Star Wars - Twilight Of The Republic
#41
Posted 23 February 2009 - 10:27 PM
#42
Posted 23 February 2009 - 10:35 PM
#43
Posted 24 February 2009 - 08:39 AM
Yoda Model & Animation by Ed Of The 3rd Kind
I think that's it, if I get time I'll post the in game button images, wish I had a proper video capture device, would make this alot sweeter if I could demo the sounds and anims in more of an enjoyable medium
Edited by Ed Of The 3rd Kind, 24 February 2009 - 02:20 PM.
#44
Posted 24 February 2009 - 12:57 PM
Hosted, like, now. /valleygirl
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#45
Posted 24 February 2009 - 01:01 PM
If so, I'd suggest making the swing-saber effect right away
To do it, add an extra bone right next to swordbone, and link it to the swordbone.. thus it will always follow the sword, but for the sword, link some of it to that new bone, half of it actually, so you can make the swing anims with an easy rotate thing in the anim
The 4th Age version 0.8 has been released: Link
#46
Posted 24 February 2009 - 02:10 PM
#49
Posted 24 February 2009 - 04:12 PM
Trying to hold on...
#50
Posted 24 February 2009 - 06:37 PM
No fuel left for the pilgrims
#51
Posted 24 February 2009 - 07:46 PM
Hopefull we can really get R2 utilised in the game, i feel he was very much under utilised in EAW, first I want to give R2 his little weapon, the stick that he electrocutes people with, he'll mainly be a repair robot, sent out to repair vehicles... I was also thinking of having him as sabotage unit, or if we could using some of wormtongues special powers have artoo take control of units(well gates) and hack into them to open them, in reality the gate would become temporarily yours.... it's an idea.
Oh and guys if any of you know how to code FX or would be willing to push me in the right direction it'd be really helpful.
And for chuckle , here's what I based my skins on R2D2
Edited by Ed Of The 3rd Kind, 24 February 2009 - 07:49 PM.
#52
Posted 24 February 2009 - 08:59 PM
drogoth232
#53
Posted 24 February 2009 - 09:03 PM
Nice stuff ed
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#54
Posted 25 February 2009 - 01:56 AM
#55
Posted 25 February 2009 - 02:19 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#56
Posted 25 February 2009 - 01:00 PM
Here's a snapshot of the prelimenary work, I should have R2D2 ingame later tonight as well. Do we want R2 to be able to fly, I know I've outline what I want him to do but don't be afraid to list any ideas you have for any characters. Oh and I'm going to need someone to volunteer to go through the Star Wars videos and pick out key jedi fighting moves and styles, I'm more than likely going to incorporate the jedi all around one/two SKL
's so it'll make animation easier and I can chop and change the anims then depending on the character, for example currently I'm using elronds anims for Obi Wan, Yoda & Sidious but have tweaked them alittle between each in order to make them look different, for example Yoda has got about 2ice as many random fight sequences as Sidious and Obi Wan, and Obi Wans anims are limited even more so than Sidious. And for the everyday Jedi I thought it would be fun if after I'd made them that we put a random texture on and use the faces of the T3A/Revoras community members to put a bit of us back into the mo.
And good news, we have the expert attention of Shikari, who will be doing the 2d Art, I had done some prelimenary 2d art, here's a downloadable example. We've also managed to get the attention of Jeth Calark who will be doing coding for us also, with a team like this we should be power house soon enough. This along with Dreamers help creating atmosphere on our maps then we will manage to keep the quality I have in mind for this mod.
To explain the below, first of all Yodas buttons are in the following order, the hand is force push, the second is jedi leap (will be like gimlis leap but with a much larger radius of effect) & the last is an abandoned concept, one which I called "Darkside Rebuked" where Yoda would cleanse Darkside energy by using it on his foes, I understand in the movies he deflects and absorbs the energy but I want to add this in some capacity because it was just damn cool but Yoda_ wasn't buying it so I'm thinking we'll leave it out.
And the other buttons are the Sith variety of Recruit & Revive buttons, the main difference is that when they die they get the red revive button
Edited by Ed Of The 3rd Kind, 25 February 2009 - 01:23 PM.
#58
Posted 25 February 2009 - 06:32 PM
Why not just make this a passive power that makes Yoda immune to the effects of Dark Side Force powers? That would probably fit better with his actions in the movies. It would also make him the ultimate anti-Sith weapon. You'd have to make it a really high level power, of course.the last is an abandoned concept, one which I called "Darkside Rebuked" where Yoda would cleanse Darkside energy by using it on his foes, I understand in the movies he deflects and absorbs the energy but I want to add this in some capacity because it was just damn cool but Yoda_ wasn't buying it so I'm thinking we'll leave it out.
Oh yes, and as a long-time Star Wars fan, I feel obligated to offer my help with skins, if you will accept it . I'm also learning to model and to code FX, but I'm not very far along in either of those areas. Contact me via PM if you're interested.
#60
Posted 25 February 2009 - 07:19 PM
Edited by drogoth232, 25 February 2009 - 07:19 PM.
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