 May 2008 - 01:36 PM.



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