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#41 Lurtzy

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Posted 22 May 2009 - 03:46 PM

Looks really cool man, I am liking it :)

Trying to hold on...


#42 Ridder Geel

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Posted 22 May 2009 - 10:37 PM

VERY nice! :)
Keep up the good work :xcahik_:
Ridder Geel

#43 Masterbadeend

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Posted 23 May 2009 - 04:53 PM

Thanks for the positive comments ;). Ignore that last edit cause the map.ini is ******* with me ;)
Tomorrow, if everything goes well, I have new pics of my Himling map. :closedeyes: (if not everyone is tired of it ;))

Edited by Masterbadeend, 24 May 2009 - 04:58 PM.

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#44 Masterbadeend

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Posted 29 May 2009 - 01:41 PM

New screens, this are the last of them until the map is finished :sad:
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And please tell me how to improve those spots further ;)
(I was on a comp without Photoshop, that explains the white parts under the photos :p)

Edited by Masterbadeend, 29 May 2009 - 01:43 PM.

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#45 Ridder Geel

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Posted 29 May 2009 - 01:52 PM

Improve those spots? :p How would i know, they look nice :sad:
Seriously ;) ;) Maybe add some 'animals'? ;)
Ridder Geel

#46 mike_

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Posted 29 May 2009 - 01:58 PM

Practice object placement.

#47 Masterbadeend

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Posted 29 May 2009 - 02:01 PM

Thanks guys, and mike do you mean with object placement that for example the trees aren't placed well, or that there are too much of them? :p

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#48 Githiran

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Posted 29 May 2009 - 02:45 PM

wow, apart from no animals, liek Ridder Geel said, that looks awesome!
A master strategist, such as Zhuge Liang, will be remembered not for his intellect, but for his common sense.
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#49 Florisz

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Posted 29 May 2009 - 03:19 PM

Looks like Forlindon...I love Forlindon :p
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#50 mike_

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Posted 29 May 2009 - 03:26 PM

I mean with the buildings. You're using too much detail in some areas and just not connecting the objects in others :p


EDIT: With the trees, you may want to try using different varieties and practice scaling them both up and down to give a more realistic appearance.

Edited by mike_, 29 May 2009 - 03:27 PM.


#51 Masterbadeend

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Posted 29 May 2009 - 06:52 PM

Ok thanks everyone for the comments, and thanks for the critics mike_ :p
I'll have a good look at it :sad:.

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#52 Lurtzy

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Posted 30 May 2009 - 07:22 AM

Wow, you are really good :p

Though I do agree with mike a bit ;)

Trying to hold on...


#53 Masterbadeend

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Posted 31 May 2009 - 07:55 AM

Ok IMO the map is ready :p , I test it with some CPU's and I email it to RG today (The _art comes later ;))

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#54 Ridder Geel

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Posted 31 May 2009 - 08:40 AM

Alright, I will be expecting it sometime soon :p
Ridder Geel

#55 Masterbadeend

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Posted 31 May 2009 - 10:39 PM

I'll post a top-down screen tomorrow :p

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#56 Masterbadeend

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Posted 01 June 2009 - 10:23 AM

Here are the final screens:
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EDIT: I forgot some things about the map, it is almost symmetric (except for the river and the mountains in the middle :p) and there are more than 2000 objects in the map :p

Edited by Masterbadeend, 01 June 2009 - 10:25 AM.

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#57 Ridder Geel

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Posted 01 June 2009 - 10:27 AM

Looks good :p Now all we need is the 'art' ;) :p
Ridder Geel

#58 Masterbadeend

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Posted 01 June 2009 - 10:31 AM

It comes tomorrow or the day after tomorrow :p

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#59 Ed Of The 3rd Kind

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Posted 02 June 2009 - 05:55 PM

Well to me the map looks great, definitely is shaping up nicely! :)

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#60 Ridder Geel

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Posted 02 June 2009 - 07:07 PM

I will put up the new maps on the site as soon as my internet stops acting annoying :wink_new: Then i will also put up the screens of that map :good:
Ridder Geel




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