Jump to content


Photo

RC Maps


  • Please log in to reply
127 replies to this topic

#1 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 20 August 2008 - 09:23 PM

Here all our mappers can post their created maps here! :thumbsupsmiley: (unless they are specifically for the mod*)

You may post comments on the maps here too!

*Non-Playable without mod
Ridder Geel

#2 Brabox

Brabox
  • Project Team
  • 20 posts
  • Location:Netherlands
  •  Lord of Idiots

Posted 21 August 2008 - 06:47 PM

I have now finished three of the maps for the mod, so I thought I might post them here.

-DOWNLOAD (.rar)-
-DOWNLOAD (.zip)-


--Maps included--
- Ruined Lands -> two player map, rough terrain, snow, small, so not much loading time
- Greenlands -> four player map with castle-like plateaus (imagine Nandurion (not sure spelling is correct) from ROTWK) NAME MIGHT CHANGE
- Bridges of Fresoan -> six player massive battle map with two bridges across one icy river. (cave trolls on the bridges are realy strong :xcahik_:)
- Bridges of Fresoan (low) -> the frozen river needs alot of object, here the river is just a snowy textured basin


--How to install--

It's in a .big file because there are some coding changes too (THESE DON'T INFLUENCE OTHER MAPS THOUGH).

Step 1: Extract the zip or rar into your %appdata% folder *
Step 2: Create a new shortcut to bfme2
Step 3: Add -mod RCMaps.big in the TARGET field. (add it behind the game's url between "")
Step 4: Double click on the shorcut and play!!
Step 5: Do not search for hammer icons for the maps I made will just have normal icons

* Either type %appdata% in your adress bar or go to C:\documents and settings\<YOUR USERNAME>\Application data\My Battle for Middle-earth™ II
Files\ (if there is no application data in that folder, reply and I'll explain what you have to do)

#3 Jeth Calark

Jeth Calark

    A man who used to be here

  • Project Team
  • 1,823 posts
  • Location:Texas
  •  Sithspit!

Posted 27 August 2008 - 02:44 AM

Maybe you should make these into maps that people can place in their App Data like other user-created maps. Some people(like me) would like to play mods on those sweet maps. :p

btw, the maps are great! :p

#4 Brabox

Brabox
  • Project Team
  • 20 posts
  • Location:Netherlands
  •  Lord of Idiots

Posted 27 August 2008 - 07:46 PM

Thanks for the positive comment!

Here's 2 maps without the moddy:
Download (.zip)
Download (.rar)

PS: The bridgy level is harder to seperate from the litte mod because of the strong cave-trolls on the bridges. I tried to make it work using only map.ini, but it didn't listen (still trying though :p)

#5 Jeth Calark

Jeth Calark

    A man who used to be here

  • Project Team
  • 1,823 posts
  • Location:Texas
  •  Sithspit!

Posted 28 August 2008 - 02:11 AM

I'll be waiting! :p

#6 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 31 January 2009 - 04:46 PM

Can I post some of my maps?
Because i've got two maps here that i'd like to donate to the RCMOD

Edited by neutron4ever, 31 January 2009 - 04:52 PM.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#7 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 31 January 2009 - 05:42 PM

I suggest you PM them to me first :crazed:
Then i can tell you if I think they are good enough :xcahik_:
Ridder Geel

#8 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 31 January 2009 - 06:00 PM

I sent you the PM with the link to the download :xcahik_:
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#9 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 31 January 2009 - 06:07 PM

They look ok :crazed: But i do suggest you make those hills in 'The Little Mountain' map a bit less steep, and maybe those 'mountains' a bit less... "Up-Down"ish (u understand?) :xcahik_:

And ok you may post them here :crazed: But i strongly suggest you do what i suggested first :crazed:

And just another question, have you made many maps before or are these your first?
Ridder Geel

#10 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 31 January 2009 - 06:09 PM

I've made maps before and now i'm trying to improve my texturing....and mountain making

And that up-downish part, is that referring to how the camera moves up and down on the map?
And which map are you talking about?

Also, i've decided not to post the maps yet since The Black Mountains looks monotextured and there's the hills that need to be fixed in the little mountain

Edited by neutron4ever, 31 January 2009 - 06:22 PM.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#11 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 31 January 2009 - 06:23 PM

'The Little Mountain' :xcahik_:
No im refering to how unrealistically the mountains are, they go real far up in like no time at all :crazed:

Post them whenever you feel they are ready :crazed:

Edited by Ridder Geel, 31 January 2009 - 06:23 PM.

Ridder Geel

#12 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 31 January 2009 - 07:43 PM

Oh....now I get it :xcahik_:

So I just sort of smoothen the mountain's edges so that it looks more realistic?
That I can do :crazed:

Any comments on the other one?
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#13 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 31 January 2009 - 09:36 PM

Other one is fine :p

Ok it looks alot better now :p ('The Little Mountain')

Edited by Ridder Geel, 31 January 2009 - 11:19 PM.

Ridder Geel

#14 Masterbadeend

Masterbadeend

    Yellow_Pete

  • Project Team
  • 797 posts
  • Location:The Netherlands
  • Projects:RCMOD
  •  Mapper @ the RCMOD

Posted 11 May 2009 - 06:32 PM

Here are some screens for the next map I'm working on (I consider it is one of my better maps :blush:)

Screenshots of Himling

Posted Image
Posted Image
Thanks to MirkwoordArcher for this great signature and the lovely duck.
Posted Image


#15 Neutron4ever

Neutron4ever

    title available

  • Project Team
  • 893 posts
  • Location:Ontario, Canada
  • Projects:RCMOD, Kings of the West, Battle For Alagaesia
  •  RCMOD and KOTW Betatester and Edit Button Fanatic

Posted 11 May 2009 - 07:47 PM

In the first screenshot, the texturing looks sort of dull and the hill looks a tad unrealistic but good work so far :blush:
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
--------------------------------------------------------------------------------------------------------------------
Posted Image

#16 Masterbadeend

Masterbadeend

    Yellow_Pete

  • Project Team
  • 797 posts
  • Location:The Netherlands
  • Projects:RCMOD
  •  Mapper @ the RCMOD

Posted 11 May 2009 - 07:56 PM

I haven't started on the texturing yet, I just filled it :good:
and the hills, I can make them softer with the egalise tool (or whatever it's called :blush: )

Posted Image
Posted Image
Thanks to MirkwoordArcher for this great signature and the lovely duck.
Posted Image


#17 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 11 May 2009 - 09:01 PM

Its a nice start :D Can't wait for you to finish this map :blush:
(also can't wait till you add the RC Mod in your "Projects" list :good:)
How to do this:
My Controls -> Edit Profile Information -> Projects :p
I'll be on MSN tomorrow, if you need help ask me then :p
Ridder Geel

#18 Masterbadeend

Masterbadeend

    Yellow_Pete

  • Project Team
  • 797 posts
  • Location:The Netherlands
  • Projects:RCMOD
  •  Mapper @ the RCMOD

Posted 12 May 2009 - 11:54 AM

Do I need an image like the one you have too?
and btw the map might take some time to finish, there is an another map which is almost ready but not yet also. :blush:

Edited by Masterbadeend, 12 May 2009 - 11:55 AM.

Posted Image
Posted Image
Thanks to MirkwoordArcher for this great signature and the lovely duck.
Posted Image


#19 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 May 2009 - 01:45 PM

Take your time :thumbsdownsmiley:
And yes it would be best if you also put an image in your sig :unsure:
Ridder Geel

#20 Masterbadeend

Masterbadeend

    Yellow_Pete

  • Project Team
  • 797 posts
  • Location:The Netherlands
  • Projects:RCMOD
  •  Mapper @ the RCMOD

Posted 12 May 2009 - 07:37 PM

Can I just copy yours, because I'm too lazy to make a new one :thumbsdownsmiley:

Posted Image
Posted Image
Thanks to MirkwoordArcher for this great signature and the lovely duck.
Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users