Collective UnitsTier 1Elephant TankClassification - Heavy Assault Tank
Strength - Armor/Structure
Weakness - Infantry/AircraftMade from the relics of the Second Great War, the elephant tank is the end product of stitching the leftover pieces of mass produced mammoth and heavy tanks together. Although this piece of armor really belongs within a museum’s display it still finds relevance on the battlefield where it can still survive in one on one slugging matches with any of the Alliance’s conventional tanks. Despite it’s dual imposing 105mm cannons and heavy armor the elephant lacks in speed, agility in turret rotations. It stands vulnerable to anti-tank infantry and aircraft. There has been rumors circulating that some elephant tanks are now being acquired with a dated yet functional tusk missile system.
Terror DroneClassification - Vehicle Sabotage
Strength - Armor/Infantry
Weakness - Structure/AircraftAdvancements in Soviet drone technology have created this unique weapon; the terror drone. Although made from an inexpensive aluminum exterior and crude circuiting, the terror drone can be a cheap and rapid response to exploit vulnerabilities in infantry and armor; it will seek out the signatures of enemy vehicles, attach to them and begin shredding them from the inside. Infantry on the other hand receive a quicker fate with it’s cutting and ripping tools. At first terror drones were deployed in the Mexican civil war as a low cost mean to disorient poorly organized nationalist armor divisions during the siege of Hidalgo but their application soon spread to anti-personnel and miner operations.
However terror drones can be surgical “removed” from a vehicle by any nearby repair pad or repair vehicle.
Half Track Classification - Anti-Aircraft Transport
Strength - Aircraft/Infantry
Weakness - Structure/VehicleThe Russian made and highly exported, the “Crocodile” half track has been a popular tool used in operations ranging from suppressing civil disorder to leading frontline insertions in a hot zone to suppressing air raids. The crocodile's popularity is in it's weaponry, speed and ability to transfer five infantry units to any part of the battlefield it can get to. It's specially built armor make it invulnerable to chemical/biological/nuclear residue and capable of sustaining repeated enemy fire. However it cannot sustain itself against higher-caliber weapons for long.
Tier 2War MachineClassification - Mobilized War Factory
Strength - N/A
Weakness - N/AWith the socialist and solidarity revolution quickly spreading throughout the world, the Collective has sometimes found it difficult to ship armaments or construct war factories in nations who’s people yearn to oust the yoke of Western oppression. Diligent and shrewd Collective engineers have made this creation; the war machine. Basically a mobilized war factory, the war machine can bring liberation to the most remote parts of the battlefield or behind enemy lines…just as long as it can deploy upon a nice flat patch of Earth. Once completed, the host can construct vehicles in no time.
Horrid GunshipClassification - Close Air/Ground Support
Strength - Groups of infantry/vehicles
Weakness - Individual AA infantry/vehicle or AA batteriesAfter careful examination why superior Russian made tanks lost to their noticeably inferior Western counterparts, Collective scientists and military strategists found out it was quantity over quality. They needed a unit that could respond to groups of armor yet was mobile enough to quickly support divisions of elephants when the time came. Enter the Ka-31 “Horrid”, an easily built and quickly assembled close air support gunship that is armed with six 57mm high-explosive rocket pods. Against a single target, the gunship’s role isn’t fully acquired but when targeting groups the horrid can dish out massive splash damage as it hurdles rockets. The Horrid’s armaments has also proven to be effective against buildings and experienced gunship pilots can position their aircraft carefully enough to successfully attack aircraft. However the horrid is very much vulnerable to anti-aircraft and will succumb easily from a few well placed base defenses.
SCUD LauncherClassification - Tactical Ballistic Missiles Platform
Strength - Structures/Stationary Units
Weakness - Aircraft/Mobile UnitsAnother relic of the Second Great War, the USSR’s aging Frog-7 divisions have been rendered back into service. The scud launcher can release long range, high-explosive missiles from a relatively safe, distant place. It works wondrous against structures and unwary units who have remain stationary but be warned; the SCUD is slow and highly vulnerable to enemy attacks it cannot take much of a beating and needs to be escorted by an assortment of elephants and half tracks.
Tier 3Siege ChopperClassification - Close Air/Ground Support
Strength - Structures
Weakness - Vehicles/Aircraft/InfantryCombining the Collective’s love for artillery and helicopters came the creation of the this hybrid. The siege chopper brings mobility and artillery support on two rotors. In the air, the Siege Chopper uses its machine gun to harass enemy units. The real fun begins when it lands, however. It's then that the Siege Chopper literally breaks out the big guns, deploying a 155 mm cannon that is excellent for pounding away at heavily fortified enemy installations. A must-have for any assault force, as long as it's well escorted.
Kirov AirshipClassification - Aerial Bombardment
Strength - Structures
Weakness - Vehicles/Aircraft/InfantryNamed for its maiden launch over Kirov oblast, the airship was an experimental heavy bomber developed during the pre-Collective Soviet Union era while Russia was still barred from building militarized aircraft. Collective nations have been skeptical at first to even produce this rather dated airship but it’s role became cemented in the modern Collective arsenal when a small squad was used to level an Alliance position in Bydgoszcz, securing Poland from Western expansionism.
Although abysmally slow, the Kirov airship has enough armor and iron cased bombs to slowly makes it’s way to a target.
Tsar TankClassification - Super Heavy Tank
Strength - Vehicle/Aircraft/Infantry/Structure
Weakness - Hit and RunFirst witnessed by British spies during the Chinese pacification of Nepal, it verified it’s existence and widespread deployment in all high ranking member nations of the Collective. This super heavy tank can stand it’s ground against any other tank in a slugging match with it’s triple cannons, improved anti-air missile system and has onboard engineers giving it a definite advantage in most tank exchanges. However it’s heavy and thick armor plating keeps the tank moving at a relatively slow pace and is vulnerable to hit and run attacks.
Hauler HelicopterClassification - Experimental Mobilized Molecule Resonator
Strength - N/A
Weakness - Anti-Air UnitsSometimes even the most superior armor battalions needs some aid. The hauler is equipped with carrying an experimental molecule resonance device; an underpowered and experimental form of iron curtain technology. However the advantage is that it can be mobilized and mass produced on the battlefield where as the iron curtain device was issued one per commander and had a long recharge time. Unfortunately, the device cannot make vehicles invincible but instead make tanks within a surrounding territory partially invulnerable until either the resonance fades or when the vehicle moves out of the range it‘s residue. It is also imperative that infantry stay away from the corrosive residue.
Tier 4All Tier 4 units have a negative build limit and can only be purchased when superweapons are on.
AutocratClassification - Capital Unit
Strength - Anything
Weakness - N/AThe very climax of the Collective’s armor fetish, this large experimental tank is the Collective’s final solution. This super tank is armed with quadruple, auto-loaded, Teala charged cannons that can easily obliterate single to grouped units with sustainable concentrations of cannon fire and to deal with air borne threats the autocrat carries a personal Tesla orb that can impair any air units and thus hurtling them to the Earth. Not to mention that the giant has engineers onboard to repair the tank when needed. Despite of this the autocrat’s only known weakness is that all commanders, due to the unit’s experimental nature and expense, can only be built three times. If any of them are to be destroyed the vehicle cannot be recovered. Complicating things more is the fact that the autocrat cannot be transferred via hovercraft since there are no sea borne vehicles large enough to transfer this metal monster across water.
Other Tier Collective Mobile Defense Vehicle (MDV)Classification - MDV
Strength - N/A
Weakness - N/AThe MDV is the Collective’s mobile defense vehicle. It is a supply truck that carries three turret pods. It can only deploy these turrets three times anywhere upon suitable ground. No refills and once done the supply truck disappears. More on the nature of the MDV and it's pods will be explained when Collective defenses are finally revealed.
Edited by lefthand, 13 September 2008 - 08:07 PM.