Isengard - rescaled for S.E.E.
#81
Posted 17 April 2014 - 02:08 AM
#82
Posted 17 April 2014 - 03:25 AM
Ahem Wheellee! Please comment. =D
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#83
Posted 17 April 2014 - 05:04 PM
nice map ), i like isengard from edain mod :DD, but it's very full of everything , so i ques u will make perfect map GL!
#84
Posted 18 April 2014 - 05:48 PM
Finally an accurately scaled Isengard. I love it.
#85
Posted 19 April 2014 - 10:29 PM
I think I've got most of the terrain and layout close, I have noticed some inconsistencies within the film too. So I've had to either turn a blind eye to it or conpromise.
#86
Posted 04 May 2014 - 09:00 PM
Been doing work on this like mad lately - Especially now that Ive fixed my WB crashing
#87
Posted 04 May 2014 - 10:27 PM
Cool =) Is the scale of the tower accurate?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#88
Posted 05 May 2014 - 02:04 AM
I havent really checked. Ive scaled it to 2.0 like the walls. I will look into it though
#89
Posted 05 May 2014 - 02:41 AM
Also look out for the orientation. Wheellee said to me that it is supposed to face east. I.e. not lined up with the gate.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#90
Posted 06 May 2014 - 02:32 AM
Edit: I just checked the thains book the door to the tower is indeed east facing in the book description. Thanks for the heads up.
Edited by njm1983, 06 May 2014 - 02:37 AM.
#91
Posted 06 May 2014 - 08:33 AM
I get the feeling the tower should be slightly bigger/higher in relation to the courtyard...
Btw, I guess you know that the objects INI will have to be scaled the same amount in the Geometry section =) For collision purposes
Edited by Nazgûl, 06 May 2014 - 08:40 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#92
Posted 06 May 2014 - 10:13 AM
I honestly don't mind doing the geometry for NJM - all it is is a whole lot of guess and checking while editing it in the correct INI.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#93
Posted 06 May 2014 - 10:16 AM
Or you could import the model into max, scale it up by 200%, and get the geometry information the old fashioned way (use a cylinder in the center, note down dimensions, coordinates). A lot more accurate.
No fuel left for the pilgrims
#94
Posted 06 May 2014 - 10:20 AM
That way would be better for bridges and walls, but as this doesn't have a walkable surface and I have a good knowledge of distances in Worldbuilder I would be estimating and not randomly guessing, so it's cool for me. =p
However! Do we want to edit the 3D model of Isengard so Saruman can go on top? Or what if I make it taller or wider?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#95
Posted 07 May 2014 - 02:20 AM
Yeah Im looking at the tower being 3.0 scale instead of 2. Honestly though the current model is a bit short and fat.
#96
Posted 07 May 2014 - 04:46 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#97
Posted 07 May 2014 - 11:20 AM
Is it possible to strech the tower hight-wise, without an equal amount of scaling side-wise? =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#98
Posted 07 May 2014 - 12:22 PM
Yes, that is possible in 3ds Max 8. =D
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#99
Posted 07 May 2014 - 04:30 PM
Cool, that sounds promising as the biggest problem is not the scale alone, but rather that the tower is to short in comparison to width. It should be maybe 3 times higher whilst only 1,5-2 times wider =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#100
Posted 15 May 2014 - 05:34 PM
This is from Edain... Looks amazing. How do you think they made this?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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