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#242
Posted 24 April 2009 - 07:28 PM
#244
Posted 25 April 2009 - 01:32 AM
There might be, I'm not sure yet.Those skins are excellent, will there be lossoth melee units as well?
And I don't celebrate postcount Matt.
No fuel left for the pilgrims
#245
Posted 25 April 2009 - 01:36 AM
I personaly feel there should be a melee version as well....
#246
Posted 25 April 2009 - 03:44 AM
But yeah, awesome. Hate it when I miss out on things
#247
Posted 25 April 2009 - 04:08 AM
I do have one point....they look very finely dressed. I always thought of the Lossoth as rather a bit primitive, eking out an existence much like the Eskimos....they wouldn't be so exquisitely dressed.
#248
Posted 25 April 2009 - 05:04 AM
Heheheh GREAT SKINS!
HALEfudgingLUJA
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.
Anarchy is so stupid......see IM A REBEL!
Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.
#249
Posted 25 April 2009 - 09:15 AM
The texture you're trying to apply for the cloths are really hard to make on 2D, this kind of texture need a crazy 3D model to look good. Moreover some part of the texture are too stretched (but well this is due to the low poly model...)
And I think the hood need to be larger.
Anyway, the idea is rather awesome, it is just hard to apply it on a low poly model
So, for a low poly model, I guess it can't be better, but this idea applied on a model that fit the need, it would be awesome!
#251
Posted 25 April 2009 - 01:00 PM
I don't think there are any stretched parts, actually. Only the cloth between his legs on some animations, but that isn't avoidable.To be honest I don't really like the skin
The texture you're trying to apply for the cloths are really hard to make on 2D, this kind of texture need a crazy 3D model to look good. Moreover some part of the texture are too stretched (but well this is due to the low poly model...)
And I think the hood need to be larger.
Anyway, the idea is rather awesome, it is just hard to apply it on a low poly model
So, for a low poly model, I guess it can't be better, but this idea applied on a model that fit the need, it would be awesome!
No fuel left for the pilgrims
#252
Posted 26 April 2009 - 11:37 AM
Edited by morgoth946, 29 April 2009 - 12:20 PM.
#253
Posted 26 April 2009 - 01:10 PM
No fuel left for the pilgrims
#254
Posted 27 April 2009 - 06:43 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#255
Posted 27 April 2009 - 10:20 PM
#256
Posted 01 May 2009 - 11:36 PM
I will keep an eye on this project.
#258
Posted 23 May 2009 - 03:44 PM
The Arnor Siege Post, built on economy plots for 5000 resources. Produces a maximum of three Arnor Trebuchets and Arnor siege ladders.
Many thanks to Morgoth from The Four Ages for this awesome contribution!
Edited by Matias, 23 May 2009 - 03:45 PM.
No fuel left for the pilgrims
#259
Posted 23 May 2009 - 03:47 PM
#260
Posted 23 May 2009 - 04:18 PM
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