Edited by rutger, 03 December 2009 - 02:09 PM.
RC Maps
Started by Ridder Geel, Aug 20 2008 09:23 PM
127 replies to this topic
#121
Posted 03 December 2009 - 02:09 PM
thx. i knew it was worth the typing...
LIUVAR ALVEREDAR, VREDE ZIJ DE VRIEND.
citated from: de Elfen by: Bernhard Hennen
citated from: de Elfen by: Bernhard Hennen
#122
Posted 04 December 2009 - 02:26 PM
How are you gonna code that it's like 2 different campaigns in one
The Nazgûl's Watch
#123
Posted 04 December 2009 - 02:36 PM
It's not that really hard , and it's about scripting more then coding .
Tho , how about playing with all parts in the same map , only that you play with each time for a time .
Example : You start with Frodo bashing some Uruks, after they are dead , You begin playing with boromir in search of the Hobbits and move the team after he reaches them ( maybe after a big fight ? ) , then as Legolas,gimli and Aragorn who are fighting , then hear Noromir's Horn , come down the hill then stop motion at halfway, showing how Boro dies and the hobbits are captured.
then how Aragorn slices off Lurtz.
Great movie.
Tho , how about playing with all parts in the same map , only that you play with each time for a time .
Example : You start with Frodo bashing some Uruks, after they are dead , You begin playing with boromir in search of the Hobbits and move the team after he reaches them ( maybe after a big fight ? ) , then as Legolas,gimli and Aragorn who are fighting , then hear Noromir's Horn , come down the hill then stop motion at halfway, showing how Boro dies and the hobbits are captured.
then how Aragorn slices off Lurtz.
Great movie.
#124
Posted 04 December 2009 - 08:20 PM
It's more story like when you first have Legolas, Gimli and Sam. They find Aragorn and Frodo and they fight their way to the boat, where Frodo and Sam leave. Then you hear the horn of gondor and you will have to try and save Boromir and the other hobbits. And then, when Aragorn, Legolas and Gimli want to cross the bridge, you see the cinematics . After that you can chop lurtz down .
#125
Posted 04 December 2009 - 08:44 PM
Do whatever you want dude , I was just giving my opinion .
#126
Posted 13 December 2009 - 05:35 PM
@ any modder around here.
Can somebody delete the white fog you see when using the camera scripts? I've read (in See )that it will reduce lagg and also give a better view of Amon Hen. Or is it done by scripting?
(look in the background of the first screenshot on page 6, there you will see the fog I was talking about )
Can somebody delete the white fog you see when using the camera scripts? I've read (in See )that it will reduce lagg and also give a better view of Amon Hen. Or is it done by scripting?
(look in the background of the first screenshot on page 6, there you will see the fog I was talking about )
#127
Posted 13 December 2009 - 06:02 PM
Ohhh... that I've done it before... Check out my Shellmaps I think u have to delete/change the fog distance stuff in the map.ini
Ridder Geel
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