Posted 11 January 2009 - 08:28 PM
A shot of one of the wall sections, just with a diffuse a poopy looking normal right now.
Posted 14 January 2009 - 03:54 PM
Just finished the first prototype for the path puzzle, let me know what ya think the room and objects are just place holders for the prototype. The video can be found at:
I think the delay time on the blocks coming back up needs to be shortened but I letting you guys be my lovely critics
Posted 14 January 2009 - 06:48 PM
Anyway - it's looking good, and is probably technically all there. The trick is of course, porting it into DataRun world. To do so, I'd ensure that there's enough space between the platforms to prevent the player jumping between them in ways we don't want.
The other question is, have you just brute forced the correct route, or have you actually got the logic behind the puzzle incorporated
Posted 15 January 2009 - 07:25 PM
Edited by Coops, 15 January 2009 - 07:26 PM.
Posted 15 January 2009 - 07:48 PM
Go for it, it should work well.
Posted 18 January 2009 - 05:33 PM
Edited by Coops, 18 January 2009 - 05:35 PM.
Posted 18 January 2009 - 07:26 PM
Sorry i missed the meeting, I'm gonna be insanely busy these coming weeks but im hoping to continue working on this - im still working on the pillar, high and low poly versions are created and its more or less mapped will hopefully post it up in full later on tonight - will post my skype details later on as well
Posted 19 January 2009 - 12:20 AM
Posted 20 January 2009 - 03:20 AM
Posted 24 January 2009 - 05:55 AM
I like the platform puzzle with the gaps, but to echo what Ambershee said I think it would be good to have some sort of logical progression that can be decoded and let the player know what order is correct without having to guess every single platform. Could just be something as simple as having them numbered, or colored similar to how they are (except with models that fit wherever this is going and all that) and have a progression thats referenced somewhere else beforehand. Like maybe this room can be a memory of a guy who did the RJ-45 ethernet jacks, and the platforms are colored like the wires, and you have to jump them in order. white-orange orange white-green blue white-blue green white-brown brown.
Posted 24 January 2009 - 11:10 AM
The idea, is that the player has to follow a repeating pattern of four colours (outlined in the brief). The idea is to have the last three platforms (thus the last three colours) the player touched glow, as so the next colour is obvious. There should also be an overlooking statue, which has a series of four different coloured lights/gems which light up as appropriate too.
Posted 01 February 2009 - 05:39 PM
Posted 01 February 2009 - 07:12 PM
Either one of them just need to art to know how the brain flow works.
Posted 01 February 2009 - 07:55 PM
Dead city pieces ready to go, they'll be uploaded under content as DataRun_Deadcity01.
Edited by kinjutsu, 01 February 2009 - 08:17 PM.
Posted 10 February 2009 - 11:30 AM
Posted 12 February 2009 - 08:45 AM
Posted 22 February 2009 - 07:12 PM
Edited by ambershee, 22 February 2009 - 07:30 PM.
Posted 22 February 2009 - 07:53 PM
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