DataRun Project
#201
Posted 23 February 2009 - 02:42 AM
#202
Posted 01 March 2009 - 08:08 PM
This image with the white building was kind of my reference.
Edited by LegionofPhoenix, 01 March 2009 - 08:16 PM.
#203
Posted 01 March 2009 - 08:23 PM
heres a little update on some pillars:
thanks
#204
Posted 02 March 2009 - 11:32 AM
I'm sorry I didnt attend the meeting yesterday and I didnt gave a warning. Something family related came up and it was pretty urgent.
I'll get this weeks update from Luke later.
Hope you are all doing good - I'll catch some of you during the week otherwise I hope to see you next Sunday.
#205
Posted 08 March 2009 - 05:24 PM
#206 Guest_Guest_Carter_*_*
Posted 08 March 2009 - 06:34 PM
I won't be able to make the meeting again tonight I'm afraid, I've continued making assets for the Oil rig but I won't really be able to continue for the next three weeks as my uni's final project and dissertation are due in so I need to concentrate completely on that - once its all done I'll be able to concentrate fully on this
#207
Posted 12 March 2009 - 03:43 PM
I've been working on the high poly for the character, taking out the previous emmisive ridges so we have a "blank" one to use for all three types. That part's pretty much done.
This weekend I'll be at South by Southwest so I won't be able to make the meeting again. I'm also going out to Santa Fe directly after that for a little less than a week but I'll have my laptop so I'll be trying to get some work done while I'm there and get to that meeting.
#208
Posted 12 March 2009 - 04:24 PM
#209
Posted 17 March 2009 - 06:45 PM
I'm having some problems with my laptop - means I won't be able to get online easily in the next few days. I'm going to try and pull the files off of it, and set it up again. I should be back by sunday.
#210
Posted 19 March 2009 - 01:24 PM
#211
Posted 20 March 2009 - 09:08 AM
#212
Posted 23 March 2009 - 05:42 PM
I work for Panera Bread now, like a normal part-time job.
And I have an internship that will take up some time over the week each week.
But aside from those 2 things, I should have time to contribute to DataRun once again.
I don't have a SVN thing setup, so I'll need to know how to do that to submit stuff.
#213
Posted 23 March 2009 - 05:51 PM
http://sheelabs.game...itle=Subversion
should be pretty straight forward - otherwise just poke me
#214
Posted 24 March 2009 - 07:24 PM
#215
Posted 24 March 2009 - 10:49 PM
I think mentioned this in some other thread but I'm taking Studio 1 this school quarter, which means I can work on anything I want for my portfolio. I was hoping to be able to work on DataRun stuff for a lot of it, so once I'm done with the character materials maybe we could throw together a real asset list that I could start on for that?
#216
Posted 25 March 2009 - 09:22 AM
Kinju: Sounds Great! I'm more than interested in helping with an asset list, so feel free to poke me.
Edited by Kasper, 25 March 2009 - 09:22 AM.
#217
Posted 26 March 2009 - 02:48 PM
I'll be back online as of the 30th roughly.
#218
Posted 29 March 2009 - 12:09 AM
#219
Posted 30 March 2009 - 05:13 PM
As another aside, DataRun's Live Action filming is billed to be dealt with on the 14th-16th of April at the temporary 'Flowerpot Studios'. I'll keep everyone informed about how that develops as it gets closer, being on of the biggest parts of the project!
#220
Posted 05 April 2009 - 09:26 PM
Character update, left is the high poly with the new emissive lines, right is what they'll end up looking like
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users