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Lone Wolf maps


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#41 Fishbone

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Posted 22 January 2010 - 03:29 PM

Jordan, you might wanna try to post the url or something, since this way doesn't seem to work.
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#42 Jordan18124

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Posted 24 January 2010 - 01:54 PM

here is a link to image shack, since the other method did not work:

Click Here
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#43 Radspakr Wolfbane

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Posted 25 January 2010 - 12:55 AM

I had a look at the pictures I have some pointers.

Choose your textures well - You're using a lot of bright greens which can be alright but too much is bad for realism and can be overpowering.
Blending Textures - You should blend your terrain textures better.
Smooth off your hills- Use the smooth heights tool to smooth out some of those rough edges.
More detail - You should spend some time working on the terrain using different types of textures and mixing them in.
You won't often see a field of the exact same grass with no dirt showing right?

Have a look at other people's maps and see what they've done.
The key to mapping is time and patience it's takes quite a while to get good at it and 1 map can possibly take a long time to get looking just right.

m@tt's tutorial a great resource for those starting out.
http://www.the3rdage...tem-311?addview

Also look up the EA tutorials even though they are for BFME2 they are worth checking out.

A few maps to check out.

http://www.the3rdage...tem-383?addview - My map packs
http://www.the3rdage...tem-335?addview - Old ford of Anduin - m@tt

Keep at it,practice makes perfect.

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#44 Bashkuga

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Posted 15 March 2010 - 07:01 PM

I had a look at the pictures I have some pointers.

Choose your textures well - You're using a lot of bright greens which can be alright but too much is bad for realism and can be overpowering.
Blending Textures - You should blend your terrain textures better.
Smooth off your hills- Use the smooth heights tool to smooth out some of those rough edges.
More detail - You should spend some time working on the terrain using different types of textures and mixing them in.
You won't often see a field of the exact same grass with no dirt showing right?

Have a look at other people's maps and see what they've done.
The key to mapping is time and patience it's takes quite a while to get good at it and 1 map can possibly take a long time to get looking just right.

m@tt's tutorial a great resource for those starting out.
http://www.the3rdage...tem-311?addview

Also look up the EA tutorials even though they are for BFME2 they are worth checking out.

A few maps to check out.

http://www.the3rdage...tem-383?addview - My map packs
http://www.the3rdage...tem-335?addview - Old ford of Anduin - m@tt

Keep at it,practice makes perfect.


what do you think of my maps?? :shiftee2:

#45 Radspakr Wolfbane

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Posted 16 March 2010 - 12:15 AM

Your maps?

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#46 Bashkuga

Bashkuga

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Posted 16 March 2010 - 11:47 AM

my dol guldur, ered luin, bree and holins gate maps

#47 Radspakr Wolfbane

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Posted 16 March 2010 - 02:34 PM

Refresh my memory with some links :shiftee2:
I am very forgetful.

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#48 Bashkuga

Bashkuga

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Posted 16 March 2010 - 06:13 PM

i will do it next week cause my computer crashed and i got my files in a USB stick :shiftee2:

#49 Bashkuga

Bashkuga

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  •  Out of the frying pan, and into the fire..

Posted 22 April 2010 - 05:59 PM

my maps

http://www.filefront...893/my maps.rar

#50 Fishbone

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Posted 23 April 2010 - 06:01 AM

me like ;)
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#51 Bashkuga

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Posted 24 May 2010 - 03:09 PM

since everyone loves the mithlond units i have been working on a mithlond map in bfme2 style
i also updated Dol Guldur (terrain repainted (its very cool now), gave khamul more health(if you kill khamul, you´ll win, but it´s very hard to kill him) added more mountains, removed eagles and dunedain and more), Blue Mountains (added new gate, if you kill the dragon you´ll win, and more)

i´ll post it tommorrow :)

Edited by Fredius, 24 May 2010 - 03:11 PM.


#52 Bashkuga

Bashkuga

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Posted 25 May 2010 - 11:30 AM

http://www.filefront..... Mithlond.rar
enjoy

#53 Fishbone

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Posted 25 May 2010 - 03:15 PM

I like it, it needs a little polishing, but you are on the right track :)
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#54 Guest_Sauron's eyes and ears_*

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Posted 29 September 2011 - 03:38 AM

I would do some mapping, but I don't have BFMEI worldbuilder.
Perhaps if you finnish LWM then you could continue with LWM II and I could do some mapping there?




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