Lone Wolf maps
#41
Posted 22 January 2010 - 03:29 PM
#42
Posted 24 January 2010 - 01:54 PM
#43
Posted 25 January 2010 - 12:55 AM
Choose your textures well - You're using a lot of bright greens which can be alright but too much is bad for realism and can be overpowering.
Blending Textures - You should blend your terrain textures better.
Smooth off your hills- Use the smooth heights tool to smooth out some of those rough edges.
More detail - You should spend some time working on the terrain using different types of textures and mixing them in.
You won't often see a field of the exact same grass with no dirt showing right?
Have a look at other people's maps and see what they've done.
The key to mapping is time and patience it's takes quite a while to get good at it and 1 map can possibly take a long time to get looking just right.
m@tt's tutorial a great resource for those starting out.
http://www.the3rdage...tem-311?addview
Also look up the EA tutorials even though they are for BFME2 they are worth checking out.
A few maps to check out.
http://www.the3rdage...tem-383?addview - My map packs
http://www.the3rdage...tem-335?addview - Old ford of Anduin - m@tt
Keep at it,practice makes perfect.
Break dancing into the hearts of millions
#44
Posted 15 March 2010 - 07:01 PM
I had a look at the pictures I have some pointers.
Choose your textures well - You're using a lot of bright greens which can be alright but too much is bad for realism and can be overpowering.
Blending Textures - You should blend your terrain textures better.
Smooth off your hills- Use the smooth heights tool to smooth out some of those rough edges.
More detail - You should spend some time working on the terrain using different types of textures and mixing them in.
You won't often see a field of the exact same grass with no dirt showing right?
Have a look at other people's maps and see what they've done.
The key to mapping is time and patience it's takes quite a while to get good at it and 1 map can possibly take a long time to get looking just right.
m@tt's tutorial a great resource for those starting out.
http://www.the3rdage...tem-311?addview
Also look up the EA tutorials even though they are for BFME2 they are worth checking out.
A few maps to check out.
http://www.the3rdage...tem-383?addview - My map packs
http://www.the3rdage...tem-335?addview - Old ford of Anduin - m@tt
Keep at it,practice makes perfect.
what do you think of my maps??
#45
Posted 16 March 2010 - 12:15 AM
Break dancing into the hearts of millions
#46
Posted 16 March 2010 - 11:47 AM
#47
Posted 16 March 2010 - 02:34 PM
I am very forgetful.
Break dancing into the hearts of millions
#48
Posted 16 March 2010 - 06:13 PM
#50
Posted 23 April 2010 - 06:01 AM
#51
Posted 24 May 2010 - 03:09 PM
i also updated Dol Guldur (terrain repainted (its very cool now), gave khamul more health(if you kill khamul, you´ll win, but it´s very hard to kill him) added more mountains, removed eagles and dunedain and more), Blue Mountains (added new gate, if you kill the dragon you´ll win, and more)
i´ll post it tommorrow
Edited by Fredius, 24 May 2010 - 03:11 PM.
#53
Posted 25 May 2010 - 03:15 PM
#54 Guest_Sauron's eyes and ears_*
Posted 29 September 2011 - 03:38 AM
Perhaps if you finnish LWM then you could continue with LWM II and I could do some mapping there?
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