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Star Wars - Twilight Of The Republic


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#1 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

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Posted 20 February 2009 - 04:51 PM

Hi Guys
Just wanted to lay down a prelimenry thread here to apply for hosting. I'm opening this thread to go through the formality of applying and of course I don't expect to get hosted right away considering we still have some work to do. The mod is only going to introduce two factions to the game, namely the C.I.S and the Republic. We're going to focus very much on getting the feel of Star Wars right as it should feel in an RTS game. So far we have added a wealth of new heroes, a new fortress for the C.I.S. and new weaponry for both factions.

Members:
Ed Of The 3rd Kind
Yoda_
RobnKarla
Jeth Calark
Shikari
Rhiea
Dreamer (agreed to look over our maps)
Eldarion to skin
Grizzles (has agreed to do some FX)

I'm not going to fill this with what we intend to do, going to keep it to the point and show you what we have done.

Work done so far:
Added Clonetroopers
Added Yoda
Added Obi Wan
Added Anakin
Added Sidious
Added Droideka
Added BattleDroids
Added Coreship Fortress for CIS
Created New Faction Templates
Added Strings to mod
Added Exp Levels
Created New Weapons
Created Anims for Droideka
Edited Uruk anims for firing sequence, used as base for firing units
Adjust Command Buttons/Sets to make Heroes/Units recruitable
Created Model For R2D2
Animated, Skinned, Mapped SPHA-T
Create Model For Clone Facility
Skinned,Animated Droideka
Skinned Sidious
Modelled, Skinned & Mapped Yoda
Geonosis map complete, by Yoda
Animated Yoda to have a flip
Animated Obi Wan to have a Flip
Added Lightsaber & Laser Sounds


Gallery:

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NEW CLONE MODEL BEING MODELLED BY ED OF THE 3RD KIND TO REPLACE OLD ONE
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My interpretation of Sidious
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My interpretation of Yoda
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My version of Grievous, modelled & textured by me, reserve model
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And possible startup load image, created by Ed Of The 3rd Kind
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CREDITS:

Yoda: Ed Of The 3rd Kind
Sidious: EA, Edits by Ed Of The 3rd Kind
Obi Wan: Hapslash
Anakin: Mars Marshall "NeoMarz1"
Grievous: Mars Marshall "NeoMarz1"
Dooku: Hapslash
Clones: Niblem
Battle Droids: Keeper Of The Faith
Droideka: Keeper Of The Faith
Coreship: Ed Of The 3rd Kind

All models Bound, Weighted by Ed Of The 3rd Kind
Uruk Anims - edited by Ed Of The 3rd Kind

The models are all available for download, I took great care in contacting each of the owners of the models, where the owners could not be contacted there will a credit screen when the mod loads up.

Edited by Ed Of The 3rd Kind, 23 May 2009 - 05:42 PM.

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#2 Hexman

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Posted 20 February 2009 - 05:12 PM

This mod looks so cool!
Good work guys :good: !
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#3 Bart

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Posted 20 February 2009 - 05:39 PM

Looks good, but just adding two factions? Doesn't making a Star Wars mod imply that you also have to change the environments, menus, music, etc? That's a lot more work than adding, say, 6 LOTR-related factions to the game.
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#4 Ridder Geel

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Posted 20 February 2009 - 06:04 PM

Changing menu's and such is not too hard (IMO) :good:
Im currently doing a makeover for the entire RC Mod and its going real good :p
Very nice looking idea's and stuff, I like it :p
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#5 Lauri

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Posted 20 February 2009 - 06:09 PM

Changing menus adds loads of unnecessary MBs of files to the mod IMO :p
At least if your redesigning the whole thing... But for a SW mod, it's a good feature :good:

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#6 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

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Posted 20 February 2009 - 06:09 PM

Environments and music etc will all come in the future (not a priority atm) setting up menu schemes etc. although laborious will be a joy to do, these are all elements which will make the Star Wars experience a more in depth one. We'll just be adding two factions for the moment, I would rather take things in small chunks and not let the community down by trying to spread our resources too thin than to promise a large scale 6 faction mod where the content is not living up to the quality. Alot of mods promise too much and never reach their goals, keep the goals at an attainable level with room for expansion and in the end and you're not letting yourself down, your mod down or your fans down, atleast this is the attitude I want to bring with this mod. The biggest thing I want to promise people is an enjoyable mod, although it sounds limited at the moment (it's really not, with the amount of things we can do & intend to impliment), there is room for expansion but we're not going to promise that at this time until we get the exisiting work done.

Edited by Ed Of The 3rd Kind, 20 February 2009 - 06:31 PM.

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#7 ambershee

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Posted 20 February 2009 - 08:23 PM

Two factions is healthy anyway. I've always found that game balance tends to go sharply downhill thereafter, As for environments, the existing assets provide more than enough for playable levels. Menus will take work, but they're just pretty pictures in the end.

I may do you some particle FX at some point, if I get the time. I've been wanting to do some for a while.

#8 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

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Posted 20 February 2009 - 08:47 PM

Ooh! FX, sounds fun... I've always wanted crack FX just never code, would be needing some saber trails most likely for attacks if you'd be interested

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#9 Bart

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Posted 20 February 2009 - 08:48 PM

I never implied you should make 6 factions :p I estimated adding 6 factions in a LOTR-themed mod would be just as much work as what you're going to do, because there's really not a lot you can reuse from BFME. By emphasizing the word "just" I didn't mean to ask "oh, are you only adding 2?" but say "you say just, but it's a lot of work" :good:
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#10 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

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Posted 20 February 2009 - 08:52 PM

lol - it happens :good:

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#11 Devon

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Posted 20 February 2009 - 09:00 PM

It's not like six factions at all, maybe three :good:

I mean...menus shouldn't be too much work, there's a lot of audio out there already for use, fx may be tough, but it's not equal to four factions of toughness :p

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#12 ambershee

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Posted 20 February 2009 - 09:44 PM

Ooh! FX, sounds fun... I've always wanted crack FX just never code, would be needing some saber trails most likely for attacks if you'd be interested


I can give it a shot. No guarantee on time it'll take mind, I'm a busy, busy Shee.

#13 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

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Posted 21 February 2009 - 12:11 AM

Cool, well there's no pressure there are alot of things to do before we even think about FX

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#14 Bart

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Posted 21 February 2009 - 12:29 AM

I mean...menus shouldn't be too much work, there's a lot of audio out there already for use, fx may be tough, but it's not equal to four factions of toughness

Yes, but you forget the thing that is the most work of them all: new maps, and the objects and textures that are in them
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#15 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

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Posted 21 February 2009 - 12:52 AM

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Retextured The SPHAT again to look more like, the model above had no maps and no textures, remapped the entire model and added in textures.

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Figured I should post this here also to show improvements, once I code the SPHA-T ingame I'll come back and post pics

Edited by Ed Of The 3rd Kind, 21 February 2009 - 12:53 AM.

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#16 Ring o' Fate

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Posted 21 February 2009 - 12:59 AM

...The 2 symbols on them are different...
A changed man is only the same man with a different outlook of life.

#17 Ed Of The 3rd Kind

Ed Of The 3rd Kind

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Posted 21 February 2009 - 01:05 AM

it's not a replica I know but, mapping the model was difficult so I'm just making do with that for time being and the symbols are identical just placed differently

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#18 Ring o' Fate

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Posted 21 February 2009 - 01:19 AM

Ah, okay.

Edit: Which BFME is this for?

Edited by Ring of Fate, 21 February 2009 - 01:24 AM.

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#19 drogoth232

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Posted 21 February 2009 - 01:44 PM

It is stated in the Drawing Board that it will be for ROTWK. But (emphasis on But) if they get a more (permanant I think it was) they will make it for BFME2.
Wait... what?

#20 ambershee

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Posted 21 February 2009 - 02:48 PM

I don't see why you'd bother doing it for ROTWK, rather than BfME 2.




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