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#41 TapSiLogMACHINE

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Posted 22 March 2009 - 06:03 PM

yeah that'd be hard.

or better yet, quite impossible...

or impossible...

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#42 genobreaker

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Posted 25 March 2009 - 06:41 PM

tests with the Artillery strike again...

and revealing the A10 strike...

Attached Thumbnails

  • a10str.png
  • artyup.png

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#43 Misthero

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Posted 26 March 2009 - 12:17 AM

those a10s look rather too 'big' they're round the size of a harrier (longer wingspan though)
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#44 genobreaker

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Posted 26 March 2009 - 03:46 AM

well the A10 is big tho... its like the size of a B2, the harrier is too smaller...
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#45 TapSiLogMACHINE

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Posted 26 March 2009 - 02:58 PM

could those A10 be shot down by tons of AA before they reach their target?

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#46 need my speed

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Posted 26 March 2009 - 03:26 PM

I think they need to be smaller. :umad:
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#47 genobreaker

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Posted 26 March 2009 - 05:45 PM

well... The A10 fires the missiles before they were down... and also they can take much heavy AA...
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#48 TapSiLogMACHINE

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Posted 26 March 2009 - 08:05 PM

well... The A10 fires the missiles before they were down... and also they can take much heavy AA...

what if they get shot down far away from the target area? say, bay of pigs, then all 5 are your opponents, you want to bombard an area which is at spot #4 (the one up top) and the A10s spawn at south-west. kirovs are approaching the base in the SW side so the dude produced an uber amount of flak cannons, tracks, and troopers, the A10s happen to be passing by and gets shot down, or if not, on the second base they pass by they get shot down because of the heavy damage they took from the base they just passed by... is that considered a "fail" general power?

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#49 genobreaker

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Posted 27 March 2009 - 11:20 AM

depends on the situation... But the thing here is... the A10 is strong against enemy AA fire... but not that strong... well yes it may shotdown from spam AA attacks
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#50 TapSiLogMACHINE

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Posted 27 March 2009 - 04:49 PM

depends on the situation... But the thing here is... the A10 is strong against enemy AA fire... but not that strong... well yes it may shotdown from spam AA attacks

which makes artillery strike a lot better than A10 strike, yes? I thought of that because of paradrop, the plane can be shot down before it reaches the targeted area, if it spawns in the "wrong" place...

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#51 Allied General

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Posted 08 April 2009 - 02:38 PM

well the A10 is big tho... its like the size of a B2, the harrier is too smaller...


B2
Length: 69 ft (21.0 m)
Wingspan: 172 ft (52.4 m)

A10
Length: 53 ft 4 in (16.26 m)
Wingspan: 57 ft 6 in (17.53 m)

Harrier
Length: 46 ft 4 in (14.12 m)
Wingspan: 30 ft 4 in (9.25 m)

Anyone on wiki or any general military page would suggest your previous statement to be incorrect. I know RA2 has serious size issues (especially with navy) but this stands out way too much. Main issues are scheme and size. It should be allied scheme and its far too detailed at moment and thus it works work well in realism, TD style mods (like Mig Eater's originally intended) but at moment it looks out of place.


As for airstrike vs artillery, clearly artillery will always "hit" the target. Your planes will always be at a disadvantage because there is delay between it reaching it target.

In my own mod, airstrike planes cannot be shot down and carry a bigger payload to make up for delay.
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#52 Apollo

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Posted 08 April 2009 - 02:41 PM

Personally I would have expected geno fix its colors when he added it already, few mins job if even that. :good:
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#53 genobreaker

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Posted 16 May 2009 - 06:07 PM

well I will fix that... I have recolored it to allied scheme... and I will resize it
anyway...


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Edited by genobreaker, 16 May 2009 - 06:17 PM.

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#54 TapSiLogMACHINE

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Posted 19 May 2009 - 11:15 PM

what's that screenie about, chief? :p

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#55 OmegaBolt

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Posted 19 May 2009 - 11:55 PM

Green Bio Reactor fluid?

Which don't look that good IMO... would maybe look better light blue like the prerelease cloning vat stuff.

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#56 genobreaker

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Posted 20 May 2009 - 11:42 AM

hey your right... well I will recolor that...
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#57 TapSiLogMACHINE

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Posted 22 May 2009 - 07:14 PM

Green Bio Reactor fluid?

Which don't look that good IMO... would maybe look better light blue like the prerelease cloning vat stuff.

or red... it could be that the bio reactors are fueled by the blood of the people inside... :)

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#58 genobreaker

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Posted 23 May 2009 - 08:06 AM

the red is mostly used by the remapable areas... only few of the reds will not be affected by house colors...
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#59 TapSiLogMACHINE

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Posted 25 May 2009 - 10:15 AM

the red is mostly used by the remapable areas... only few of the reds will not be affected by house colors...

Drat. what reds won't be affected?

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#60 need my speed

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Posted 25 May 2009 - 01:14 PM

Only 4 on top of my head...So, it won't look very detailed.
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