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#282
Posted 28 May 2009 - 05:33 PM
#283
Posted 28 May 2009 - 05:36 PM
No fuel left for the pilgrims
#285
Posted 29 May 2009 - 03:47 AM
#286
Posted 29 May 2009 - 05:08 AM
#287
Posted 29 May 2009 - 11:46 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#289
Posted 29 May 2009 - 01:32 PM
#290
Posted 29 May 2009 - 01:59 PM
#291
Posted 29 May 2009 - 10:54 PM
#293
Posted 30 May 2009 - 12:38 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#294
Posted 30 May 2009 - 01:29 AM
#295
Posted 30 May 2009 - 09:48 PM
#296
Posted 31 May 2009 - 12:22 AM
Oh, he's talking about the sort of realism that it's impossible to put in without fatally damaging the membrane and integrity of the game engine. Nothing too serious, but I suppose he demands it because anything else is against the Lore.
The exact sort of realism that destroys all the fun in the SEE mod......that's just my opinion though.
#297
Posted 31 May 2009 - 12:25 AM
#298
Posted 02 June 2009 - 02:33 AM
Something about the rangers that I don't like, but I can't figure out what...
Well, I'd say their heads seem a little too big
Other than that, looks pretty good
Trying to hold on...
#299
Posted 06 June 2009 - 07:27 AM
...
The Lossoth Archers, who will be present in the Forochel map as a neutral faction, like the vanilla goblins, trolls and wargs except more numerous and spread out.
It's a month late but ..., 'I love the Lossoth skins!'
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#300
Posted 08 June 2009 - 01:14 PM
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