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The purpose and goals of TEA:CE


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#21 CIL

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Posted 05 February 2009 - 11:48 PM

Elrond is WAAAAAY more powerful than Glorfindel once he gets his lvl 8 power, as hard as it is to level him. He seriously 1-hit kills any hero in the game so long as all the horses hit the hero, whereas it takes Glorfindel's attack a MUCH longer time to do the attack. Elrond should have his price moved up to 4k. Glorf is the strongest melee hero in the game. He can rip through basicly anything, he has no need of abilities. Nuff said. And there is the factor of having to level Elrond up...

Yes, but once Elrond is at lvl 8, a lvl 10 Glorfindel would die to him in under 5 seconds. Also, Elrond's not exactly a physical lightweight and can rip through a decent amount of enemies. Leveling him so long as he has an army by him isn't a problem. At level 10, Glorfindel is good for ripping through enemies (he does the same thing at level 5), but would be torn apart in a 1v1 fight to the death (no running away on the horse) against Elrond.

Besides, if I want a cheepo Elrond in early-game, I can always mod him to be worth 1 and respawn worth 1. That's what I have in my current TEA version. I also did that to all the other heroes . It's EPIC !!!!!!!!!!! In addition, I gave Galadriel MEGA OP AoE. She can attack half way across the map or something like that. Her attack also got a boost in my EPIC (phail) version of TEA and sits at around 5k with a health of roughly 200k. Not touching this with a ten foot pole.

What about with an 11 foot poll :p?

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Also, sorry for being such a ******, adummy.

Edited by Elrond of Imladris, 05 February 2009 - 11:57 PM.

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#22 Jeth Calark

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Posted 06 February 2009 - 12:06 AM

Sorry, but that's never going to happen

And yes, Jeth, you're in Lauri's league of smilies...

Despite the fact that he denies it? :p

#23 Elvenlord

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Posted 06 February 2009 - 02:46 AM

Yes, but once Elrond is at lvl 8, a lvl 10 Glorfindel would die to him in under 5 seconds. Also, Elrond's not exactly a physical lightweight and can rip through a decent amount of enemies. Leveling him so long as he has an army by him isn't a problem. At level 10, Glorfindel is good for ripping through enemies (he does the same thing at level 5), but would be torn apart in a 1v1 fight to the death (no running away on the horse) against Elrond.

Exactly. Once he levels up. Starting cost is based mostly upon starting effectivness. And Elrond would only win with abilities, otherwise Glorf wins. Have you tried it, btw :p

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#24 CIL

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Posted 06 February 2009 - 03:07 AM

I saw how much damage Elrond did to the same enemy attaked by Glorfindel... and the enemy was Sauron in a custom map. I made him have 20k HP. Anyways, Elrond at lvl. 10 is way better than Glorfindel at lvl 10 when it comes to hero desctruction and base destruction.

Also, Gil-Galad is a bit overpowered for 4000... he's WAAAAAY more powerful than Glorfindel with all his abilities and a lvl 10 Elrond might have a bit of trouble overcoming his abilities.

Anyways, any further bugs will go into the bugs category.

Edited by Elrond of Imladris, 06 February 2009 - 03:10 AM.

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#25 Mathijs

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Posted 06 February 2009 - 03:12 AM

Gil-Galad isn't in the standard edition. Yes, I know you can add him to playertemplate.ini but nobody plays online with him, so it doesn't matter.

Edited by Matias, 06 February 2009 - 03:13 AM.

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#26 CIL

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Posted 06 February 2009 - 03:12 AM

Yes, I know. Meh, when I mod him in, I'll just make him cost 4.5k instead.

Edited by Elrond of Imladris, 06 February 2009 - 03:12 AM.

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#27 Jeth Calark

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Posted 06 February 2009 - 03:37 AM

Shouldn't all of this "balancing" discussion go in the balancing thread? :p

#28 Elvenlord

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Posted 06 February 2009 - 03:40 AM

Yes. But this is a rabid TEA fan we're talking about........wait.......

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#29 Jeth Calark

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Posted 06 February 2009 - 04:46 AM

Rabid? As in you have rabies, and you're insane over TEA? Old news. :p

#30 Radspakr Wolfbane

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Posted 06 February 2009 - 02:01 PM

I bet it's Rabies.

Someone should make a trailer for it once all the details have been worked out.
This is going to be great a revival :p

Perhaps TEA should be unarchived since it's back in production now.

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#31 Mathijs

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Posted 06 February 2009 - 02:53 PM

It is unarchived...

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#32 Jeth Calark

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Posted 07 February 2009 - 05:23 AM

and a trailer sounds like a superb idea! :crazed:

#33 Rob38

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Posted 07 February 2009 - 07:10 AM

So Radspakr, are you interested on working the Elven AI?

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#34 Jeth Calark

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Posted 08 February 2009 - 07:46 AM

*crowd of TEA fans chanting* AI! AI! AI! :p

#35 CIL

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Posted 08 February 2009 - 10:05 AM

Don't get overly cheerful. Rad didn't say he was going to do it yet. And he already has a lot on his platter, so to speak.
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#36 Lauri

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Posted 08 February 2009 - 12:08 PM

And it's alot of work... Working out a good AI is a hard nut, and also adding the team to every map in the game, ect... :p

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#37 CIL

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Posted 08 February 2009 - 10:52 PM

And it can be a bi*** about many things, as well. I've seen how annoying it can be in Lauri's mod (the Rohirrim :thumbsdownsmiley:), RJ-RotWK (good factions not offensive enough) and beta testing for Wars of Arda... They can be OP or UP.

Edited by Elrond of Imladris, 08 February 2009 - 10:53 PM.

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#38 Lauri

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Posted 09 February 2009 - 04:49 PM

Off-topic;
I haven't made the AI for Rohan yet ;) A few adds, yes, but not really done anything to them..

On-topic;
Guess I don't have anything to say... :thumbsupsmiley:

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#39 Radspakr Wolfbane

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Posted 12 February 2009 - 09:22 PM

I'll do the AI we should discuss how the AI should work,what it's build order should be etc.

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#40 Jeth Calark

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Posted 12 February 2009 - 10:41 PM

Since discussing the Elven AI will be a long affair, and extremely off topic here, I started up an AI thread. Have at it, people. :cool2:




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