The purpose and goals of TEA:CE
#61
Posted 29 April 2009 - 10:41 PM
#62
Posted 30 April 2009 - 02:13 AM
The fist version will be out sometime in June.
It's not a real version; we're just giving Rob a hard time for his as of yet uncorrected typo.....
#64
Posted 30 April 2009 - 08:35 PM
#68
Posted 17 July 2009 - 03:45 PM
signature.
"The Sky has Fallen"
Long Live the Rhovanion Alliance!!!
#69
Posted 17 July 2009 - 04:42 PM
#71
Posted 20 July 2009 - 09:35 PM
#72
Posted 21 July 2009 - 02:59 AM
Hello. I just want to start off by saying this mod is an amazing piece of work and I enjoy this more than my current games right now. Having that said I noticed that you have released the 1.0 for the Community Edition and was reading the things you will NOT be doing. I was just curious as to why you will not be working on the single player campaign anymore? For me that was the best part of the mod, going back and replaying the game was very enjoyable with the single player tweaks. I just wanted to know why you guys won't be doing anything more.
Thanks for taking interest in the mod. For the campaign, we'll be making minor balance and unit changes, but we won't be adding any new maps or missions. That would simply astray to far from the original version.
#73
Posted 21 July 2009 - 07:17 PM
Yeah but what exactly is the problem with that? After all, we're modders. We change an existing game because we want to improve it, and we don't mind going straying very far from the original BFME. What's the difference between modding a game and modding a mod, really?That would simply astray to far from the original version.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#74
Posted 21 July 2009 - 07:27 PM
What's the difference between modding a game and modding a mod, really? wink.gif
Because it's Celeglin's mod. We're just finishing what he had available. If we were making our own mod or modifying one we had permission to work on, then sure, we could do that. The truth remains, though, that we do not have Celeglin permission to work on this. We're only doing this so we can finish TEA (because we're pretty sure Celeglin isn't coming back).
I used to be {AE}Manveru, if that rings a bell.
#75
Posted 21 July 2009 - 08:44 PM
Because it's Celeglin's mod. We're just finishing what he had available. If we were making our own mod or modifying one we had permission to work on, then sure, we could do that. The truth remains, though, that we do not have Celeglin permission to work on this. We're only doing this so we can finish TEA (because we're pretty sure Celeglin isn't coming back).
Yeah, Celeglin never did approve this. Also, I do not have the time (nor energy) to do anymore to this mod besides balance and bug fixes. I rather not have this evolve into a huge project with new maps, units, etc. I just want to keep it small and focus on the issues Celeglin never got to address.
#76
Posted 24 July 2009 - 06:40 AM
If you don't want to do it, then fine Just saying, you don't really need his approval, because we hardly have EA's approval either. In fact, I don't think Cel is ever coming back to say what he approves and disapproves of, so you can only assume that he would want what's best for us BFME players. "It's too much work" is a good reason not to do stuff, "Cel didn't plan it" is not, IMOYeah, Celeglin never did approve this. Also, I do not have the time (nor energy) to do anymore to this mod besides balance and bug fixes.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#77
Posted 26 July 2009 - 10:01 AM
#79
Posted 27 July 2009 - 01:21 PM
That's awesome.
I used to be {AE}Manveru, if that rings a bell.
#80
Posted 27 July 2009 - 03:37 PM
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