Perhaps this is what you want to know ?
http://forums.revora...ow-map-terrain/
Posted 15 May 2014 - 07:36 PM
Posted 15 May 2014 - 09:57 PM
That's it!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 16 May 2014 - 03:52 AM
Yeah it does look cool. Ive got a similar thing going on, however some of the holes are just too large to fill completely. However I do plan to put smoke emitters in there to muck things up as well as add more little details like the downed trees etc....Ive placed some warg ambience sound flags in a couple of the pits to give the impression of the warg dens.
Posted 16 May 2014 - 11:58 AM
Sounds great! I can also check with my Edain contacts if they could possibly hint the secret behind the cravass technique
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 17 May 2014 - 12:42 AM
No harm in asking. Im sure it might be useful
Posted 20 May 2014 - 12:42 PM
As it turns out. Isengard has destruction animations that I cannot scale. So I will not be able to scale Isengard in 3ds Max 8. =(
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 20 May 2014 - 01:30 PM
The destruction animations are relatively basic. Anyone with a basic understanding of animation should be able to recreate them with little trouble.
I have yet to re-install 3ds Max 7/8, as I'm using a new version at the moment. Though, I could lend a hand with that once I re-install it. That's assuming no one else offers to do it, beforehand.
Posted 21 May 2014 - 12:51 AM
Posted 20 June 2014 - 04:14 AM
Been working on the forest, and the burned parts.
Posted 20 June 2014 - 09:32 AM
Just checking, is SEE getting both versions of Isengard. I mean pre destruction, and before. Or are you going for one of them?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 21 June 2014 - 01:01 AM
Posted 21 June 2014 - 01:33 PM
I understand completely
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 19 December 2014 - 10:43 PM
Posted 07 January 2015 - 12:02 AM
I appreciate the offer. Im pretty well settled on what Id like to do. I always like fan interaction and input so if you have a suggestion to mkae the map more like in the films, dont hesitate to type something up. If you have source material to share too, even better.
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